SnowyOwl:Unity大世界&卡通渲染解决方案
这个项目只是我在工作之余用来自娱自乐、自我满足的一个途径, 故开发进度与硬件兼容性无法保证.
我只是享受从事图形技术开发这件事本身.
当然, 既然是自我满足, 代码质量自然会在我自己的编码审美标准下尽可能做到最好.
Feature/Todo List
- Shading Library
- Toon
- Other Features that URP dont have
- Terrain System
- Rendering
- Splatmap
- Indexmap + Weightmap
- Runtime Virtual Texture
- GPU Driven Terrain/Grass
- Culling by Hi-Z(Hierarchical Z-Buffer Visibility)
- Culling by PVS(Potentially Visible Sets)
- HLOD(Hierarchical Level of Detail)
- Rendering
- SkyAtmosphere
- Physically Based Sky
- Stylized Sky
- Time Of Day
- Global Illumination
- DDGI(Outdoor)
- Irradiance Volume(Near, 256m * 256m * 256m)
- Low Precision Lightmap(Far, Baked by Irradiance Volume)
- PRTGI(Indoor)
- SSGI(Extra)
- HBAO / GTAO
- DDGI(Outdoor)
- PCG Pipeline
- There are also some features that require intrusive modify URP but so cool