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GamePlayerMissed instead of KillPlayer #34

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michael-fadely opened this issue Apr 26, 2016 · 0 comments
Open

GamePlayerMissed instead of KillPlayer #34

michael-fadely opened this issue Apr 26, 2016 · 0 comments

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@michael-fadely
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Synchronizing the KillPlayer function seems to be the wrong approach. KillPlayer isn't called when drowning, falling into a pit, etc. It simply loads an instance of GamePlayerMissed either as a child object to the death zone or simply as a root object.

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