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This repository has been archived by the owner on Aug 30, 2018. It is now read-only.
Under Debug Systems I changed in totalOnUpdateSystemsCount
I changed total += debugSystems != null ? debugSystems.totalOnUpdateSystemsCount : _updateSystemInfos.Count;
to total = debugSystems != null ? debugSystems.totalOnUpdateSystemsCount : _updateSystemInfos.Count;
this works to total += debugSystems != null ? 0 : 1;
This should be done for Start and Fixed Update as well.
Ps: You can group Systems together. So you can disable a group of systems or to monitor the total performance of the systems.
Just use the DebugSystemGroup Attribute
Here is a picture.
https://forum.unity.com/attachments/capture-png.262905/
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