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Update init.lua
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SoloSniperCode committed Mar 27, 2020
1 parent 72d0d79 commit 7059118
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ end
minetest.register_craftitem("obsidianstuff:ingot", {
description = S("Obsidion Ingot"),
inventory_image = "obsidianstuff_ingot.png",
light_source = 7, -- Texture will have a glow when dropped

})

minetest.register_craft({
Expand All @@ -35,7 +35,7 @@ minetest.register_craft({
minetest.register_tool("obsidianstuff:sword", {
description = S("Obsidian Sword"),
inventory_image = "obsidianstuff_sword.png",
light_source = 7, -- Texture will have a glow when dropped

tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
Expand All @@ -56,9 +56,9 @@ minetest.register_tool("obsidianstuff:sword", {
minetest.register_tool("obsidianstuff:pick", {
description = S("Obsidian Pickaxe"),
inventory_image = "obsidianstuff_pick.png",
light_source = 7, -- Texture will have a glow when dropped

tool_capabilities = {
burns = true, -- fire_plus support

full_punch_interval = 0.7,
max_drop_level = 3,
groupcaps={
Expand All @@ -81,7 +81,7 @@ minetest.register_tool("obsidianstuff:shovel", {
description = S("Obsidian Shovel"),
inventory_image = "obsidianstuff_shovel.png",
wield_image = "obsidianstuff_shovel.png^[transformR90",
light_source = 7, -- Texture will have a glow when dropped

tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
Expand All @@ -97,7 +97,7 @@ minetest.register_tool("obsidianstuff:shovel", {
minetest.register_tool("obsidianstuff:axe", {
description = S("Obsidian Axe"),
inventory_image = "obsidianstuff_axe.png",
light_source = 7, -- Texture will have a glow when dropped

tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level = 1,
Expand Down Expand Up @@ -161,7 +161,7 @@ if minetest.get_modpath("3d_armor") then
armor:register_armor("obsidianstuff:helmet", {
description = S("Obsidian Helmet"),
inventory_image = "obsidianstuff_inv_helmet.png",
light_source = 7, -- Texture will have a glow when dropped

groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=0},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
Expand All @@ -171,7 +171,7 @@ if minetest.get_modpath("3d_armor") then
armor:register_armor("obsidianstuff:chestplate", {
description = S("Obsidian Chestplate"),
inventory_image = "obsidianstuff_inv_chestplate.png",
light_source = 7, -- Texture will have a glow when dropped

groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=0},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
Expand All @@ -181,7 +181,7 @@ if minetest.get_modpath("3d_armor") then
armor:register_armor("obsidianstuff:leggings", {
description = S("Obsidian Leggings"),
inventory_image = "obsidianstuff_inv_leggings.png",
light_source = 7, -- Texture will have a glow when dropped

groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=0},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
Expand All @@ -191,7 +191,7 @@ if minetest.get_modpath("3d_armor") then
armor:register_armor("obsidianstuff:boots", {
description = S("Obsidian Boots"),
inventory_image = "obsidianstuff_inv_boots.png",
light_source = 7, -- Texture will have a glow when dropped

groups = {armor_feet=1, armor_heal=12, armor_use=100, armor_fire=0},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
Expand All @@ -201,7 +201,7 @@ if minetest.get_modpath("3d_armor") then
armor:register_armor("obsidianstuff:shield", {
description = S("Obsidian Shield"),
inventory_image = "obsidianstuff_inven_shield.png",
light_source = 7, -- Texture will have a glow when dropped

groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=0},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
Expand Down

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