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Input wrapper for unity
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Sinput is an input wrapper for Unity made primarily for keyboard, mouse, & gamepad input, with a focus on making it easy for developers to make more accessible games and add multiplayer support.

Key Features:

  • Simple, can be used just like the Input class
  • Supports control rebinding
  • Support for common gamepads
  • Simplifies local multiplayer input
  • Simplifies common input issues like menu repeating or toggle/hold behaviour
  • Works with canvas UIs
  • Includes touchscreen controls
  • It's free

The main page for Sinput is here:

You can download the latest UnityPackage release there (and leave a tip if you're so inclined <3)


For now, documentation can be found at:

Video documentation:


If you need to get in touch with me, your best bet is twitter:

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