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index.html
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---
layout: text
---
<h2>Plethora</h2>
<div class="download">
<div class="version">
<h3>
<a href="https://www.curseforge.com/minecraft/mc-mods/plethora-peripherals/files/all?filter-status=1&filter-game-version=2020709689%3A6756">
<span class="fa fa-download" aria-hidden="true"></span>
<span class="aria-hint">Download</span>
Minecraft 1.12.2
</a>
</h3>
<ul>
<li><strong>Required:</strong> <a href="http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.12.2.html">Minecraft Forge</a></li>
<li><strong>Required:</strong> <a href="https://minecraft.curseforge.com/projects/cc-tweaked">CC: Tweaked</a></li>
</ul>
</div>
</div>
<div class="download-extra">
Downloads for previous versions of Minecraft can be found <a href="https://minecraft.curseforge.com/projects/plethora-peripherals">on CurseForge</a>
</div>
<div class="desc">
<h3>Everything a peripheral</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/integration.png" | relative_url }}" />
<div class="desc-text">
<p>
Using Plethora, ComputerCraft computers can use almost every tile entity as a peripheral. With
integration with a wide range of mods, Plethora allows you to interact with the world in new ways.
</p>
</div>
</div>
</div>
<div class="desc">
<h3>Fancy modules</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/manipulator.png" | relative_url }} " />
<div class="desc-text">
<p>
Plethora adds a collection of items, known as modules, which can be used in a Manipulator. Modules
expose additional functionality to computers.
</p>
<p>
For instance, the block scanner can gather information about nearby blocks, and the introspection module
allows computers to interface with the player's inventory.
</p>
</div>
</div>
</div>
<div class="desc">
<h3>Total annihilation</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/modules.png" | relative_url }}" />
<div class="desc-text">
<p>
Amongst the other modules included are entity sensor and laser guns. Combine the two and you've got a
pretty nifty little mob defence system right there.
</p>
<p>
Other items can also be used as modules. Place a clock in a manipulator to find the time of day, use a
daylight sensor to get the light level and play a happy working song with a noteblock.
</p>
<p>
Of course, all Plethora modules have an in-game use too. I'll leave that up to you to discover though.
</p>
</div>
</div>
</div>
<div class="desc">
<h3>It's not brain surgery</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/neural-player.png" | relative_url }}" />
<div class="desc-text">
<p>
If you've ever wanted to embed a computer in your skull then this is the mod for you! The neural
interface combines the portability of a pocket computer and the power of modules, allowing you to
directly interact with the player wearing it.
</p>
</div>
</div>
</div>
<div class="desc">
<h3>Cyborg army</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/neural-cow.png" | relative_url }}" />
<div class="desc-text">
<p>
Yeah. You can put it on animals too. Combine this with the kinetic augment module and you can control
the animal however you want. Skeleton army? Check. Remote control creepers? Check. Your enemies will
tremble before your terrifying programming skills.
</p>
</div>
</div>
</div>
<div class="desc">
<h3>One simple request</h3>
<div class="desc-row">
<img class="desc-image" src="{{ "/images/squids-laser.png" | relative_url }}" />
<div class="desc-text">
<blockquote>
You know, I have one simple request. And that is to have <del>sharks</del> squid with frickin' laser
beams attached to their heads!
</blockquote>
<p>
Yep. I bet you didn't even know you wanted this until you read it.
</p>
</div>
</div>
</div>