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  1. A community replacement for Unity's abandoned UNET Networking System.

    C# 552 96

  2. Ignorance: A reliable UDP based transport for vis2k's Mirror Unity API.

    C# 56 20

186 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri

Contribution activity

May 2019

Created a pull request in vis2k/Mirror that received 6 comments

fix(NetworkManager): ClientChangeScene always (re)loads the networkSceneName instead of newSceneName

See issue #865 for more details on this, but someone forgot to use newSceneName, not networkSceneName! This causes Mirror to load the offline scene…

+1 −1 6 comments

Created an issue in vis2k/Mirror that received 1 comment

NetworkManager: Clients not switching scene due to networkSceneName not being updated when server NM switches the scene?

Describe the bug If NetworkManager starts hosting a game and switches to the online scene as specified in the network manager, then networkSceneNam…

1 comment

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