Skip to content
this better be not the github version of facebook
Block or report user

Report or block SoftwareGuy

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse


  1. A community replacement for Unity's abandoned UNET Networking System.

    C# 552 96

  2. Ignorance: A reliable UDP based transport for vis2k's Mirror Unity API.

    C# 56 20

186 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri

Contribution activity

May 2019

Created a pull request in vis2k/Mirror that received 6 comments

fix(NetworkManager): ClientChangeScene always (re)loads the networkSceneName instead of newSceneName

See issue #865 for more details on this, but someone forgot to use newSceneName, not networkSceneName! This causes Mirror to load the offline scene…

+1 −1 6 comments

Created an issue in vis2k/Mirror that received 1 comment

NetworkManager: Clients not switching scene due to networkSceneName not being updated when server NM switches the scene?

Describe the bug If NetworkManager starts hosting a game and switches to the online scene as specified in the network manager, then networkSceneNam…

1 comment

Seeing something unexpected? Take a look at the GitHub profile guide.

You can’t perform that action at this time.