CHANGELOG:
- Update Minimum Required Visual C++ Runtimes to 2015-2022 v14.40
-- Change MSVCR Install fromquiet
tonorestart
, a system restart may still be required (dialog updated) - LZMA Downloader is now the Default download method for Game Files
- Fixed outlier instance where Server Mods Downloading File Count would not accurately display
SBRW.Launcher SHA-1 (Windows / Unix):
EXE: 9F89E2ABABEC7F8D78C97A646FB8D46894CE96F9
EXE: B12CBA549896BABD2BA6B4F174E216279A524080
Archive SHA-1:
Release: 82A57A78CE78AB84E60B15DF7A8D58724FC2D229
Unix.Release: 4915C811E6D8C1CAC7D90D7BCD5165515188F5A4
UNIX/LINUX:
A separate build for Unix/Linux systems in full is now provided within the project.
This should address running into "runtime" detection problems by having "fixed" path compile time instead.
Lutris Scripts can be directed to look for the Unix.Release package for updating.
A huge amount of thanks to Unaccounʇed4 for the significant testing and feedback for this development.
NOTES:
There is a "special" filepaths bug that could still exist for some users with certain language characters in the Launcher/GameFiles Path(s).
We've prevented the Launcher from crashing with a .NET System.ArguementException
this would cause.
However, nfsw.exe and many ASI's still wont care for it at all, and a "ModLoader.asi error 2" may occur as a result.
It is recommended to use only Latin character set letters in folder paths/names to avoid this.