Snowflake is a framework for building extensible frontends for modern emulators.
Main Projects
❄️ Snowflake is where the core framework lives and undergoes development.🪨 Stone provides standardized, RFC compiliant identifiers to gaming platforms, game content formats, and controller layouts.🎮 snowflake-ingame provides Snowflake's in-game overlay and other facilities like process memory access to frontend plugins.💾 snowflake-projfs provides filesystem isolation and projection for emulators orchestrated by Snowflake.⚛️ hydrogen-paper is the default theme of Snowflake that implements an emulator frontend using the Snowflake framework.🌈 librashader provides a reusable, easily integratable implementation of the RetroArch shader pipeline for emulators.
Library Projects
These libraries have been created to aid with Snowflake's development and may be useful in your project as well.
- winfsp-rs provides safe Rust bindings to WinFSP.
- VCDiff is an SIMD-accelerated C# library for VCDIFF and xdelta compatible binary diffs with both encode and decode support.
- ImGuiBackends are C# backends for ImGui.NET using Silk.NET for low overhead.
- tsuku is a C# library for tagging files using extended attributes.
- bunkai is a C# library for parsing NoIntro, TOSEC, and GoodTools file names.
- chd-rs is a Rust implementation of the Compressed Hunks of Data file format.
- shiratsu-naming is a Rust library for zero-copy parsing of NoIntro, TOSEC, and GoodTools file names.
- listinfo-rs is a Rust library for zero-copy parsing of MAME ListInfo format DAT files.
- sabinokaku is a minimal bootloader and injector for hosting the .NET runtime in another process.