这个项目只是我在工作之余用来自娱自乐、自我满足的一个途径, 故开发进度与硬件兼容性无法保证.
我只是享受从事图形技术开发这件事本身.
当然, 既然是自我满足, 代码质量自然会在我自己的编码审美标准下尽可能做到最好.
- Shading Library
- ToonShading
- Other Features that URP dont have
- Terrain System
- Rendering
- Splatmap
- Indexmap + Weightmap
- Runtime Virtual Texture
- GPU Driven Terrain/Grass
- Culling by Hi-Z(Hierarchical Z-Buffer Visibility)
- HLOD(Hierarchical Level of Detail)
- Rendering
- SkyAtmosphere
- Physically Based Sky
- Stylized Sky
- Time Of Day
- Global Illumination
- PRTGI(Outdoor)
- SSGI(Indoor/Extra)
- HBAO / GTAO
- PCG Pipeline
- There are also some features that require intrusive modify URP but so cool