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This is a total conversion mod based on Star Control game series for Stardock's Galactic Civilizations III.
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README.md

Galactic Civilizations 3 - Star Control Mod

This is almost if not a total conversion mod of Stardock's Galactic Civilizations III based on Star Control game series.

Mod support structure can be viewed in this thread and also in the ModdingReadme.txt under <Window's user folder>/Documents/My Games/GalCiv3/Mods/

http://forums.galciv3.com/461766/page/1/

Mod's discussion thread - http://forums.galciv3.com/470323/page/1/

Status

Block type error in the latest GalCiv 3 version. Why? Game's log doesn't say and Stardock are too busy launching Star Control Origins on 20th of September to help debugging.

All races added, but lacks aesthetic assets, balance between Ur-Quan races(Kzer-Za using carriers), balance within non-Ur-Quan races, Sa-Matra, textual information.

Implemented features:

  • All races with their own graphical assets. No unique ship styles though.
  • Star systems for all race homeworlds.
  • All Star Control planetary traits as listed Ultronomicon wikia - http://wiki.uqm.stack.nl/List_of_planet_types
  • Slave Shields, by having the three races have unique civilization capitals, see issue #4
  • Arilou's starless Falayalaralfali and experimentation of moving the planet using wormholes, for more see issue #21

Current version: 0.0.9 Pre-Alpha

Installation

Clone or unarchive this repository under the following directory:

<Window's user folder>/Documents/My Games/GalCiv3/Mods/

Cloning: $ git clone https://github.com/StarControlGalCiv/GalCiv3StarControl.git StarControl

ModDB mod page

Does not exist yet, not enought to show.

Credits:

Team behind remastered/HD version of Star Control 2

http://urquanmastershd.com/

Team behind remixed version of the original soundtrack - Precursors

http://www.medievalfuture.com/precursors/main.php

Developers at Stardock Entertainment for creating Galactic Civilizations 3

http://www.stardock.com/

Star Control 2 scenario (not implemented)

Ur-Quan Kzer-Za and Ur-Quan Kohr-Ah are at permanent war with each other, termed the second Doctrinal Conflict. While the last war was won by the Kzer-Za using the Sa-Matra battle platform, in this war the Kzer-Za avoid using it or even its Battle Thralls. Most likely outcome is victory by the Kohr-Ah, though neither outcome is desireable to other races.

Sa-Matra is owned by Ur-Quan Kzer-Za and is unable to move until Ur-Quan Kohr-Ah are defeated.

Both Ur-Quan subraces would not attend United Planet conventions.

Events:

  • When Ur-Quan Kzer-Za are defeated or end the Doctrinal Conflict. Kohr-Ah declare permanent war with all non-Ur-Quan races.
  • When Ur-Quan Kohr-Ah are defeated. Sa-Matra is free to move. Ur-Quan Kzer-Za and all remaining Battle Thralls declare war on independent races. Once all of them are defeated, Kzer-Za demands surrender of each Battle Thrall, refusal makes that Battle Thrall go to war with Ur-Quan and its remaining Battle Thralls.
  • When foreign ships enter Kohr-Ah space, then Kohr-Ah will declare war on that faction and remain so until all foreign ships within its territory are destroyed.
  • Utwig and Supox offer the player to launch an invasion on Ur-Quan Kohr-Ah.
  • Chmmr(Pre-Chmmr) may research/acquire a tech with which to remove Ur-Quan slaveshield around their homeworld and another technology to remove slaveshields on other planets.
  • Spathi may research/acquire a tech with which to create a Ur-Quan slaveshield around their homeworld.

Races:

Star Control 1/2 races listed at Ultronomicon(Star Control Wikia):

http://wiki.uqm.stack.nl/List_of_races

GitHub issue pages for races:

Race List (Star Control 2):

(race) (swayed ideology)

Superpowers:

  • Ur-Quan:
  • Kohr-Ah (Malevolent)
    
  • Kzer-Za (more Malevolent than Pragmatic)
    

Major:

  • Battle Thralls:
  • Ilwrath (Malevolent)
    
  • Mycon (Malevolent)
    
  • Spathi (Pragmatic)
    
  • Thraddash (Malevolent)
    
  • Umgah (Malevolent)
    
  • VUX (Malevolent)
    
  • Yehat (Pragmatic)
    
  • Independent:
  • Druuge (more Malevolent than Pragmatic)
    
  • Orz (Pragmatic)
    
  • Pkunk (Benevolent)
    
  • Supox (Benevolent)
    
  • Utwig (more Benevolent than Pragmatic)
    
  • Zoq-Fot-Pik (Benevolent)
    

Ascend to Major status:

  • Slaveshielded:
  • Syreen (Benevolent) (Gaia)
    
  • Chmmr (more Pragmatic than Benevolent)
    
  • Humans (more Pragmatic than Benevolent) (Earth & Unzervalt)
    
  • Stalled population growth until event:
  • Shofixti (more Pragmatic than Benevolent)
    

Minor:

  • Independent, with hidden homeworld:
  • Arilou Lalee'lay (more Pragmatic than Benevolent)
    
  • Melnorme (Pragmatic)
    
  • Independent, confined to homeworld without ability to create buildings:
  • Slylandro (Benevolent)
    

Special:

  • Pirates (default to GalCiv 3)
  • Slylandro Drones

License:

Creative Commons Attribution-NonCommercial 3.0 Unported License

Creative Commons Attribution-NonCommercial 3.0 Unported License

http://creativecommons.org/licenses/by-nc/3.0/

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