diff --git a/librashader-presets/src/parse/token.rs b/librashader-presets/src/parse/token.rs index 258ba396..fbe91bb2 100644 --- a/librashader-presets/src/parse/token.rs +++ b/librashader-presets/src/parse/token.rs @@ -1,3 +1,4 @@ +use std::ops::RangeFrom; use crate::error::ParsePresetError; use crate::parse::Span; use nom::branch::alt; @@ -8,10 +9,7 @@ use nom::combinator::{eof, map_res, value}; use nom::error::{ErrorKind, ParseError}; use nom::sequence::delimited; -use nom::{ - bytes::complete::tag, character::complete::multispace0, IResult, InputIter, InputLength, - InputTake, -}; +use nom::{bytes::complete::tag, character::complete::multispace0, IResult, InputIter, InputLength, InputTake, Parser, Slice, AsChar}; #[derive(Debug)] pub struct Token<'a> { @@ -52,9 +50,23 @@ fn parse_assignment(input: Span) -> IResult { Ok((input, ())) } +fn unbalanced_quote(input: I) -> IResult +where I: Slice> + InputIter + InputLength, + ::Item: AsChar, + I: Copy +{ + if let Ok((input, _)) = eof::<_, ()>(input) { + Ok((input, ())) + } else { + let (input, _) = char('"')(input)?; + Ok((input, ())) + } +} + fn extract_from_quotes(input: Span) -> IResult { - let (input, between) = delimited(char('"'), is_not("\""), char('"'))(input)?; - let (input, _) = whitespace(input)?; + // Allow unbalanced quotes because some presets just leave an open quote. + let (input, between) = delimited(char('"'), is_not("\""), unbalanced_quote)(input)?; + let (input, _) = opt_whitespace(input)?; let (input, _) = eof(input)?; Ok((input, between)) } @@ -71,7 +83,7 @@ fn single_comment(i: Span) -> IResult { )(i) } -fn whitespace(i: Span) -> IResult { +fn opt_whitespace(i: Span) -> IResult { value( (), // Output is thrown away. multispace0, @@ -108,7 +120,7 @@ fn parse_tokens(mut span: Span) -> IResult> { let mut values = Vec::new(); while !span.is_empty() { // important to munch whitespace first. - if let Ok((input, _)) = whitespace(span) { + if let Ok((input, _)) = opt_whitespace(span) { span = input; } // handle references before comments because comments can start with # @@ -163,549 +175,4 @@ mod test { single_comment("// Define textures to be used by the different passes\ntetx=n".into()); eprintln!("{parsed:?}") } - - #[test] - fn parses_key_value_line() { - let parsed = do_lex(TEST3); - eprintln!("{parsed:#?}") - } - - // todo: fix - const TEST2: &str = r#" -// Color Correction with Dogway's awesome Grade shader -// Grade is after Afterglow so that brightening the black level does not break the afterglow -shader9 = ../../shaders/dogway/hsm-grade.slang - "#; - const TEST: &str = r#" -#reference "../../alt" -shaders = 54 - -shader0 = ../../shaders/base/add-params-all.slang -alias0 = "CorePass" # hello - -shader1 = ../../shaders/hyllian/cubic/hsm-drez-b-spline-x.slang -filter_linear1 = false -scale_type_x1 = absolute -scale_x1 = 640 -scale_type_y1 = viewport -scaley0 = 1.0 -wrap_mode1 = "clamp_to_edge" - -shader2 = ../../shaders/hyllian/cubic/hsm-drez-b-spline-y.slang -filter_linear2 = false -scale_type2 = absolute -scale_x2 = 640 -scale_y2 = 480 -wrap_mode2 = "clamp_to_edge" -alias2 = "DerezedPass" - -shader3 = ../../shaders/base/add-negative-crop-area.slang -filter_linear3 = false -mipmap_input3 = false -srgb_framebuffer3 = true -scale_type3 = source -scale_x3 = 1 -scale_y3 = 1 -alias3 = "NegativeCropAddedPass" - -shader4 = ../../shaders/base/cache-info-all-params.slang -filter_linear4 = false -scale_type4 = source -scale4 = 1.0 -alias4 = "InfoCachePass" - -shader5 = ../../shaders/base/text-std.slang -filter_linear5 = false -float_framebuffer5 = true -scale_type5 = source -scale5 = 1.0 -alias5 = "TextPass" - -shader6 = ../../shaders/base/intro.slang -filter_linear6 = false -float_framebuffer6 = true -scale_type6 = source -scale6 = 1.0 -alias6 = "IntroPass" - -shader7 = ../../shaders/dedither/dedither-gamma-prep-1-before.slang -alias7 = LinearGamma - -shader8 = ../../shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass1.slang -shader9 = ../../shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass2.slang -shader10 = ../../shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass3.slang -alias10 = "PreMdaptPass" - -// De-Dithering - Mdapt -shader11 = ../../shaders/mdapt/hsm-mdapt-pass0.slang -shader12 = ../../shaders/mdapt/hsm-mdapt-pass1.slang -shader13 = ../../shaders/mdapt/hsm-mdapt-pass2.slang -shader14 = ../../shaders/mdapt/hsm-mdapt-pass3.slang -shader15 = ../../shaders/mdapt/hsm-mdapt-pass4.slang - -shader16 = ../../shaders/dedither/dedither-gamma-prep-2-after.slang - -shader17 = ../../shaders/ps1dither/hsm-PS1-Undither-BoxBlur.slang - -shader18 = ../../shaders/guest/extras/hsm-sharpsmoother.slang - -shader19 = ../../shaders/base/stock.slang -alias19 = refpass - -shader20 = ../../shaders/scalefx/hsm-scalefx-pass0.slang -filter_linear20 = false -scale_type20 = source -scale20 = 1.0 -float_framebuffer20 = true -alias20 = scalefx_pass0 - -shader21 = ../../shaders/scalefx/hsm-scalefx-pass1.slang -filter_linear21 = false -scale_type21 = source -scale21 = 1.0 -float_framebuffer12 = true - -shader22 = ../../shaders/scalefx/hsm-scalefx-pass2.slang -filter_linear22 = false -scale_type22 = source -scale22 = 1.0 - -shader23 = ../../shaders/scalefx/hsm-scalefx-pass3.slang -filter_linear23 = false -scale_type23 = source -scale23 = 1.0 - -shader24 = ../../shaders/scalefx/hsm-scalefx-pass4.slang -filter_linear24 = false -scale_type24 = source -scale24 = 3 - -shader25 = ../../shaders/base/stock.slang -alias25 = "PreCRTPass" - -shader26 = ../../shaders/guest/hsm-afterglow0.slang -filter_linear26 = true -scale_type26 = source -scale26 = 1.0 -alias26 = "AfterglowPass" - -shader27 = ../../shaders/guest/hsm-pre-shaders-afterglow.slang -filter_linear27 = true -scale_type27 = source -mipmap_input27 = true -scale27 = 1.0 - -// Color Correction with Dogway's awesome Grade shader -// Grade is after Afterglow so that brightening the black level does not break the afterglow -shader28 = ../../shaders/dogway/hsm-grade.slang -filter_linear28 = true -scale_type28 = source -scale28 = 1.0 - -shader29 = ../../shaders/base/stock.slang -alias29 = "PrePass0" - -shader30 = ../../shaders/guest/ntsc/hsm-ntsc-pass1.slang -filter_linear30 = false -float_framebuffer30 = true -scale_type_x30 = source -scale_type_y30 = source -scale_x30 = 4.0 -scale_y30 = 1.0 -frame_count_mod30 = 2 -alias30 = NPass1 - -shader31 = ../../shaders/guest/ntsc/hsm-ntsc-pass2.slang -float_framebuffer31 = true -filter_linear31 = true -scale_type31 = source -scale_x31 = 0.5 -scale_y31 = 1.0 - -shader32 = ../../shaders/guest/ntsc/hsm-ntsc-pass3.slang -filter_linear32 = true -scale_type32 = source -scale_x32 = 1.0 -scale_y32 = 1.0 - -shader33 = ../../shaders/guest/hsm-custom-fast-sharpen.slang -filter_linear33 = true -scale_type33 = source -scale_x33 = 1.0 -scale_y33 = 1.0 - -shader34 = ../../shaders/base/stock.slang -filter_linear34 = true -scale_type34 = source -scale_x34 = 1.0 -scale_y34 = 1.0 -alias34 = "PrePass" -mipmap_input34 = true - -shader35 = ../../shaders/guest/hsm-avg-lum.slang -filter_linear35 = true -scale_type35 = source -scale35 = 1.0 -mipmap_input35 = true -alias35 = "AvgLumPass" - -// Pass referenced by subsequent blurring passes and crt pass -shader36 = ../../shaders/guest/hsm-interlace-and-linearize.slang -filter_linear36 = true -scale_type36 = source -scale36 = 1.0 -float_framebuffer36 = true -alias36 = "LinearizePass" - -shader37 = ../../shaders/guest/hsm-crt-guest-advanced-ntsc-pass1.slang -filter_linear37 = true -scale_type_x37 = viewport -scale_x37 = 1.0 -scale_type_y37 = source -scale_y37 = 1.0 -float_framebuffer37 = true -alias37 = Pass1 - -shader38 = ../../shaders/guest/hsm-gaussian_horizontal.slang -filter_linear38 = true -scale_type_x38 = absolute -scale_x38 = 640.0 -scale_type_y38 = source -scale_y38 = 1.0 -float_framebuffer38 = true - -shader39 = ../../shaders/guest/hsm-gaussian_vertical.slang -filter_linear39 = true -scale_type_x39 = absolute -scale_x39 = 640.0 -scale_type_y39 = absolute -scale_y39 = 480.0 -float_framebuffer39 = true -alias39 = GlowPass - -shader40 = ../../shaders/guest/hsm-bloom_horizontal.slang -filter_linear40 = true -scale_type_x40 = absolute -scale_x40 = 640.0 -scale_type_y40 = absolute -scale_y40 = 480.0 -float_framebuffer40 = true - -shader41 = ../../shaders/guest/hsm-bloom_vertical.slang -filter_linear41 = true -scale_type_x41 = absolute -scale_x41 = 640.0 -scale_type_y41 = absolute -scale_y41 = 480.0 -float_framebuffer41 = true -alias41 = BloomPass - -shader42 = ../../shaders/guest/hsm-crt-guest-advanced-ntsc-pass2.slang -filter_linear42 = true -float_framebuffer42 = true -scale_type42 = viewport -scale_x42 = 1.0 -scale_y42 = 1.0 - -shader43 = ../../shaders/guest/hsm-deconvergence.slang -filter_linear43 = true -scale_type43 = viewport -scale_x43 = 1.0 -scale_y43 = 1.0 - -shader44 = ../../shaders/base/post-crt-prep-image-layers.slang -alias44 = "MBZ_PostCRTPass" - -// Reduce Resolution ---------------------------------------------------------------- -// Reduce the resolution to a small static size regardless of final resolution -// Allows consistent look and faster at different final resolutions for blur -// Mipmap option allows downscaling without artifacts -shader45 = ../../shaders/base/linearize-crt.slang -mipmap_input45 = true -filter_linear45 = true -scale_type45 = absolute -// scale_x45 = 480 -// scale_y45 = 270 -// scale_x45 = 960 -// scale_y45 = 540 -scale_x45 = 800 -scale_y45 = 600 -alias45 = "BR_MirrorLowResPass" - -// Add Blur for the Reflection (Horizontal) ---------------------------------------------------------------- -shader46 = ../../shaders/base/blur-outside-screen-horiz.slang -mipmap_input46 = true -filter_linear46 = true - -// Add Blur for the Reflection (Vertical) ---------------------------------------------------------------- -shader47 = ../../shaders/base/blur-outside-screen-vert.slang -filter_linear47 = true -alias47 = "BR_MirrorBlurredPass" - -// Reduce resolution ---------------------------------------------------------------- -// Reduced to a very small amount so we can create a blur which will create a glow from the screen -// Mipmap option allows smoother downscaling -shader48 = ../../../../blurs/shaders/royale/blur9x9.slang -mipmap_input48 = true -filter_linear48 = true -scale_type48 = absolute -scale_x48 = 128 -scale_y48 = 128 -alias48 = "BR_MirrorReflectionDiffusedPass" - -// Add Diffused glow all around the screen ---------------------------------------------------------------- -// Blurred so much that it's non directional -// Mipmap option allows downscaling without artifacts -shader49 = ../../../../blurs/shaders/royale/blur9x9.slang -mipmap_input49 = true -filter_linear49 = true -scale_type49 = absolute -scale_x49 = 12 -scale_y49 = 12 -alias49 = "BR_MirrorFullscreenGlowPass" - -// Bezel Reflection ---------------------------------------------------------------- -shader50 = ../../shaders/base/reflection.slang -scale_type50 = viewport -float_framebuffer50 = true -alias50 = "BR_CRTAndReflectionPass" - -// Bezel Generation & Composite of Image Layers ---------------------------------------------------------------- - -shader51 = ../../shaders/base/bezel-images-under-crt.slang -filter_linear51 = true -scale_type51 = viewport -float_framebuffer51 = true -alias51 = "BR_LayersUnderCRTPass" - -shader52 = ../../shaders/base/bezel-images-over-crt.slang -filter_linear52 = true -scale_type52 = viewport -float_framebuffer52 = true -alias52 = "BR_LayersOverCRTPass" - -// Combine Passes ---------------------------------------------------------------- -shader53 = ../../shaders/base/combine-passes.slang -scale_type53 = viewport -alias53 = "CombinePass" -// Define textures to be used by the different passes -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DeviceLEDImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;" - -SamplerLUT1 = ../../shaders/guest/lut/trinitron-lut.png -SamplerLUT1_linear = true -SamplerLUT2 = ../../shaders/guest/lut/inv-trinitron-lut.png -SamplerLUT2_linear = true -SamplerLUT3 = ../../shaders/guest/lut/nec-lut.png -SamplerLUT3_linear = true -SamplerLUT4 = ../../shaders/guest/lut/ntsc-lut.png -SamplerLUT4_linear = true - -IntroImage = ../../shaders/textures/IntroImage_MegaBezelLogo.png -IntroImage_linear = true -IntroImage_mipmap = 1 - -ScreenPlacementImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -ScreenPlacementImage_linear = false - -TubeDiffuseImage = ../../shaders/textures/Tube_Diffuse_2390x1792.png -TubeDiffuseImage_linear = true -TubeDiffuseImage_mipmap = 1 - -TubeColoredGelImage = ../../shaders/textures/Colored_Gel_Rainbow.png -TubeColoredGelImage_linear = true -TubeColoredGelImage_mipmap = 1 - -TubeShadowImage = ../../shaders/textures/Tube_Shadow_1600x1200.png -TubeShadowImage_linear = true -TubeShadowImage_mipmap = 1 - -TubeStaticReflectionImage = ../../shaders/textures/TubeGlassOverlayImageCropped_1440x1080.png -TubeStaticReflectionImage_linear = true -TubeStaticReflectionImage_mipmap = 1 - -ReflectionMaskImage = ../../shaders/textures/Placeholder_White_16x16.png -ReflectionMaskImage_linear = true -ReflectionMaskImage_mipmap = 1 - -FrameTextureImage = ../../shaders/textures/FrameTexture_2800x2120.png -FrameTextureImage_linear = true -FrameTextureImage_mipmap = 1 - -BackgroundImage = ../../shaders/textures/BackgroundImage_Carbon_3840x2160.png -BackgroundImage_linear = true -BackgroundImage_mipmap = 1 - -BackgroundVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -BackgroundVertImage_linear = true -BackgroundVertImage_mipmap = 1 - -CabinetGlassImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -CabinetGlassImage_linear = true -CabinetGlassImage_mipmap = 1 - -DeviceImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -DeviceImage_linear = true -DeviceImage_mipmap = 1 - -DeviceVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -DeviceVertImage_linear = true -DeviceVertImage_mipmap = 1 - -DeviceLEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -DeviceLEDImage_linear = true -DeviceLEDImage_mipmap = 1 - -DecalImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -DecalImage_linear = true -DecalImage_mipmap = 1 - -NightLightingImage = ../../shaders/textures/NightLightingClose_1920x1080.png -NightLightingImage_linear = true -NightLightingImage_mipmap = 1 - -NightLighting2Image = ../../shaders/textures/NightLightingFar_1920x1080.png -NightLighting2Image_linear = true -NightLighting2Image_mipmap = 1 - -LEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -LEDImage_linear = true -LEDImage_mipmap = 1 - -TopLayerImage = ../../shaders/textures/Placeholder_Transparent_16x16.png -TopLayerImage_linear = true -TopLayerImage_mipmap = 1 - -// Use for matching vanilla GDV-Advanced -// HSM_ASPECT_RATIO_MODE = 6 -// HSM_CURVATURE_MODE = 0 - -// SMOOTH-ADV -HSM_DEDITHER_MODE = 1 - -HSM_SCALEFX_ON = 1 - -HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300 -HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125 -HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0 -HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0 - -ntsc_scale = 0.4 - -shadowMask = 3 - -// NTSC Parameters -GAMMA_INPUT = 2.0 -gamma_out = 1.95 - -// DREZ Parameters -SHARPEN = 0"#; - - const TEST3: &str = r#"// DUIMON MEGA BEZEL GRAPHICS AND PRESETS | https://duimon.github.io/Gallery-Guides/ | duimonmb@gmail.com -// SOME RIGHTS RESERVED - RELEASED UNDER CC BY NC ND LICENSE https://creativecommons.org/licenses/by-nc-nd/4.0/deed -// ---------------------------------------------------------------------------------------------------------------- - -// PRESET START -// ---------------------------------------------------------------------------------------------------------------- - -// SHADER :: CONNECTOR | Interface to Mega Bezel Presets folders. -// Edit the target file in the following reference to globally define the base preset. -// ---------------------------------------------------------------------------------------------------------------- - -#reference "../../../zzz_global_params/Base_Shader/ADV_Bezel.slangp" - -// SHADER :: CONNECTOR :: LOCAL OVERRIDES | Interface to specific base presets. -// Comment out the top reference line and uncomment the following reference line to locally define the base preset. -// Keep in mind that some of the base presets use Integer Scale and may yield unexpected results. (e.g. Megatron) - -//#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp" - -// "ADV_06" matches the default "MBZ__1__ADV__GDV.slangp". -// Replace the "06" with any from the following list. -// 01. SMOOTH-ADV__GDV 08. ADV__GDV-MINI-NTSC -// 02. SMOOTH-ADV__GDV-NTSC 09. ADV__GDV-NTSC -// 03. SMOOTH-ADV__MEGATRON 10. ADV__MEGATRON -// 04. SMOOTH-ADV__MEGATRON-NTSC 11. ADV__MEGATRON-NTSC -// 05. ADV__EASYMODE 12. ADV-RESHADE-FX__GDV -// 06. ADV__GDV 13. ADV-SUPER-XBR__GDV -// 07. ADV__GDV-MINI 14. ADV-SUPER-XBR__GDV-NTSC - -// INTRO | Intro animation -// ---------------------------------------------------------------------------------------------------------------- - -// ON -#reference "../../../zzz_global_params/Intro/on.params" -// ON - No Image -//#reference "../../../zzz_global_params/Intro/on_no_image.params" -// ON - Default Mega Bezel intro -//#reference "../../../zzz_global_params/Intro/on_default.params" -// OFF -//#reference "../../../zzz_global_params/Intro/off.params" - -// DEVICE | Screen/Monitor/CRT/TV settings -// ---------------------------------------------------------------------------------------------------------------- - -// DEVICE :: BASE -#reference "../../../res/bezel/Nintendo_GBA/bezel.params" - -// DEVICE :: SCALING -#reference "../../../res/scale/Nintendo_GBA/bezel.params" - -// DEVICE :: CRT -#reference "../../../res/crt/Nintendo_GBA/bezel.params" - -// IMAGE LAYERS -// ---------------------------------------------------------------------------------------------------------------- -#reference "../../../res/layers/Nintendo_GBA/bezel.params" - -// HSV :: Hue, Saturation, and Value parameters -// ---------------------------------------------------------------------------------------------------------------- - -// GRAPHICS OVERRIDES | Overrides for Image layers, scaling, etc -// that are not related to Guest's shader. (Three examples are provided) -// These are intended for [Bezel] versions and the following reference should be left commented out for others. -// ---------------------------------------------------------------------------------------------------------------- - -// GRAPHICS :: OVERRIDES -//#reference "../../../res/overrides/batocera.params" -//#reference "../../../res/overrides/batocera_nocurve.params" -//#reference "../../../res/overrides/batocera_hud.params" - -// GLOBAL GRAPHICS :: OVERRIDES -// The user can edit the "user.params" to globally change the presets. -// These are for the bezel, frame, and other graphic attributes. -// Examples are included in the params file and commented out. -// These are also intended for [Bezel] versions and the following reference should be left commented out for others. -#reference "../../../zzz_global_params/Graphics/user.params" - -// The following is restricted to the [Custom-Bezel_002] presets. -// One example is included in the params file and commented out. -//#reference "../../../zzz_global_params/Graphics/user2.params" - -// SHADER OVERRIDES | Place *.params references to Guest derivatives here. -// (Make sure you are using ADV__GDV, STD__GDV, or POTATO__GDV base presets for variations on the Guest shader.) -// Two examples were kindly provided by guest.r. ;-) -// ---------------------------------------------------------------------------------------------------------------- - -// SHADER :: OVERRIDES -//#reference "../../../res/overrides_shader/guest_custom_aperture.params" -//#reference "../../../res/overrides_shader/guest_custom_slotmask.params" - -// GLOBAL SHADER :: OVERRIDES -// The user can edit the target params file to globally change the presets. -// To use community params that require another base preset, change the global base reference to match. -// Examples are included in the params file and commented out. -// Separate folders let users change global settings on each of the sets. -// These are intentionally commented out for LCD-GRID presets. -//#reference "../../../zzz_global_params/Shader/ADV/user_Bezel.params" -//#reference "../../../zzz_global_params/Shader/ADV_DREZ/user_Bezel.params" -//#reference "../../../zzz_global_params/Shader/STD/user_Bezel.params" -//#reference "../../../zzz_global_params/Shader/STD_DREZ/user_Bezel.params" -//#reference "../../../zzz_global_params/Shader/LITE/user_Bezel.params" - -// AMBIENT LIGHTING -//#reference "../../../res/lighting/night.params" - -// PRESET END -// ---------------------------------------------------------------------------------------------------------------- -"#; } diff --git a/librashader-presets/src/parse/value.rs b/librashader-presets/src/parse/value.rs index b82b0679..3a35110e 100644 --- a/librashader-presets/src/parse/value.rs +++ b/librashader-presets/src/parse/value.rs @@ -250,6 +250,7 @@ pub fn parse_values( // load depth first, so all child tokens are first. // Later tokens take precedence. all_tokens.push((root_path.as_path(), tokens)); + // collect all possible parameter names. let mut parameter_names: Vec<&str> = Vec::new(); for (_, tokens) in all_tokens.iter_mut() { @@ -529,6 +530,7 @@ pub fn parse_values( param_val, )); } + // very last resort, assume undeclared texture (must have extension) else if Path::new(token.value.fragment()).extension().is_some() && ["_mipmap", "_linear", "_wrap_mode", "_repeat_mode"] diff --git a/librashader-presets/tests/parse_all.rs b/librashader-presets/tests/parse_all.rs index f4ae96e5..2ebc75ec 100644 --- a/librashader-presets/tests/parse_all.rs +++ b/librashader-presets/tests/parse_all.rs @@ -3,7 +3,7 @@ use librashader_presets::ShaderPreset; #[test] fn parses_all_slang_presets() { - for entry in glob("../test/slang-shaders/**/*.slangp").unwrap() { + for entry in glob("../test/shaders_slang/**/*.slangp").unwrap() { if let Ok(path) = entry { if let Err(e) = ShaderPreset::try_parse(&path) { println!("Could not parse {}: {:?}", path.display(), e) @@ -14,9 +14,8 @@ fn parses_all_slang_presets() { #[test] fn parses_problematic() { - for entry in glob("../test/slang-shaders/crt/crt-hyllian-sinc-glow.slangp").unwrap() { - if let Ok(path) = entry { - ShaderPreset::try_parse(&path).expect(&format!("Failed to parse {}", path.display())); - } - } + let path = "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_NDS_DREZ/NDS-[DREZ]-[Native]-[ADV]-[Guest]-[Night].slangp"; + ShaderPreset::try_parse(path) + .expect(&format!("Failed to parse {}", path)); + }