reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
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.gitattributes
.gitignore add a few files to .gitignore Jun 29, 2014
LICENSE
README.md
anorm_dots.h
anorms.h
asm_i386.h
bspfile.h
cd_common.c
cd_linux.c
cd_mac.c one-time pass to normalize linefeeds in repo Jul 15, 2014
cd_win.c
cdaudio.h
changelog.txt
chase.c
cl_demo.c
cl_effect_H2.c
cl_effect_H2.h
cl_input.c
cl_main.c
cl_parse.c
cl_parse_H2.c
cl_parse_qw.c
cl_tent.c
client.h
cmd.c
cmd.h
common.c
common.h
common_file.c
conproc.c
conproc.h
console.c
console.h
crc.c
crc.h
cvar.c
cvar.h
demo_bar.pcx
demo_fw.pcx
demo_rw.pcx
draw.h
dzip.c
dzip.h
dzlib.h
fmod.h
fmod_errors.h
fontsize.lmp
gl_alias.c
gl_brush.c
gl_draw.c
gl_drawalias.c
gl_drawsprite.c
gl_fog.c
gl_md2.c
gl_md3.c
gl_mesh.c
gl_part.c
gl_part_H2.c
gl_part_qmb.c
gl_refrag.c
gl_rlight.c one-time pass to normalize linefeeds in repo Jul 15, 2014
gl_rmain.c
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_sky.c
gl_sprite.c
gl_texture.c
gl_warp.c
gl_warp_sin.h
glquake.h
hexen2.c
host.c
host_cmd.c
host_saveload.c
icon2.ico
image.c
in_win.c
input.h
jconfig.h
jmorecfg.h
jpeglib.h
keys.c
keys.h
makefile.linux
makefile.mingw
math.s
mathlib.c
mathlib.h
menu.c
menu.h
menu_H2.c
menu_defs.h
menufont.pcx
model.c
model.h
modelgen.h
movie.c
movie.h
movie_avi.c
movie_avi.h
movie_win.c
music.c
music.h
nehahra.c
nehahra.h
net.h
net_bsd.c Initial commit of reQuiem-0.95-b2 Dec 23, 2013
net_dgrm.c
net_dgrm.h
net_loop.c
net_loop.h
net_main.c
net_none.c
net_udp.c
net_udp.h
net_vcr.c
net_vcr.h
net_win.c
net_wins.c
net_wins.h Initial commit of reQuiem-0.95-b2 Dec 23, 2013
net_wipx.c
net_wipx.h
png.h
pngasmrd.h
pngconf.h
pr_cmds.c
pr_comp.h
pr_edict.c one-time pass to normalize linefeeds in repo Jul 15, 2014
pr_exec.c
prfields.h
prglobals.h
progdefs.h
progdefs_H2.h
progs.h
progs_H2.c
protocol.h
quake.ico
quake.rc
quakeasm.h
quakedef.h
reQuiem.cbp
reQuiem.dsp
reQuiem.dsw
reQuiem.txt
render.h
resource.h
sbar.c
sbar.h
sbar_H2.c one-time pass to normalize linefeeds in repo Jul 15, 2014
screen.h
security.c
security.h
server.h
snd_dma.c
snd_linux.c one-time pass to normalize linefeeds in repo Jul 15, 2014
snd_mac.c
snd_mem.c
snd_mix.c
snd_mixa.s
snd_win.c one-time pass to normalize linefeeds in repo Jul 15, 2014
sound.h
spritegn.h
sv_main.c
sv_move.c
sv_phys.c
sv_user.c
sys.h
sys_linux.c
sys_win.c one-time pass to normalize linefeeds in repo Jul 15, 2014
sys_x86.s
version.c
version.h
vid.h
vid_common_gl.c
vid_glx.c
vid_wgl.c
view.c
view.h
wad.c
wad.h
winquake.h
world.c
world.h
zconf.h
zlib.h
zone.c
zone.h

README.md

reQuiem

reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.

Read this

You are looking at this before it is ready.

TODO

  • Some nicer README.md
  • Binaries
  • Update changelog and readme
  • Add known issues and bugs and feature requests