Version 1.6
- Implemented configurable rumble multiplier (
1.0
by default). Add the fieldRumbleFactor
to your configuration file to change it. - Re-implemented per-controller rumble by detecting the enabled state of the controller.
- Fixed a bug (with a hack1) which caused slow acceleration when running diagonally from a complete stop.
1 This is implemented by intentionally scaling the axis out of range, then clamping back down to the proper range. The game does this normally to some degree, but I intend to fix the issue ingame which causes the bug in the first place (assuming I can find it). This is configurable if you want to disable it, for example. Just add the ScaleFactor
field to your configuration file. The minimum value is 1.0
(disabled, pre-hack behavior), and the default is 1.5
(post-hack default).