Existing F# code will mostly remain in Spreads, at least collections. Immutable collections are just perfect
fit for F# - they were the initial reason why it was used at all. But I use these collections in real world
almost never, because they are slower than even the SQLite-based persistent implementation of series in some
cases and they take 60+ bytes per a key-value pair. SortedMap and SortedChunkedMap are polished and well tested
to risk rewriting them and spend time (and also are good examples of high-performance imperative F#).
Existing F# code will mostly remain in Spreads, at least collections. Immutable collections are just perfect
fit for F# - they were the initial reason why it was used at all. But I use these collections in real world
almost never, because they are slower than even the SQLite-based persistent implementation of series in some
cases and they take 60+ bytes per a key-value pair. SortedMap and SortedChunkedMap are polished and well tested
to risk rewriting them and spend time (and also are good examples of high-performance imperative F#).