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Version 1.6

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@michael-fadely michael-fadely released this 16 Sep 22:37
· 165 commits to master since this release
  • Implemented configurable rumble multiplier (1.0 by default). Add the field RumbleFactor to your configuration file to change it.
  • Re-implemented per-controller rumble by detecting the enabled state of the controller.
  • Fixed a bug (with a hack1) which caused slow acceleration when running diagonally from a complete stop.

1 This is implemented by intentionally scaling the axis out of range, then clamping back down to the proper range. The game does this normally to some degree, but I intend to fix the issue ingame which causes the bug in the first place (assuming I can find it). This is configurable if you want to disable it, for example. Just add the ScaleFactor field to your configuration file. The minimum value is 1.0 (disabled, pre-hack behavior), and the default is 1.5 (post-hack default).