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Synchronizing the KillPlayer function seems to be the wrong approach. KillPlayer isn't called when drowning, falling into a pit, etc. It simply loads an instance of GamePlayerMissed either as a child object to the death zone or simply as a root object.
The text was updated successfully, but these errors were encountered:
Synchronizing the
KillPlayer
function seems to be the wrong approach.KillPlayer
isn't called when drowning, falling into a pit, etc. It simply loads an instance ofGamePlayerMissed
either as a child object to the death zone or simply as a root object.The text was updated successfully, but these errors were encountered: