NSMB2 level editor!
C++ Other
Latest commit afb0e2d Nov 3, 2016 @Mariomaster Mariomaster committed on GitHub Merge pull request #20 from ExplosBlue/master
Added Bone Goomba alt sprite
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coinkiller_data Merge pull request #20 from ExplosBlue/master Nov 3, 2016
.gitignore Ported (almost) all sprites to new rendering system Nov 10, 2015
CoinKiller.pro Add/Remove tilesets Oct 22, 2016
README.md Scroll by middle mousebutton drag/some fixes Aug 27, 2016
areaeditorwidget.cpp Tileset selector updated Jul 1, 2016
areaeditorwidget.h Tileset selector updated Jul 1, 2016
ctpk.cpp was looking for that random shitty saving bug, but failed for now Jan 30, 2016
ctpk.h * make Level class parse level bgdat Sep 2, 2015
editionmode.h Made EditionMode System more usable Oct 17, 2016
entranceeditorwidget.cpp Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
entranceeditorwidget.h Failed to commit correctly Jul 1, 2016
externalfile.cpp start working on SARC saving, untested and won't let you save levels Jan 12, 2016
externalfile.h start working on SARC saving, untested and won't let you save levels Jan 12, 2016
externalfilesystem.cpp Add/Remove tilesets Oct 22, 2016
externalfilesystem.h Add/Remove tilesets Oct 22, 2016
filebase.cpp lay down more base crap Sep 1, 2015
filebase.h Add/Remove tilesets Oct 22, 2016
filedownloader.cpp Update Spritedata Aug 27, 2016
filedownloader.h Update Spritedata Aug 27, 2016
filesystem.h do less silly things Aug 29, 2015
filesystembase.h Add/Remove tilesets Oct 22, 2016
game.cpp Don't show not existing levels Aug 27, 2016
game.h Translation Manager / Added German Translation Jul 8, 2016
is.h Started doing Level Editor Edition Feb 11, 2016
level.cpp Clone objects with Ctrl-Drag Jul 4, 2016
level.h Clone objects with Ctrl-Drag Jul 4, 2016
leveleditorwindow.cpp Added Minimap Aug 27, 2016
leveleditorwindow.h Added Minimap Aug 27, 2016
leveleditorwindow.ui Made EditionMode System more usable Oct 17, 2016
levelmanager.cpp Translation Manager / Added German Translation Jul 8, 2016
levelmanager.h Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
levelminimap.cpp Added Minimap Aug 27, 2016
levelminimap.h Added Minimap Aug 27, 2016
levelview.cpp Render liquids (probably will redo this entirely) Oct 23, 2016
levelview.h Added Tile God Representation Oct 23, 2016
locationeditorwidget.cpp Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
locationeditorwidget.h Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
main.cpp do less silly things Aug 29, 2015
mainwindow.cpp Add/Remove tilesets Oct 22, 2016
mainwindow.h Add/Remove tilesets Oct 22, 2016
mainwindow.ui Added Tile God Representation Oct 23, 2016
memoryfile.cpp Add/Remove tilesets Oct 22, 2016
memoryfile.h Recreate SARC everytime when saving/adding files Jun 9, 2016
newtilesetdialog.cpp Add/Remove tilesets Oct 22, 2016
newtilesetdialog.h Add/Remove tilesets Oct 22, 2016
newtilesetdialog.ui Add/Remove tilesets Oct 22, 2016
objectrenderer.cpp Merge pull request #20 from ExplosBlue/master Nov 3, 2016
objectrenderer.h Update objectrenderer.h Nov 2, 2016
objects.cpp Bone Goomba Alt Texture added Nov 2, 2016
objects.h Made EditionMode System more usable Oct 17, 2016
objectseditionmode.cpp Made EditionMode System more usable Oct 17, 2016
objectseditionmode.h Made EditionMode System more usable Oct 17, 2016
patheditorwidget.cpp Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
patheditorwidget.h Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
progresspatheditorwidget.cpp Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
progresspatheditorwidget.h Redid level area managment / Basic (Progress-)Patheditor Jul 1, 2016
propertygrid.cpp make it so that only the second column of the grid can be manipulated Oct 27, 2015
propertygrid.h make it so that only the second column of the grid can be manipulated Oct 27, 2015
sarcexplorerwindow.cpp Sarc Explorer (only File/Folder renaming for now) Oct 17, 2016
sarcexplorerwindow.h Sarc Explorer (only File/Folder renaming for now) Oct 17, 2016
sarcexplorerwindow.ui Sarc Explorer (only File/Folder renaming for now) Oct 17, 2016
sarcfilesystem.cpp Sarc Explorer (only File/Folder renaming for now) Oct 17, 2016
sarcfilesystem.h Add/Remove tilesets Oct 22, 2016
settingsmanager.cpp Update Spritedata Aug 27, 2016
settingsmanager.h Scroll by middle mousebutton drag/some fixes Aug 27, 2016
shit.h start a cheapass level list Sep 26, 2015
sillytest.cpp do less silly things Aug 29, 2015
sillytest.h do less silly things Aug 29, 2015
spritedata.cpp Checkboxes now allow masks Oct 21, 2016
spritedata.h Checkboxes now allow masks Oct 21, 2016
spriteeditorwidget.cpp Checkboxes now allow masks Oct 21, 2016
spriteeditorwidget.h Checkboxes now allow masks Oct 21, 2016
tileset.cpp Tileset Override Compatibility Oct 22, 2016
tileset.h Few more Filesystem Functions / temp TS Gfx Import Jun 12, 2016
tileseteditorwidgets.cpp Translation Manager / Added German Translation Jul 8, 2016
tileseteditorwidgets.h Translation Manager / Added German Translation Jul 8, 2016
tileseteditorwindow.cpp Scroll by middle mousebutton drag/some fixes Aug 27, 2016
tileseteditorwindow.h Translation Manager / Added German Translation Jul 8, 2016
tileseteditorwindow.ui Translation Manager / Added German Translation Jul 8, 2016
tilesetpalette.cpp Tileset selector updated Jul 1, 2016
tilesetpalette.h Made EditionMode System more usable Oct 17, 2016
unitsconvert.cpp Paint Objects/Locations Feb 12, 2016
unitsconvert.h Paint Objects/Locations Feb 12, 2016
zoneeditorwidget.cpp Scroll by middle mousebutton drag/some fixes Aug 27, 2016
zoneeditorwidget.h Scroll by middle mousebutton drag/some fixes Aug 27, 2016

README.md

CoinKiller

A level editor for NSMB2. It isn't based on the Reggie! source code. It uses Qt5 and is coded in C++.

Will be licensed under the GPL or someshit.

TODO (short term aka do before release)

  • ctpk import/renaming
  • translations - kinda done
  • help page
  • ask for saving
  • more sprite images/visual representations
  • fix some crashes related to copy pasting

TODO (long term)