• 1. Code Out Of The Aether - Discovering Injectors
  • 1.1 Recapping - Stuff You Already Know™
  • 1.2 Who you gonna call? On Update!
  • 1.3 HEADs, Shoulders, Knees, RETURNs, Knees, RETURNs!
  • 1.4 Hey I just mixed in, and this is crazy, but I'm a method, so call me maybe?
  • 2. Building Handler Methods
  • 2.1 Grabbing the Target's Arguments
  • 3. Cancellable Injections
  • 4. Taking Aim - Injection Points
  • 4.1 Finding an Opcode in a Haystack
  • 4.2 The Nature of Injection Points
  • 4.3 Other Types of Injection Point
  • 5. Targets with non-Void Return Types
  • 6. Callback Injector features
  • 6.1 Multiple Injection Points
  • 6.2 Wildcard Targets
  • 7. Considerations and Limitations for Callback Injectors
  • 7.1 Injecting into constructors
  • 7.2 Failure States
  • 7.2.1 Require
  • 7.2.2 Expect
  • 7.2.3 Global Injector Settings
  • 7.2.4 Injector Groups
  • 7.3 Override Behaviour for Handler Methods
  • 8. Summary
  • 9. What Comes Next?