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Blend Map export #27
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It is because we use all R,G,B,A channels for texture splatting in renderer. |
Oh I see, so how do I go about making it look like without alpha channel? |
Well,, there is shortcut for removing alpha channel, such as opening it with paint tool and saving it again. |
Good point, I need to keep all 4.... |
Thank you for your interest to my repo. |
Am not sure if its bug or am missing something but why is exported blend map transparent with black spots and not like depicted in export dialog RGBA blendmap?
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