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Removed default forcing IE11 to use PIXI.CanvasRenderer. #153

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probityrules commented Sep 1, 2017

When SpringRoll offically moves to PIXI v4, I recommend removing this in favor of allowing PIXI's auto-detect to handle this behavior instead.

According to this thread, IE11 is doing better at supporting webGL, and from a developer perspective I think it would be better to let the default renderer coincide with PIXI's autoDetectRender. If desired, the current behavior could be replicated by the game developer explicitly setting

displayOptions: {
    forceContext: (window.navigator.userAgent.indexOf("Trident/7.0") > 0) ? "canvas2d" : "")
}
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