diff --git a/gamedata/cs2fixes.games.txt b/gamedata/cs2fixes.games.txt index 7a340d441..e7c47c800 100644 --- a/gamedata/cs2fixes.games.txt +++ b/gamedata/cs2fixes.games.txt @@ -459,28 +459,28 @@ } "CCSPlayerController_Respawn" { - "windows" "275" - "linux" "277" + "windows" "274" + "linux" "276" } // CBaseTrigger "PassesTriggerFilters" { - "windows" "269" - "linux" "270" + "windows" "268" + "linux" "269" } // Long function with "player_hurt" in the middle and then inserts userid, health, priority, attacker strings "CBasePlayerPawn::OnTakeDamage_Alive" { - "windows" "252" - "linux" "253" + "windows" "251" + "linux" "252" } // Look for the kill command, go through its callback and you should a find call like this, with v9 being a pawn pointer: // return (*(*v9 + 2976LL))(v9, v27, 0LL); // 2976 (372 * 8) is the offset "CBasePlayerPawn_CommitSuicide" { - "windows" "404" - "linux" "404" + "windows" "403" + "linux" "403" } "GameEntitySystem" {