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Development Notes
DankParrot edited this page Dec 3, 2016
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1 revision
This file contains random notes and tips we've come across in the course of this project
dumpentityfactories - lists every entity name and classname
| Panel | Command |
|---|---|
| DemoUIPanel | demoui |
| DemoUIPanel2 | demoui2 |
| FogUIPanel | fogui |
| ColorCorrectionUI | colorcorrectionui |
| PerfUIPanel | perfui |
| CEntityReportPanel | cl_entityreport 1 |
| CVProfGraphPanel | vprof_graph 1 |
| CFPSPanel | cl_showfps 1 |
| CNetGraphPanel | net_graph 1 |
| CTextureListPanel | mat_texture_list 1 |
| DrawTreeFrame | vgui_drawtree 1 |
| BudgetPanel | +showbudget |
| TextureBudgetPanel | +showbudget_texture |
| VProfPanel | +showvprof |
| Panel | Command | Keys |
|---|---|---|
| BugUIPanel | ||
| GameConsole | toggleconsole | ~ (Tilde) |
| Debug Menu | debugsystemui | Shift+F1 |
| Bit | Function |
|---|---|
| 0 | POSITION |
| 1 | NORMAL |
| 2 | COLOR |
| 3 | SPECULAR |
| 4 | TAN S |
| 5 | TAN T |
| 6 | WRINKLE |
| 7 | BONE INDEX |
| 8 | VERTEX SHADER |
| 9 | COMPRESSED |
SetTransmitState(FL_EDICT_ALWAYS); //Entity will always render regardless of visleaves
SetTransmitState(FL_EDICT_DONTSEND); //Entity will never render even when in view
SetTransmitState(FL_EDICT_PVSCHECK); //Entity will always render if it passes a visleaf check