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sollumz_pie.py
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120 lines (92 loc) · 3.81 KB
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import bpy
from bpy.types import Menu
from .sollumz_preferences import get_addon_preferences
def find_missing_files(filepath):
bpy.ops.file.find_missing_files(directory=filepath)
return {'FINISHED'}
class SOLLUMZ_MT_pie_menu(Menu):
bl_idname = "SOLLUMZ_MT_pie_menu"
bl_label = "Sollumz Pie Menu"
def draw(self, context):
layout = self.layout
if get_addon_preferences(context).legacy_import_export:
import_op = "sollumz.import_assets_legacy"
export_op = "sollumz.export_assets_legacy"
else:
import_op = "sollumz.import_assets"
export_op = "sollumz.export_assets"
pie = layout.menu_pie()
# Left
pie.operator("sollumz.autoconvertmaterials",
text="Convert Material", icon='NODE_MATERIAL')
# Right
pie.operator("sollumz.addobjasentity", icon='OBJECT_DATA')
# Bottom
pie.operator("sollumz.load_flag_preset",
text="Apply Flag Preset", icon='ALIGN_TOP')
# Top
pie.operator("file.find_missing_files",
text="Find Missing Textures", icon='VIEWZOOM')
# Top-left
pie.operator(import_op, icon="IMPORT")
# Top-right
op = pie.operator(export_op, icon="EXPORT")
if context.scene.sollumz_export_path != "":
op.directory = context.scene.sollumz_export_path
op.direct_export = True
# Bottom-left
pie.operator("sollumz.converttodrawable", icon='CUBE')
# Bottom-right
pie.operator("sollumz.converttocomposite", icon='CUBE')
class SOLLUMZ_MT_view_pie_menu(Menu):
bl_idname = "SOLLUMZ_MT_view_pie_menu"
bl_label = "Sollumz Object Visibility"
def draw(self, context):
from .sollumz_ui import SOLLUMZ_UI_NAMES
from .lods import (
LODLevel,
SOLLUMZ_OT_set_lod_level,
SOLLUMZ_OT_hide_object,
SOLLUMZ_OT_HIDE_COLLISIONS,
SOLLUMZ_OT_HIDE_SHATTERMAPS,
SOLLUMZ_OT_SHOW_COLLISIONS,
SOLLUMZ_OT_SHOW_SHATTERMAPS
)
layout = self.layout
scene = context.scene
pie = layout.menu_pie()
# Left
pie.operator((SOLLUMZ_OT_HIDE_COLLISIONS if scene.sollumz_show_collisions else SOLLUMZ_OT_SHOW_COLLISIONS).bl_idname)
# Right, Bottom, Top
for lod in (LODLevel.MEDIUM, LODLevel.VERYLOW, LODLevel.VERYHIGH):
pie.operator(SOLLUMZ_OT_set_lod_level.bl_idname, text=SOLLUMZ_UI_NAMES[lod]).lod_level = lod
# Top-left
pie.operator((SOLLUMZ_OT_HIDE_SHATTERMAPS if scene.sollumz_show_shattermaps else SOLLUMZ_OT_SHOW_SHATTERMAPS).bl_idname)
# Top-right
pie.operator(SOLLUMZ_OT_set_lod_level.bl_idname, text=SOLLUMZ_UI_NAMES[LODLevel.HIGH]).lod_level = LODLevel.HIGH
# Bottom-left
pie.operator(SOLLUMZ_OT_hide_object.bl_idname, text="Hide")
# Bottom-right
pie.operator(SOLLUMZ_OT_set_lod_level.bl_idname, text=SOLLUMZ_UI_NAMES[LODLevel.LOW]).lod_level = LODLevel.LOW
addon_keymaps = []
def register():
# Assigns default keybinding
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
kmi = km.keymap_items.new(
"wm.call_menu_pie", type='V', value='PRESS', shift=False)
kmi.properties.name = "SOLLUMZ_MT_pie_menu"
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(
"wm.call_menu_pie", type='V', value='PRESS', shift=True)
kmi.properties.name = "SOLLUMZ_MT_view_pie_menu"
addon_keymaps.append((km, kmi))
def unregister():
# default keybinding
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()