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@hexaredecimal hexaredecimal commented Aug 6, 2025

We are back!!!

image

With the language improvements we are now able to load native functions and draw to the screen using piccodescript. This has always been implemented but the old implementation was kinda wacky. This is just the first stage and the native apis WILL change in the future.

Summary by CodeRabbit

  • New Features

    • Introduced basic graphics rendering capabilities, allowing users to obtain a graphics context and draw lines within the application.
    • Added integration of native graphics functions for enhanced drawing support.
  • Improvements

    • Enhanced reliability of the drawing process by resetting the rendering context before each compilation.
    • Updated dependency management for improved build consistency.
    • Improved drawing performance by making rendering synchronous.
  • Bug Fixes

    • Improved error handling for invalid graphics contexts during drawing operations.
  • Documentation

    • Corrected project and scripting language names and updated repository clone instructions for clarity and accuracy.

@hexaredecimal hexaredecimal added the enhancement New feature or request label Aug 6, 2025
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coderabbitai bot commented Aug 6, 2025

Walkthrough

A new rendering module was added to the codebase, providing wrappers for native graphics context retrieval and line drawing. Java-side, a native graphics integration class was introduced, registering functions to bridge Piccode and Java 2D graphics. The Piccode main method now initializes these native modules at startup. Build configuration and editor canvas logic were also updated. Documentation was corrected for naming and usage accuracy.

Changes

Cohort / File(s) Change Summary
Rendering Module (Piccode)
piccode/render/context.pics
Introduced a new Render module exporting getContext and drawLine, wrapping native graphics functions for context retrieval and line drawing.
Native Graphics Integration (Java)
src/main/java/org/editor/nativemods/PiccodeGfxModule.java
Added a new class to register native functions for graphics context access and drawing lines, with type checking and error handling.
Native Module Initialization
src/main/java/org/piccode/piccode/Piccode.java
Added initialization of native app modules in the main method, registering the new graphics functions at startup.
Editor Canvas Rendering Logic
src/main/java/org/editor/CanvasFrame.java
Changed paintComponent to synchronously call compileFrame() and reset context before compilation; removed threading and flag logic.
Build Configuration
pom.xml
Updated repository policies for Jitpack and specified a branch-based snapshot version for a dependency.
Documentation
README.md
Corrected project and scripting language names, updated clone URLs and directory names, fixed license snippet for accuracy and clarity.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Piccode Main
    participant PiccodeGfxModule
    participant EditorWindow
    participant CanvasFrame
    participant Render Module
    participant Java2D Graphics

    User->>Piccode Main: Start application
    Piccode Main->>PiccodeGfxModule: initializeNativeAppModules()
    PiccodeGfxModule->>Piccode Main: Register native functions
    Piccode Main->>EditorWindow: Launch editor
    EditorWindow->>CanvasFrame: paintComponent()
    CanvasFrame->>Render Module: getContext()
    Render Module->>PiccodeGfxModule: pic_nat_get_gfx()
    PiccodeGfxModule->>Java2D Graphics: Return Graphics2D context
    CanvasFrame->>Render Module: drawLine(ctx, x1, y1, x2, y2)
    Render Module->>PiccodeGfxModule: pic_nat_draw_line(ctx, x1, y1, x2, y2)
    PiccodeGfxModule->>Java2D Graphics: Draw line
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~15 minutes

Poem

A bunny hops with brush in paw,
New lines to draw—oh, what it saw!
Modules linked and graphics bright,
Native bridges set just right.
With every stroke, the canvas grows,
In code and art, the magic flows!
🐇🎨

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Reviewing files that changed from the base of the PR and between f5d008a and 8f88f64.

📒 Files selected for processing (1)
  • src/main/java/org/editor/nativemods/PiccodeGfxModule.java (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/main/java/org/editor/nativemods/PiccodeGfxModule.java
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 7bb003d and b58bf49.

📒 Files selected for processing (5)
  • piccode/render/context.pics (1 hunks)
  • pom.xml (2 hunks)
  • src/main/java/org/editor/CanvasFrame.java (2 hunks)
  • src/main/java/org/editor/nativemods/PiccodeGfxModule.java (1 hunks)
  • src/main/java/org/piccode/piccode/Piccode.java (2 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (2)
src/main/java/org/editor/CanvasFrame.java (1)
src/main/java/org/editor/events/AccessEvents.java (1)
  • compileAndRender (19-36)
src/main/java/org/editor/nativemods/PiccodeGfxModule.java (1)
src/main/java/org/editor/CanvasFrame.java (1)
  • CanvasFrame (41-333)
🔇 Additional comments (10)
pom.xml (2)

19-25: LGTM: Repository update policies properly configured.

The explicit snapshot and release update policies ensure consistent dependency resolution behavior across environments.


78-78: LGTM: Branch-specific snapshot dependency.

Using main-SNAPSHOT is more explicit than a generic snapshot and properly ties the dependency to a specific branch.

src/main/java/org/piccode/piccode/Piccode.java (3)

5-5: LGTM: Import added for native graphics module.

The import is correctly placed and supports the native graphics integration.


19-19: LGTM: Native modules initialized before editor launch.

Good placement of initialization - native modules are set up before the editor window starts.


23-25: LGTM: Clean native module initialization.

The method reference approach keeps the code clean and the separation of concerns is well maintained.

piccode/render/context.pics (1)

3-7: LGTM: Clean Piccode wrapper module for native graphics.

The Render module provides a clean interface to the native graphics functions with appropriate function signatures for context retrieval and line drawing operations.

src/main/java/org/editor/CanvasFrame.java (2)

120-120: Synchronous compilation ensures graphics context availability.

The change from asynchronous to synchronous execution ensures the Graphics2D context is available when native graphics functions are called during compilation. This is necessary for the native graphics integration to work correctly.


130-130: LGTM: Context reset before compilation.

Resetting the context before each compilation ensures a clean state and prevents potential issues with stale context data.

src/main/java/org/editor/nativemods/PiccodeGfxModule.java (2)

24-33: LGTM: Graphics context management is well implemented.

The function properly handles Graphics2D object allocation and retrieval through the Piccode context system with appropriate null checks.


83-88: LGTM: Clean object wrapping implementation.

The helper method properly creates Piccode objects with hash and class information for Graphics2D instances.

@hexaredecimal hexaredecimal merged commit 5a5b255 into main Aug 7, 2025
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2 participants