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ZoneServer all commands

"/ban <ch_id> <minute> <reason>: ban character".
"ban <number> <number> <word>".
"bc <number> <number> <rest_input>".


"/ban <ch_name> <minute> <reason>: ban character".
"bcn <word> <number> <rest_input>".


"reload_itemmall_db : reload itemmall db".
"reload_itemmall_db".


"/announce <message> : announce something".
"announce <rest_input>".
"gm <rest_input>".


"/channel_limit <id> <minute>: channel usage limitation".
"channel_limit <number> <number>".
"cl <number> <number>".


"/channel_limit_name <charname> <minute>: channel usage limitation".
"channel_limit_name <word> <number>".
"cln <word> <number>".


"set_node_exp : set node exp rate".
"set_node_exp <number> <number>".
"sne <number> <number>".


"set_node_gold : set node gold rate".
"set_node_gold <number> <number>".
"sng <number> <number>".


"set_node_drop : set node drop rate".
"set_node_drop <number> <number>".
"snd <number> <number>".


"/set_node_np : set node np rate".
"set_node_np <number> <number>".
"snn <number> <number>".


"/transport_char_revive_point <char_id> : transport character to revive point".
"transport_char_revive_point <number>".
"tcrp <number>".


"/transport_char_revive_point_name <char_name> : transport character to revive point by name".
"transport_char_revive_point_name <word>".
"tcrpn <word>".


"/transport_char_point <char_id> <node_id> <x> <y> : transport character to point".
"transport_char_revive_point <number> <number> <number> <number>".
"tcrp <number> <number> <number> <number>".


"/transport_char_revive_point_name <char_name> <node_id> <x> <y> : transport character to point by name".
"transport_char_revive_point_name <word> <number> <number> <number>".
"tcrpn <word> <number> <number> <number>".


"/return item <receiver_id> <log> : use mail return an item to player from log".
"return_item <number> <rest_input>".
"ri <number> <rest_input>".


"/return gold <receiver_id> <gold>: use mail return gold to player".
"return_gold <number> <word>".
"rg <number> <word>".


"/send_sys_mall_queue <receiver_id> : send system mall from sys_mail_queue".
"send_sys_mail_queue <number>".
"ssmq <number>".


"/account_ban <account_name> <char_id> <minute> <reason> : ban char by account".
"account_ban <word> <number> <number> <rest_input>".
"ab <word> <number> <number> <rest_input>".


"/sys_delete_mail <char_id> <mail_id> : system delete char all mail".
"sys_delete_mail <number> <number>".
"sdm <number> <number>".


"/ban <ch_id> <minute> <reason>: ban character".
"ban <number> <number> <word>".


"/tpa_save <ch_id>: tpa character to save point".
"tpa_save <number>".


"/no_speak <ch_id> <minute> <reason>: character no speak".
"no_speak <number> <number> <word>".


"/gmannounce <msg>: GM Announce".
"gmannounce <word>".


"/offline_ctrl <ctrl_type> <ch_name> <minute> <reason>: offline ctrl".
"offline_ctrl <word> <word> <number> <word>".


"/get_player_info <ch_name>: get_player_info".
"get_player_info <word>".


"/delete_item <ch_id> <ch_name> <con_type> <item_id>: delete_item".
"delete_item <number> <word> <word> <number>".


"/add_item <sender> <title> <content> <ch_id> <ch_name> <item_id> <com_id> <dur> <em1> <em2> <em3> <em4> <em5> <em6> <str> <ec1> <ec2> <ec3> <ec4> <ec5> <ec6> <c_type>: add_item".
"add_item <word> <word> <word> <number> <word> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number> <number>".


"/server_data_test <type> <item_id> <amount>: get_server_data_test".
"server_data_test <word> <number> <number>".


"/get_player_locate <player_id>: get player locate".
"get_player_locate <number>".


"/setPMS <player_id> <mmission_id> <pms_id> <state>: set PMS".
"setPMS <number> <number> <number> <number>".


"/set_money <player_id> <money>: set Money".
"set_money <number> <word>".


"/modify_mail <player_id> <mail_id> <modify_type>: Modify Mail".
"modify_mail <number> <number> <number>".


"/shut_down: shut down".
"shut_down".


"/kick_out <player_ip> <node_id> : kick out player".
"kick_out <number> <number>".


"/exchange items <char id> <node_id> <pin> <size> <item_id> <item_number> ... ".
"exchange items <number> <number> <word> <number> <rest_input>".


"/family_set_emblem_fail <char id> <node_id>".
"family_set_emblem_fail <number> <number>".


"/trace_result <receiver_id> <target_id> <node_id>".
"trace_result <number> <number> <number>".


"/do_aw_put_treasure <receiver_id> <item_id> <node_id> <amount> <x> <y>".
"do_aw_put_treasure <number> <number> <number> <number> <number> <number>".


"/update_prestige <ch_id> <node_id> <prestige_id> <level> <exp>".
"update_prestige <number> <number> <number> <number> <number>".


"/captcha_punish <ch_id> <punish_type> <duration>".
"captcha_punish <number> <number> <number>".


"/update_health <ch_id> <online_time> <offline_time>".
"update_health <number> <number> <number>".


"/health <ch_id> <health_rule> <online_time> <offline_time>".
"health <number> <number> <number> <number>".


"/gm_tool_login_result <account> <account_id> <privilege>".
"gm_tool_login_result <word> <number> <number>".


"/gm_tool_ban_result <ch_name> <gm_name> <result>".
"gm_tool_ban_result <word> <word> <number>".


"/get_net_cafe_vip <ch_id> <type>".
"get_net_cafe_vip <number> <number>".


"/net_cafe_vip_over <ch_id>".
"net_cafe_vip_over <number>".


"/update_max_char_num <ch_id> <char_num> ".
"update_max_char_num <number> <number>".


"/gm_tool_delete_item_result <ch_id> <gm_name> <item_id> <result>".
"gm_tool_delete_item_result <number> <word> <number> <number>".


"/gm_tool_add_item_result <ch_id> <ch_name> <gm_name> <item_id> <item_quantity> <result>".
"gm_tool_add_item_result <number> <word> <word> <number> <number> <number>".


"/clone_monster : clone_monster <id> <unit> <dropid>: Clone Monster At Player around".
"clone_monster <number> <number> <number>".
"cm <number> <number> <number>".


"/restore : restore the hp ,mp to the max".
"restore".


"/set_rb mob <n> <id> <seconds> : reborn mober binding".
"set_rb <number> <number> <number>".
"sr <number> <number> <number>".


"/ls_rb : list reborn mober binding".
"ls_rb".
"lr".


"/rm_rb mob : remove reborn mober binding".
"rm_rb <number>".
"rr <number>".


"/status : query the player's status".
"status".


"/clone item <item_id>: clone an item which template id is <item_id>".
"clone_item <number>".
"ci <number>".


"/clone reward item <item_id> <item_num>: clone an item which template id is <item_id>".
"clone_reward_item <number> <number>".
"clri <number> <number>".


"/clone items <item_id> <item_num>: clone an item which template id is <item_id> and item quantity is <item_num>".
"clone_items <number> <number>".
"cls <number> <number>".


"/clone items <item_id> <item_num>: clone an item which template id is <item_id> and item quantity is <item_num>".
"clone_items <number> <number>".
"clone_stack_item <number> <number>".


"/clone_item_to <item_id> <to_loc>: clone an item which template id is <item_id> and put into inventory at location <to_loc>".
"clone_item_to <number> <number>".
"clt <number> <number>".


"/say <message> : say something".
"say <rest_input>".
"s <rest_input>".


"/say <message> : say something".


"/whisper <name> <message> : whisper someone something".
"whisper <word> <rest_input>".
"w <word> <rest_input>".


"/whisper <name> <message> : whisper someone something".
"whisper_1 <word> <rest_input>".


"/kill <monster_id> : monster! DIE!".
"kill <number>".
"k <number>".


"/gain_exp <word> : gain exp num".
"gain_exp <word>".
"ge <word>".


"/gain_gold <word>: gain gold num".
"gain_gold <word>".
"gg <word>".


"/goto <x> <y> : goto x y".
"goto <number> <number>".


"/users : list the node users info".
"users".


"/allusers: list whole world users".
"allusers".


"/transfer <id>".
"transfer <number>".
"/tf <number>".


"/listarea : list the areas in the currently node".
"listarea".
"lsa".


"/weak <player_id> : let target player weak".


"/setra <node_id> <area_id> : set revive area".
"setra <number> <number>".
"sra <number> <number>".


"/transport_area <node_id> <area_id> : transport to area".
"transport_area <number> <number>".
"tpa <number> <number>".


"/transport_node <node_id> : transport to node".
"transport_node <number>".
"tpn <number>".


"/drop_item <item_id> <number> <flag>: drop item".
"drop_item <number> <number> <rest_input>".


"/list_durability <container_id>: list durability status,equipment:0 inventory:1".
"list_durability <number>".
"ld <number>".


"/date", 2.


"/shop <shop_type> <npc_template_id> <shop_id>: enter shop".
"shop <word> <number> <number>".


"/shop <shop_type> <npc_id>: enter spell shop".
"shop <word> <number>".


"/effect_life <life_id> <effect_id> <duration> <factor>".
"effect_life <number> <number> <number> <number>".
"elf <number> <number> <number> <number>".


"/effect_loc <x> <y> <effect_id> <duration> <factor>".
"effect_loc <number> <number> <number> <number> <number>".
"eloc <number> <number> <number> <number> <number>".


"/repairshop : enter repair shtop".
"repairshop".


"/invincible <0/1> : invincible mode: 0 - off, 1 - on".
"invincible <number>".
"inv <number>".


"/vanish <0/1> : invisible mode: 0 - off, 1 - on".
"vanish <number>".
"van <number>".


"/town : transport to town".


"/transport_to_character <given_name>: transport to character with nickname".
"transport_to_character <word>".
"tpc <word>".


"/get_user_info <given_name>: findout about an nickname".
"get_user_info <word>".
"gui <word>".


"/get_shortcuts: list shortcuts".
"get_shortcuts".


"/update_shortcut <page> <slot> <value>: modify shortcuts (page and slot starts from 0)".
"update_shortcut <number> <number> <number>".
"us <number> <number> <number>".


"/save_shortcut: save shortcuts".
"save_shortcut".


"/display_sum_node_users <0/1>".
"display_sum_node_users <number>".
"dnu <number>".


"/display_sum_world_users <0/1> : list whole world users mode: 0 - off, 1 - on".
"display_sum_world_users <number>".
"dwu <number>".


"/get_spellmaster <spellmaster_id> : get a spellmaster".
"get_spellmaster <number>".


"/debug <0/1> : debug mode: 0 - off, 1 - on".
"debug <number>".


"/list_state : list my states".
"list_state".


"/shut_down <minutes>: shut down in x minutes".
"shut_down <number>".


"/kick <nick_name>: kick out character with name".
"kick <word>".


"/slayer <0/1> : slayer mode: 0 - off, 1 - on".
"slayer <number>".


"/announce <message> : announce something".
"announce <rest_input>".
"gm <rest_input>".


"/storage <npc_id> <0/1>: enter storage: 0 - Deposit, 1 - Withdraw".
"storage <number> <number>".


"/querychar <charname>".
"querychar <word>".
"qc <word>".


"/look <radius>", 2, "look <number>",


"/listenchant".


"/version".


"/transport_and_deduct <area_id> <money> : transport to area and deduct money".
"transport_and_deduct <number> <number>".
"tam <number> <number>".


"/query_npc <node_id> <npc_id>: query npc <number> to show on map".
"query_npc <number>".
"qn <number>".


"/party <message> : say something in party channel".
"party <rest_input>".
"p <rest_input>".


"/party <message> : say something in party channel".
"party_2 <rest_input>".


"/guild <message> : say something in guild channel".
"guild <rest_input>".
"g <rest_input>".


"/guild <message> : say something in guild channel".
"guild_3 <rest_input>".


"/trade <message> : say something in trade channel".
"trade <rest_input>".
"t <rest_input>".


"/trade <message> : say something in trade channel".
"trade_4 <rest_input>".


"/chat <message> : say somehting in chat channel".
"c <rest_input>".


"/chat <message> : say somehting in chat channel".
"chat_5 <rest_input>".


"/system <message> : announce something from system".
"system <rest_input>".


"/channel_limit <id> <minute>: channel usage limitation".
"channel_limit <number> <number>".
"cl <number> <number>".


"/flush_dba_data: Flush player DBAgent Data".
"flush_dba_data".


"/banchar <char_id> <minute> : ban character".
"banchar <number> <number>".
"bc <number> <number>".


"/identify_shop : enter identify shop".
"identify_shop".
"id_shop".


"/disband_family".


"/select_family_leader <new_leader>".
"select_family_leader <word>".
"sfl <word>".


"/listfms <ch_id> <mission_id>: list fms info on this character".
"listfms <number> <number>".
"lsf <number> <number>".


"/run <number>: Faster Walk".
"run <number>".


"enter_exchange_item_service".
"eeis".


"/drop stack item <item_id> <amount> : drop item by amount".
"drop_items <number> <number>".
"drop_stack_item <number> <number>".


"/allworld_cmd <rest_input>: all world text command".
"allworld_cmd <rest_input>".
"aw <rest_input>".


"/query_npc_involve <npc_id>: query npc <number> to list how many missionlist involved".
"query_npc_involve <number>".
"qni <number>".


"/channel_limit_name <charname> <minute>: channel usage limitation".
"channel_limit_name <word> <number>".
"cln <word> <number>".


"/banchar_name <char_name> <minute> : ban character".
"banchar_name <word> <number>".
"bcn <word> <number>".


"/quest <message> : say somehting in quest channel".
"quest <rest_input>".
"q <rest_input>".


"/quest <message> : say somehting in quest channel".
"quest_6 <rest_input>".


"/reset_attribute : reset attribute point".
"reset_attribute".
"ra".


"/reset_skill : reset skill point".
"reset_skill".


"/reset_attribute_gold <how_much>: reset attribute point for gold".
"reset_attribute_gold <number>".
"rag <number>".


"/reset_skill_gold <how_much>: reset skill point for gold".
"reset_skill_gold <number>".
"rsg <number>".


"/get_spell <spell_id> : get a spell".
"get_spell <number>".


"/inlay_shop <npc_id>: enter inlay shop".
"inlay_shop <number>".
"in_shop <number>".


"/broadcast_system_message <msg_id> <times> <interval> <msg>".
"broadcast_system_message <number> <number> <number> <rest_input>".
"bsm <number> <number> <number> <rest_input>".


"/echo <message>: show message without prompt".
"echo <rest_input>".


"/clone_monster_locate <mob_id> <absolute> <loc_x> <loc_y>: clone monster in absolute/relate coordinate in same node with player".
"clone_monster_locate <number> <number> <number> <number>".
"cml <number> <number> <number> <number>".


"/clone_monster_around <mob_id> <absolute> <angle> <range>: clone monster around player by absolute/relate angle".
"clone_monster_around <number> <number> <number> <number>".
"cma <number> <number> <number> <number>".


"/npc_use_channel <npc_id> <channel_id> <message>: let npc use channel to say something".
"npc_use_channel <number> <number> <rest_input>".
"nuc <number> <number> <rest_input>".


"/npc_use_spell <npc_id> <spell_id>: let npc use spell on pc in the same node".
"npc_use_spell <number> <number>".
"nus <number> <number>".


"/self_use_effect <effect_id> <duration>: let pc use effect on self".
"self_use_effect <number> <number>".
"sue <number> <number>".


"/askvendor : ask vendor ".
"askvendor".


"/change_class <class_id>: change current class".
"change_class <number>".
"cc <number>".


"/adjust_spell_anitime <spell_id> <animeTime_ofs>: change spell animation time".
"adjust_spell_anitime <number> <number>".
"asa <number> <number>".


"/escape : transfer team member to the last enter normal area".
"escape".
"esc".


"/set_level <level> : set character level,".
"set_level <number>".
"sl <number>".


"/set_monster_damage <monster id> <physico damage> <attack var> <physico defence> <magic damage> <magic attack var> <magic defence>: set monster damage,".
"set_monster_damage <number> <number> <number> <number> <number> <number> <number>".
"smd <number> <number> <number> <number> <number> <number> <number>".


"/set_monster_movement <monster id> <movement> <roammovement> <attack delay>: set monster ".
"set_monster_movement <number> <number> <number> <number>".
"smm <number> <number> <number> <number>".


"/show_monster <template monster id> : show monster information".
"show_monster <number>".
"sm <number>".


"/set_monster_sight <monster id> <sight> : set monster sight".
"set_monster_sight <number> <number>".
"sms <number> <number>".


"/test_character_attack <monster id> : test character ".
"test_character_attack <number> <number>".
"tca <number> <number>".


"/test_monster_attack <monster id> : test monster ".
"test_monster_attack <number> <number>".
"tma <number> <number>".


"/set_sevel_grow <con> <str> <int> <dex> <vol> <max_hp> <max_mp>: set attr ".
"set_level_grow <number> <number> <number> <number> <number> <number> <number>".


"/querylevelgrow ".
"query_level_grow".
"qlg".


"/queryequipment"


"/set_item <item id> <word> <number>".
"set_item <number> <word> <number>".


"/save_monster <template monster id> : save monster to db".
"save_monster <number>".


"/get_effect_data <effect id> : get effect data".
"get_effect_data <number>".
"ged <number>".


"/set_effect_data <effect id> <family type> <target type> <duration> <period> <width> <height> <enchant type> <resist type> <param min> <param max> <next id> <level> : set effect data".
"set_effect_data <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>".
"sed <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>".


"/set_effect_command <effect id> <command type> <commands> : set effect command".
"set_effect_command <number> <word> <rest_input>".
"sec <number> <word> <rest_input>".


"/get_spell_data <spell id> : get spell data".
"get_spell_data <number>".
"gsd <number>".


"/set_reborn_monster <handle> <x> <y> <monster_temp_id> <amount> <seconds> <width> <height> <patrol_id>: reborn mober binding".
"set_reborn_monster <number> <word> <word> <number> <number> <number> <word> <word> <number>".
"srm <number> <word> <word> <number> <number> <number> <word> <word> <number>".


"/get_all_template_monsters : get all template monster".
"get_all_template_monsters".
"gatm".


"/monster_goto <monster id> <x> <y> : goto x y".
"monster_goto <number> <number> <number>".
"wm <number> <number> <number>".


"/around_kill_all <radius> : around kill all".
"around_kill_all <number>".
"aka <number>".


"/around_kill <monster id> <radius> : around kill ".
"around_kill <number> <number>".
"ak <number> <number>".


"/query_test_attack_monster : query test attack monster ".
"query_test_attack_monster".
"qtam".


"/reload_reborn_monster <node id> : reload reborn monster".
"reload_reborn_monster <number>".
"rrm <number>".


"/list_pms <pms_id>: list pms info on this character".
"listpms <number>".


"/echobyid <greeting_id>: show message without prompt by greeting_id".
"echobyid <number>".


"/change_hair_color <color_id> : change character hair color".
"change_hair_color <number>".
"chc <number>".


"/change_hair <hair_id> : change character hair".
"change_hair <number>".
"ch <number>".


"/reload_effect : reload effect data".
"reload_effect".


"/reload_template_monster : reload template_monster data".
"rtm".


"/summon_pet <template_id>: summon pet".
"summon_pet <number>".


"/gain_skill_point <number>: gain skill point".
"gain_skill_point <number>".
"gsp <number>".


"/node <message> : say to all man in node".
"node <rest_input>".
"n <rest_input>".


"/system_area <area_id> <message> : announce something from system".
"system_area <word> <rest_input>".
"sysarea <word> <rest_input>".


"/fatality_damage <LiftEntity_id> : set LiftEntity HP = MP = 1".
"fatality_damage <number>".
"fd <number>".


"/restore_all : restore the hp ,mp to the max on players around caster".
"restore_all".


"/clear_near_items : clear near items around caster".
"clear_near_items".
"cni".


"/get_server_id : get zoneserver id".
"get_server_id".
"gsi".


"/test_durability <mob id> <loc> <durability>: test durability decrease in attacked".
"test_durability <number> <number> <number>".
"td <number> <number> <number>".


"/test_spell_attack <monster id> <spell id> <number>: test character ".
"test_spell_attack <number> <number> <number>".
"tsa <number> <number> <number>".


"/test_drop_treasure <monster id> <number>: test drop treasure ".
"test_drop_treasure <number> <number>".
"tdt <number> <number>".


"/test_pk <monster id> : test pk ".
"test_pk <number> <number>".
"tpk <number> <number>".


"/surprise_box <SurpriseBoxID> : invoke surprise box".
"surprise_box <number>".
"sb <number>".


"/SetExtBornMonster <num> <time sec>: extern born monster".
"setextbornmonster <number> <number>".
"sebm <number> <number>".


"/set_family_level <fm_level> : set family level".
"set_family_level <number>".
"sflv <number>".


"/family_level_up : family level up".
"family_level_up".
"flu".


"/set_family_emblem <emblem1> <emblem2> : set family emblem".
"set_family_emblem <number> <number>".
"sfe <number> <number>".


"/select_family_emblem : select family emblem".
"select_family_emblem".


"/reload_formula_params : reload formula parameters".
"reload_formula_params".


"/reload_grow_table : reload grow table".
"reload_grow_table".


"/SetStallSpace <num> : SetStallSpace".
"setstallspace <number>".
"sss <number>".


"/SetStallSignboard <num> : SetStallSignboard".
"setstallsignboard <number>".
"sssb <number>".


"/give_exploit <exploit amount>".
"give_exploit <number>".


"/RepairAllEquipment: RepairAllEquipment".
"repairallequipment".
"rae".


"/Ping: Ping", 0, "ping".


"/trace <receive_id> <target_name> : Trace a character by name".
"trace <number> <word>".


"/drill_item <slot> <number>: DrillItem".
"drill_item <number> <number>".


"/fubag <id> : fortune bag item".
"fubag <number>".


"/aw_put_treasure <id> <amount>: put treasure all world".
"aw_put_treasure <number> <number>".
"awpt <number> <number>".


"/setfms <ch_id> <mission_id> <value>: set fms value on this character".
"setfms <number> <number> <number>".
"setf <number> <number> <number>".


"/clone_quest_treasure <item_id> <number> <node_id> <x> <y> <template_id>: drop quest item".
"clone_quest_treasure <number> <number> <number> <number> <number> <number>".


"/set_bag_time <index> <time>: set the due date for bags".
"set_bag_time <number> <number>".
"sbt <number> <number>".


"/gain_crystal <amount>: gain crystal num".
"gain_crystal <number>".
"gc <number>".


"/gain_family_exp <number>: gain family exp".
"gain_family_exp <number>".
"gfe <number>".


"/set_prestige_level <prestige_id> <level>: set prestige level".
"set_prestige_level <number> <number>".
"spl <number> <number>".


"/gain_prestige_exp <prestige_id> <exp>: gain prestige exp".
"gain_prestige_exp <number> <number>".
"gpe <number> <number>".


"/cast_spell <number> <number>: cast spell to life".
"cast_spell <number> <number>".
"cs <number> <number>".


"/set_sys_var <word> <number> : set system varaible".
"set_sys_var <word> <number>".
"ssv <word> <number>".


"/add_appellation <appellation_id> : add appellation".
"add_appellation <number>".
"aa <number>".


"/set_present_appellation <appellation_id> : set present appellation".
"set_present_appellation <number>".
"spa <number>".


"/add_elf <elf_id> : add elf".
"add_elf <number>".
"ae <number>".


"/elf_work <elf_loc> <work_type> <work_id> <item_index> <item_loc>: elf work".
"elf_work <number> <number> <number> <number> <number>".
"ew <number> <number> <number> <number> <number>".


"/remove_elf <elf_loc> : remove elf".
"remove_elf <number>".


"elf_skill <add:1/remove:0> <elf_loc> <skill_id> : elf skill".
"elf_skill <number> <number> <number>".


"set_elf_level <level>: set first elf level".
"set_elf_level <number>".


"set_elf_mood <elf_loc> <mood>: set elf mood".
"set_elf_mood <number> <number>".
"sem <number> <number>".


"use_item_to <inv/equ> <container_index> <loc> <target_id> <param>: use item to".
"use_item_to <word> <number> <number> <number> <rest_input>".
"uit <word> <number> <number> <number> <rest_input>".


"set_spell_card <index> <item_number>".
"set_spell_card <number> <number>".
"ssc <number> <number>".


"gain_elf_exp <elf_loc> <exp>: gain elf exp".
"gain_elf_exp <number> <number>".
"gee <number> <number>".


"gain_elf_familiar <elf_loc> <familiar>: gain elf familiar".
"gain_elf_familiar <number> <number>".
"gef <number> <number>".


"show_debug_message <0/1>: show debug message".
"show_debug_message <number>".
"sdm <number>".


"set_log_level <server> <level>: set server(m/w/z/all) log level".
"set_log_level <word> <number>".
"slog <word> <number>".


"set_assert <server> <0/1>: set server(m/w/z/all) assert: 0 - off, 1 - on".
"set_assert <word> <number>".


"set_spell_card_attr <value> <value> <value> <value> : set spell card attr ".
"set_spell_card_attr <number> <number> <number> <number>".


"set_elf_action <loc> <animation_id> : set elf action ".
"set_elf_action <number> <number> ".
"sea <number> <number>".


"inside <class> : test some information".
"inside <number>".


"auction_sell <item_id> <amount> : auction sell ".
"auction_sell <number> <number> ".
"as <number> <number>".


"friend_together : player add frined".
"friend_together".


"reload_itemmall_db : reload itemmall db".
"reload_itemmall_db".
"rid".


"set_node_exp : set node exp rate".
"set_node_exp <number> <number>".
"sne <number> <number>".


"set_node_gold : set node gold rate".
"set_node_gold <number> <number>".
"sng <number> <number>".


"set_node_drop : set node drop rate".
"set_node_drop <number> <number>".
"snd <number> <number>".


"show_hate : Show Character All Hate".
"show_hate".


"/clone item <item_id> <combo_id>: clone an item which template id is <item_id> and combo id is <combo_id>".
"clone_item <number> <number>".
"ci <number> <number>".


"/clone item <item_id> <combo_id> <socket_amount>: clone an item which template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>".
"clone_item <number> <number> <number>".
"ci <number> <number> <number>".


"/return item <receiver_id> <log>: use mail return an item to player from log".
"return_item <number> <rest_input>".
"ri <number> <rest_input>".


"/call elf <loc>: call elf which loc is <loc>".
"call_elf <number>".


"/return gold <receiver_id> <gold>: use mail return gold to player".
"return_gold <number> <word>".
"rg <number> <word>".


"battlefield <0/1>: 0 - off, 1 - on".
"bf <number>".


"/gain aa point <point>: gain advanced ability point".
"gain_aa_point <number>".
"gaap <number>".


"/gain aa exp <exp>: gain advanced ability exp".
"gain_aa_exp <number>".


"/set aa rate <rate>: set advanced ability gain exp rate".
"set_aa_rate <number>".
"saar <number>".


"/reset aa : reset advanced ability".
"reset_aa".


"/clone_npc <npc_id>: clone npc".
"clone_npc <number>".
"cn <number>".


"/around_kill_all_player <radius> : around kill all player".
"around_kill_all_player <number>".
"akap <number>".


"/gain_family_treasury <money>: gain family treasury".
"gain_family_treasury <number>".
"gft <number>".


"/adopt_elf_king <template_id> : adopt elf king".
"adopt_elf_king <number>".
"aek <number>".


"/captcha_id <id> <type>: captcha_id <id> <type>".
"captcha_id <number> <number>".
"capid <number> <number>".


"/captcha_name <given_word> <type>: captcha_name <given_name> <type>".
"captcha_name <word> <number>".
"capname <word> <number>".


"/clear_bag_item: clear bag item".
"clear_bag_item".


"/gain_elfking_point <point> : gain elfking point".
"gain_elfking_point <number>".
"gep <number>".


"/set_statue <node> <id> <action> <key>: set statue".
"set_statue <number> <number> <number> <number>".
"sst <number> <number> <number> <number>".


"/bf_ch_num <bf_type> <level_type> <number> : bf_ch_num".
"bf_ch_num <number> <number> <number>".


"/bf_open <open> <bf_today_type> : bf_open".
"bf_open <number> <number>".


"/show_op : show character operation".
"show_op".


"send_sys_mail_queue <number>".
"ssmq <number>".


"/clear_cool_down_time : clear character's cool down time".
"clear_cool_down_time".
"ccdt".


"/family_battle <number>".


"/city_owner <number>".


"/ping_name <word>".


"set_spell_card_attr <value> <value> <value> <value> <value> <value> <value> <value> : set spell card attr ".
"set_spell_card_attr <number> <number> <number> <number> <number> <number> <number> <number>".


"transport_to_npc <value> : transport to npc ".
"transport_to_npc <number>".
"tpnpc <number>".


"elf_skill_level <elf_loc> <skill_index> <level> <exp>: elf skill".
"elf_skill_level <number> <number> <number> <number>".


"set_bot <open>: set first elf bot open".
"set_bot <number>".


"gain_elfgame_skill <number> <number>: gain elfgame skill exp".
"gain_elfgame_skill <number> <number>".
"ges <number> <number>".


"/announce_zone <message> : announce something".
"announce_zone <rest_input>".


"/gm_tell <name> <message> : tell someone something".
"gm_tell <word> <rest_input>".
"gmt <word> <rest_input>".


"/reload_elf_lottery_db : reload elf lottery db".
"reload_elf_lottery_db".
"reld".


"/remove_enchant <player_id> <enchant_id> : Remove Player Enchant".
"remove_enchant <number> <number>".


"/add_enchant <player_id> <enchant_id> <dur_time>: Add Player Enchant".
"add_enchant <number> <number> <number>".


"/set_lucky_star_bonus <number>: set lucky star bonus".
"set_lucky_star_bonus <number>".
"slsb <number>".


"/lucky_star_draw <time> <number1> <number2> <number3> <number4> <number5> <special_no>: draw lucky star with indicated numbers".
"lucky_star_draw <number> <number> <number> <number> <number> <number> <number>".
"lsd <number> <number> <number> <number> <number> <number> <number>".


"/lucky_star_draw_auto <time>: draw lucky star automatically".
"lucky_star_draw_auto <number>".
"lsda <number>".


"/lucky_star_update: force lucky stat finished maintenance".
"lucky_star_update".
"lsu".


"/lucky_bar_status: show lucky bar elf's money".
"lucky_bar_status".
"lbs".


"/lucky_bar_show_dice <number>: show lucky bar dice result".
"lucky_bar_show_dice <number>".
"lbsd <number>".


"/lucky_bar_set_money <number>: set lucky bar money".
"lucky_bar_set_money <number>".


"/minigame_shutdown <number>: set minigame shutdown".
"minigame_shutdown <number>".


"/gain_fortune_coin <number>: get fortune coin".
"gain_fortune_coin <number>".
"gfc <number>".


"/add_luckystart_bounds <number>: add lucky star bounds".
"add_luckystart_bounds <number>".


"/screenmessage <type> <msg> : screen message".
"screenmessage <number> <rest_input>".


"/screenmessage_index <type> <index> : screen message".
"screenmessage_index <number> <number>".


"/add_enchant <player_id> <enchant_id> <dur_time> <isteam> : Add Player or Team Enchant".
"add_enchant <number> <number> <number> <number>".


"/remove_enchant <player_id> <enchant_id> <isteam>: Remove Player or Team Enchant".
"remove_enchant <number> <number> <number>".


"/transfer_by_name <given_name>: character with nickname transport to caller ".
"transfer_by_name <word>".
"tbn <word>".


"/get_net_cafe_vip <player_id> <type>: get net cafe vip".
"get_net_cafe_vip <number> <number>".
"gncv <number> <number>".


"/event_achievement <achi_id> <point> <isteam>".
"event_achievement <number> <number> <number>".


"/elf_team_fight_killed <monster_id>: elf team fight killed".
"elf_team_fight_killed <number>".
"etfk <number>".


"/set_gm_map_open <node_id> <open>: set gm map open".
"set_gm_map_open <number> <number>".
"sgmmo <number> <number>".


"/elf_boxing <item_id> <item_id> <times>: elf boxing test".
"elf_boxing <number> <number> <number>".
"eb <number> <number> <number>".


"/elf_boxing_bet <bet_1> <bet_2> <bet_3> <bet_4>: elf boxing bet".
"elf_boxing_bet <number> <number> <number> <number>".
"ebb <number> <number> <number> <number>".


"/elf_boxing_show_bets: elf boxing show bets".
"elf_boxing_show_bets".
"ebs".


"/set_blocklogin <char_id> <flag_id>: set block login value".
"set_blocklogin <number> <number>".
"sbl <number> <number>".


"/set_useblocklogin <flag_id>: set use block login value".
"set_useblocklogin <number>".
"subl <number>".


"/refresh_recommended_events <number> : refresh_recommended_events".
"refresh_recommended_events <number>".
"rre <number>".


"/set_all_missionbook_open <open>: set all missionbook open".
"set_all_missionbook_open <number>".
"smbo <number>".


"/npc_option <npc_id> <cmd_index> <switch>: set all missionbook open".
"npc_option <number> <number> <number>".
"no <number> <number> <number>".


"/countdown_msg <start_tim> <time_seconds> <msg>: Countdown Msg".
"countdown_msg <number> <number> <rest_input>".
"cdm <number> <number> <rest_input>".


"/show_countdown_msg: Show Countdown Msg".
"show_countdown_msg".
"show_cdm".


"/del_countdown_msg: Delete Countdown Msg".
"del_countdown_msg".
"del_cdm".


"/show_countdown_msg <number>: Show Countdown Msg".
"show_countdown_msg <number>".
"show_cdm <number>".


"/restart_family_battle_rank: Restart FamilyBattle Rank".
"rfbrank".


"/reload_gm_cmd_ini: Reload GMCmd.ini".
"reload_gm_cmd_ini".
"rgci".


"/set_max_char_num <ch_id> <max_num>: Set Max Char Num".
"set_max_char_num <number> <number>".
"smcn <number> <number>".


"/clear_storage_itemmall: Clear Storage ItemMall".
"clear_storage_itemmall".
"csi".


"/kill_npc <npc_id> <node_id>: Kill Npc".
"kill_npc <number> <number>".
"kn <number> <number>".


"/elf_game_invite_player <target_id>: Elf Game Invite Player".
"elf_game_invite_player <number>".
"egip <number>".


"/look_npc <radius>: Look Npc".
"look_npc <number>".
"ln <number>".


"/kill_npc_by_id <npc_sid>: Kill npc by serial number".
"kill_npc_by_id <number>".
"kn <number>".


"/reload_translate <t_name>: Reload Translate".
"reload_translate <word>".
"rlt <word>".


"/reload_translate <t_name> <id>: Reload Translate".
"reload_translate <word> <number>".
"rlt <word> <number>".


"/gain_lover_coin <number> <id>: Gain lover coins".
"gain_lover_coin <number>".
"glc <number>".


"/set_territory_open <territory_tid> <duration>: set_territory_open".
"set_territory_open <number> <number>".


"/gbf_set: gbf_set".


"/set_territory_close <territory_tid>: set_territory_close".
"set_territory_close <number>".
"tc <number>".


"/set_elf_class <class_id>: set_elf_class".
"set_elf_class <number>".
"sec <number>".


"/elf_ai <ai_id>: elf_ai".
"elf_ai <number>".
"eai <number>".


"/set_elf_spell <ai_id>: set_elf_spell".
"set_elf_spell <number>".
"ses <number>".


"/bf_finish <dur_index>: bf_finish".
"bf_finish <number>".
"bff <number>".


"/bf_ch_count <by_type> <level>: bf_ch_count".
"bf_ch_count <number> <number>".
"bcc <number> <number>".


"/reset_itemmall_limit <account_id>: reset_itemmall_limit".
"reset_itemmall_limit <number>".
"riml <number>".


"/isle_add_statue <mon_id>: isle_add_statue".
"isle_add_statue <number>".
"ias <number>".


"/isle_add_altar <elf_id>: isle_add_altar".
"isle_add_altar <number>".


"/isle_set_level <level>: isle_set_level".


"/del_isle: del_isle".


"/isle_enable <enable>: isle_enable".
"isle_enable <number>".
"isle_enable <number>".


"/lucky_bar_show_record: lucky_bar_show_record".
"lucky_bar_show_record".
"lbsr".


"/start_family_battle <enable>: start_family_battle".
"start_family_battle <number>".


"/gain_eq_exp <exp>: gain_eq_exp".
"gain_eq_exp <number>".
"geqe <number>".


"/set_eq_level <level>: set_eq_level".
"set_eq_level <number>".
"seql <number>".


"/show_lotterygo_item: show_lotterygo_item".
"show_lotterygo_item".
"slgi".


"/lottery_go_show <show>: lottery_go_show".
"lottery_go_show <number>".
"lgs <number>".


"/lottery_go_open <open>: lottery_go_open".
"lottery_go_open <number>".
"lgo <number>".


"/set_lover_mood <mood>: set_lover_mood".
"set_lover_mood <number>".
"slm <number>".


"/list_family_members <fid>: list_family_members".
"list_family_members <number>".
"lfm <number>".


"/set_family_member_privilege <chid> <privilege>: set_family_member_privilege".
"set_family_member_privilege <number> <number>".
"sfmp <number> <number>".


"/remove_family <fid>: remove_family".
"remove_family <number>".
"rf <number>".


"/transport_character_to_revive_area <chid>: transport_character_to_revive_area".
"transport_character_to_revive_area <number>".
"tctra <number>".


"/set_lover_days <days>: set_lover_days".
"set_lover_days <number>".
"sld <number>".


"/show_lover_mood: show_lover_mood".
"show_lover_mood".
"shlm".


"/get_all_collection: get_all_collection".
"get_all_collection".
"gac".


"/show_me_answer: show_me_answer".
"show_me_answer".
"sma".


"/trigger_dynamic_event <chid> <event> <type> <state>: trigger_dynamic_event".
"trigger_dynamic_event <number> <number> <number> <number>".
"tde <number> <number> <number> <number>".


"/chang_npc_template <npcid> <tid> <handle>: chang_npc_template".
"chang_npc_template <number> <number> <number>".
"cnt <number> <number> <number>".


"/clear_elf_bag_item: clear elf bag item".
"clear_elf_bag_item".
"cebi".


"/open_fortune_bag <fortune_bag_id> <times>".
"open_fortune_bag <number> <number>".
"ofb <number> <number>".


"/gain_re_star <star_num>".
"gain_re_star <number>".
"gres <number>".


"/gain_mounts_exp <exp>: gain_mounts_exp".
"gain_mounts_exp <number>".
"gme <number>".


"/set_mounts_level <level>: set_mounts_level".
"set_mounts_level <number>".
"sml <number>".


"/transport_area_ex <node_id> <area_id> <lv>: transport to area".
"transport_area_ex <number> <number> <number>".
"tpaex <number> <number> <number>".


"/enable_isle_change_name <ch_id> <enable>: enable isle change name".
"enable_isle_change_name <number> <number>".
"eicn <number> <number>".


"/close_node <node_tid> <enable>: enable node".
"close_node <number> <number>".
"cnd <number> <number>".


"/gain_elf_skill_point <level> <point>: gain elf spell point".
"gain_elf_skill_point <number> <number>".
"gesp <number> <number>".


"/gain_elf_skill_exp <level> <exp>: gain elf spell exp".
"gain_elf_skill_exp <number> <number>".
"gese <number> <number>".


"/all_mission_ready_ok <name> <enable>: all mission ready ok".
"all_mission_ready_ok <word> <number>".
"amro <word> <number>".


"/drop_item_test <monster_id> <count>: drop item test".
"drop_item_test <number> <number>".
"dit <number> <number>".


"/show_boxing_bonus : show_boxing_bonus".
"show_boxing_bonus".
"sbb".


"/add_boxing_bonus <number> <number> : add_boxing_bonus".
"add_boxing_bonus <number> <number>".
"abb <number> <number>".


"/boxing_all_win <number> : boxing_all_win".
"boxing_all_win <number>".
"baw <number>".


"/clear_gladiator_play_limit : clear_gladiator_play_limit".
"clear_gladiator_play_limit".
"cgpl".


"/set_race_number <number> : set_race_number".
"set_race_number <number>".
"srn <number>".


"/kick_race_member <word> : kick_race_member".
"kick_race_member <word>".
"krm <word>".


"/restart_achievement_rank : restart_achievement_rank".
"restart_achievement_rank".
"rar".


"/add_all_appellation : add_all_appellation".
"aaa".


"/clone_item_range <begin_item_id> <end_item_id>: clone items which template id is <item_id> to <item_id>".
"clone_item_range <number> <number>".
"cir <number> <number>".


"/get_reaward_open <enable>: get_reaward_open".
"get_reaward_open <number>".


"/get_reaward_show <enable>: get_reaward_show".
"get_reaward_show <number>".


"/set_ride <id>: set_ride".
"set_ride <number>".
"sr <number>".


"/ride_point <point>: ride_point".
"ride_point <number>".


"/open_staravenue <enable>: open_staravenue".
"open_staravenue <number>".
"osa <number>".


"/set_staravenue_text <text>: set_staravenue_text".
"set_staravenue_text <rest_input>".
"ssat <rest_input>".


"/gain_tree_energy <energy>: gain_tree_energy".
"gain_tree_energy <number>".
"gte <number>".


"/gain_tree_exp <exp>: gain_tree_exp".
"gain_tree_exp <number>".
"gtexp <number>".


"/gain_free_ticket <count>: gain_free_ticket".
"gain_free_ticket <number>".
"gftk <number>".


"/set_memory_recycle <number> <number> <number>".
"set_memory_recycle <number> <number> <number>".


"isle_clearcdtime: clear isle cd".
"isle_clearcdtime".


"gain_mentor_points <pts>: gain_mentor_points".
"gain_mentor_points <number>".
"gmp <number>".


"gain_mentor_level <rank>: gain_mentor_level".
"gain_mentor_level <number>".
"gmlv <number>".


"reset_mentorship_instance <player_name> : reset_mentorship_instance".
"reset_mentorship_instance <word>".
"rmi <word>".


"set_mentorship_progress <progress> : set_mentorship_progress".
"set_mentorship_progress <number>".
"smp <number>".


"set_reincarnation <flag>: set_reincarnation".
"set_reincarnation <number>".


"set_runningelf_round <elf_ids> <bet_multiple> <bet_type> <bet_idx> <bet_count> <skip> : set_runningelf_round".
"set_runningelf_round <word> <number> <number> <number> <number> <number>".
"srr <word> <number> <number> <number> <number> <number>".


"show_runningelf_speeds: show_runningelf_speeds".
"show_runningelf_speeds".
"srs".


"show_scene_event_state: show_scene_event_state".
"show_scene_event_state".


"set_db_fms <ch_name> <mission_id> <mission_type> : set_db_fms".
"set_db_fms <word> <number> <number>".


"check_fms_db <ch_name> <mission_id> : check_fms_db".
"check_fms_db <word> <number>".


"mission_reward_complete".
"mission_reward_complete".


"gain_battlefield_score <side> <score>: gain_battlefield_score".
"gain_battlefield_score <number> <number>".
"gbs <number> <number>".


"show_item_id <switch>: show_item_id".
"show_item_id <number>".
"sii <number> ".


"bt_option <switch>: bt_option".
"bt_option <number>".
"bto <number> ".


"bt_set_challenge <ch> <count>: bt_set_challenge".
"bt_set_challenge <number> <number>".
"btsc <number> <number> ".


"beasts_tower_reset <param>: beasts_tower_reset".
"beasts_tower_reset <number>".
"btr <number>".


"/reload_high_lottery_db : reload high lottery db".
"reload_high_lottery_db".
"rhld".


"/set_statue2 <player_id> <node> <id> <action> <key>: set statue2".
"set_statue2 <number> <number> <number> <number> <number>".
"sst2 <number> <number> <number> <number> <number>".


"/super_clear_bag_item: super_clear_bag_item".
"scbi".


"/strenghten_equipments <number>".
"strenghten_equipments <number>".


"/change_gender <gender_id> : change character gender".
"change_gender <number>".
"cg <number>".


"/accept_mission <mission_id>".
"accept_mission <number>".
"am <number>".


"/clear_all_collection: clear_all_collection".
"cac".


"/lottery_dice_test <times> <mode> <category> <level>".
"lottery_dice_test <number> <number> <number> <number>".
"ldt <number> <number> <number> <number>".


"/send_treasure <mode> <award_id>".
"send_treasure <number> <number>".
"sdtr <number> <number>".


"/close <word> <number> <number> <number>".
"close <word> <number> <number> <number>".
"clo <word> <number> <number> <number>".


"/strengthen_equipments_2 <number> <number> <number> <number>".
"strengthen_equipments_2 <number> <number> <number> <number>".
"se2 <number> <number> <number> <number>".


"/beasts_tower_next <number>".
"btn <number>".


"/set_lover_challenge <number> <number> <number>".
"set_lover_challenge <number> <number> <number>".
"slc <number> <number> <number>".


"/set_first_create_time <number> <number> <number>".
"set_first_create_time <number> <number> <number>".
"sfct <number> <number> <number>".


"/rainbow_reset <number>".
"rreset <number>".


"/rainbow_roll <number>".
"rroll <number>".


"/rainbow_num <number>".
"rnum <number>".


"/reset_itemmall_new_account_amount_limit <account_id>: reset itemmall new_account amount limit".
"reset_itemmall_new_account_amount_limit <number>".
"rinaal <number>".


"/rainbow_gain_count <number> <number>: rainbow_gain_count".
"rainbow_gain_count <number> <number>".
"rgc <number> <number>".


"/clone_crystal_combo <number> <number> <number> <number>: clone_crystal_combo".
"clone_crystal_combo <number> <number> <number> <number>".
"ccc <number> <number> <number> <number>".


"/set_family_wishing_well <number> <number> <number> <number>: set_family_wishing_well".
"set_family_wishing_well <number> <number> <number> <number>".
"sfww <number> <number> <number> <number>".


"/clone_souvenir_combo <number> <number> <number> <number>: clone_souvenir_combo".
"clone_souvenir_combo <number> <number> <number> <number>".
"csc <number> <number> <number> <number>".


"/cross_zone_server <number> <number> : cross_zone_server".
"cross_zone_server <number> <number>".
"czs <number> <number>".


"/reset_itemmall_new_account_amount_limit_all : reset itemmall new_account amount limit all".
"reset_itemmall_new_account_amount_limit_all".
"rinaala".


"/set_first_create_time_all <number> <number>".
"set_first_create_time_all <number> <number>".
"sfcta <number> <number>".


"/close_tablet <number>".
"ctab <number>".


"/set_tablet_level <number>".
"stabl <number>".


"/gain_tablet_exp <number>".
"gtabe <number>".


"/get_all_tablet_skill <number>".
"gatabs <number>".


"/get_tablet_skill <number> <number>".
"get_tablet_skill <number> <number>".
"gtabs <number> <number>".


"/autoclick_punish_open <open>: autoclick_punish_open".
"autoclick_punish_open <number>".
"apo <number>".