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SnowyOwl:Unity大世界&卡通渲染解决方案

这个项目只是我在工作之余用来自娱自乐、自我满足的一个途径, 故开发进度与硬件兼容性无法保证.

我只是享受从事图形技术开发这件事本身.

当然, 既然是自我满足, 代码质量自然会在我自己的编码审美标准下尽可能做到最好.

Feature/Todo List

  • Shading Library
    • Toon
    • Other Features that URP dont have
  • Terrain System
    • Rendering
      • Splatmap
      • Indexmap + Weightmap
      • Runtime Virtual Texture
    • GPU Driven Terrain/Grass
      • Culling by Hi-Z(Hierarchical Z-Buffer Visibility)
      • Culling by PVS(Potentially Visible Sets)
    • HLOD(Hierarchical Level of Detail)
  • SkyAtmosphere
    • Physically Based Sky
    • Stylized Sky
    • Time Of Day
  • Global Illumination
    • DDGI(Outdoor)
      • Irradiance Volume(Near, 256m * 256m * 256m)
      • Low Precision Lightmap(Far, Baked by Irradiance Volume)
    • PRTGI(Indoor)
    • SSGI(Extra)
    • HBAO / GTAO
  • PCG Pipeline
  • There are also some features that require intrusive modify URP but so cool

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Unity Large World & Toon Shading Solution.

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