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I made an issue before. issue 1625 I think.
Well it's happening again, but now with a much bigger error.
09:07:49 [SEVERE] Error authenticating Taylor443 with minecraft.net
java.net.UnknownHostException: sessionserver.mojang.com
at java.net.InetAddress.getAllByName0(InetAddress.java:1273)
at java.net.InetAddress.getAllByName(InetAddress.java:1185)
at java.net.InetAddress.getAllByName(InetAddress.java:1119)
at java.net.InetAddress.getByName(InetAddress.java:1069)
at net.md_5.bungee.http.HttpClient.get(HttpClient.java:65)
at net.md_5.bungee.connection.InitialHandler.handle(InitialHandler.java:414)
at net.md_5.bungee.protocol.packet.EncryptionResponse.handle(EncryptionResponse.java:53)
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:76)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:244)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:152)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:131)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
at java.lang.Thread.run(Thread.java:745)
Anyway I had intreppid do an os reinstall, didn't work. Had them make me a new server, 20 minutes ago it happened again, so it didn't work.
Anyway the error is much bigger now, I'm hoping someone could tell me what to do. https://i.gyazo.com/1989b7932c50871a7f60c012c3e07416.png
Heres an image of the playercount. You can see when it happens, the player count drops very sharply. Anyway, if nothing can be done code wise, i'm hoping someone could teach me what to say to intrepid to fix this problem. I can't really invest into advertising if my server keeps going offline at high playercounts.
The text was updated successfully, but these errors were encountered:
I made an issue before. issue 1625 I think.
Well it's happening again, but now with a much bigger error.
09:07:49 [SEVERE] Error authenticating Taylor443 with minecraft.net
java.net.UnknownHostException: sessionserver.mojang.com
at java.net.InetAddress.getAllByName0(InetAddress.java:1273)
at java.net.InetAddress.getAllByName(InetAddress.java:1185)
at java.net.InetAddress.getAllByName(InetAddress.java:1119)
at java.net.InetAddress.getByName(InetAddress.java:1069)
at net.md_5.bungee.http.HttpClient.get(HttpClient.java:65)
at net.md_5.bungee.connection.InitialHandler.handle(InitialHandler.java:414)
at net.md_5.bungee.protocol.packet.EncryptionResponse.handle(EncryptionResponse.java:53)
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:76)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:244)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:152)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:308)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:294)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:131)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
at java.lang.Thread.run(Thread.java:745)
Anyway I had intreppid do an os reinstall, didn't work. Had them make me a new server, 20 minutes ago it happened again, so it didn't work.
Anyway the error is much bigger now, I'm hoping someone could tell me what to do.
https://i.gyazo.com/1989b7932c50871a7f60c012c3e07416.png
Heres an image of the playercount. You can see when it happens, the player count drops very sharply. Anyway, if nothing can be done code wise, i'm hoping someone could teach me what to say to intrepid to fix this problem. I can't really invest into advertising if my server keeps going offline at high playercounts.
The text was updated successfully, but these errors were encountered: