From 3be0c5d898bf7aa29a74a17c759c1d7c5478b468 Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 16:29:03 -0700 Subject: [PATCH 01/13] fix: Watch-OBS - Fixing parameter passdown ( Fixes #216 ) --- Commands/Watch-OBS.ps1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Commands/Watch-OBS.ps1 b/Commands/Watch-OBS.ps1 index de7c53a0..a3caf53d 100644 --- a/Commands/Watch-OBS.ps1 +++ b/Commands/Watch-OBS.ps1 @@ -101,7 +101,7 @@ $($ExecutionContext.SessionState.InvokeCommand.GetCommand('Send-OBS', 'Function' if ($msg) { $messageData = try { ConvertFrom-Json $msg -ErrorAction Ignore} catch { $_ } $received = if ($messageData -isnot [Management.Automation.ErrorRecord]) { - $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent -Subscription $Subscription + $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent } else { $messageData } From 9a649af22865660f567bd0b0a65679532fb5c915 Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Tue, 25 Mar 2025 23:33:30 +0000 Subject: [PATCH 02/13] fix: Watch-OBS - Fixing parameter passdown ( Fixes #216 ) --- allcommands.ps1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/allcommands.ps1 b/allcommands.ps1 index 8e1a50dd..bf33fc72 100644 --- a/allcommands.ps1 +++ b/allcommands.ps1 @@ -927,7 +927,7 @@ $($ExecutionContext.SessionState.InvokeCommand.GetCommand('Send-OBS', 'Function' if ($msg) { $messageData = try { ConvertFrom-Json $msg -ErrorAction Ignore} catch { $_ } $received = if ($messageData -isnot [Management.Automation.ErrorRecord]) { - $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent -Subscription $Subscription + $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent } else { $messageData } From 1c5c108cf35f337d7c49dec2a79f324406bcec05 Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 17:11:42 -0700 Subject: [PATCH 03/13] docs: Adding CONTRIBUTING.md ( Fixes #204 ) --- CONTRIBUTING.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 CONTRIBUTING.md diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 00000000..fb4f9e1a --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,7 @@ +# Contibuting + +We welcome suggestions and careful contributions. + +To suggest something, please [open an issue](https://github.com/StartAutomating/obs-powershell/issues) or start a [discussion](https://github.com/StartAutomating/obs-powershell/discussion) + +To add a feature, please open an issue and create a pull request. From 6e0402a935f742245f615cdc8bf08649bdc24d2e Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 17:11:53 -0700 Subject: [PATCH 04/13] docs: Adding CODE_OF_CONDUCT.md ( Fixes #204 ) --- CODE_OF_CONDUCT.md | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 CODE_OF_CONDUCT.md diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md new file mode 100644 index 00000000..abf24922 --- /dev/null +++ b/CODE_OF_CONDUCT.md @@ -0,0 +1,9 @@ +# Code of Conduct + +We have a simple subjective code of conduct: + +1. Be Respectful +2. Be Helpful +3. Do No Harm + +Failure to follow the code of conduct may result in lack of support, blocks, or banishment. \ No newline at end of file From 0f5ca7f73dba7ac96d05dbed081096d47d3b5d17 Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 17:13:34 -0700 Subject: [PATCH 05/13] docs: Adding CODE_OF_CONDUCT.md ( Fixes #205 ) Updating phrasing --- CODE_OF_CONDUCT.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md index abf24922..a1484428 100644 --- a/CODE_OF_CONDUCT.md +++ b/CODE_OF_CONDUCT.md @@ -1,6 +1,6 @@ # Code of Conduct -We have a simple subjective code of conduct: +We have a simple and subjective code of conduct: 1. Be Respectful 2. Be Helpful From 023e8af3d7b3ac2a15486df0ce4a6525cb0da173 Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:16:15 +0000 Subject: [PATCH 06/13] docs: Adding CODE_OF_CONDUCT.md ( Fixes #204 ) --- docs/CONTRIBUTING.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 docs/CONTRIBUTING.md diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md new file mode 100644 index 00000000..fb4f9e1a --- /dev/null +++ b/docs/CONTRIBUTING.md @@ -0,0 +1,7 @@ +# Contibuting + +We welcome suggestions and careful contributions. + +To suggest something, please [open an issue](https://github.com/StartAutomating/obs-powershell/issues) or start a [discussion](https://github.com/StartAutomating/obs-powershell/discussion) + +To add a feature, please open an issue and create a pull request. From de1d8098578452f884e355a7b92fddf5c17c1d0b Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:16:15 +0000 Subject: [PATCH 07/13] docs: Adding CODE_OF_CONDUCT.md ( Fixes #204 ) --- docs/CODE_OF_CONDUCT.md | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 docs/CODE_OF_CONDUCT.md diff --git a/docs/CODE_OF_CONDUCT.md b/docs/CODE_OF_CONDUCT.md new file mode 100644 index 00000000..1cc56b58 --- /dev/null +++ b/docs/CODE_OF_CONDUCT.md @@ -0,0 +1,9 @@ +# Code of Conduct + +We have a simple and subjective code of conduct: + +1. Be Respectful +2. Be Helpful +3. Do No Harm + +Failure to follow the code of conduct may result in lack of support, blocks, or banishment. From 79444a43baa5e7406a4ac39af636ddac75887759 Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 17:20:20 -0700 Subject: [PATCH 08/13] release: obs-powershell 0.2.0.1 Updating Manifest and CHANGELOG.md --- CHANGELOG.md | 8 ++++++++ obs-powershell.ps.psd1 | 10 +++++++++- 2 files changed, 17 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9afa9b2b..c6f75620 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,14 @@ > Like It? [Star It](https://github.com/StartAutomating/obs-powershell) > Love It? [Support It](https://github.com/sponsors/StartAutomating) +## obs-powershell 0.2.0.1: + +* Fixing `Watch-OBS` (Fixes #216) +* Adding `CONTRIBUTING.md` (Fixes #204) +* Adding `CODE_OF_CONDUCT.md` (Fixes #205) + +--- + ## obs-powershell 0.2: * So Many Shaders! diff --git a/obs-powershell.ps.psd1 b/obs-powershell.ps.psd1 index b8a65d8c..119b7a0f 100644 --- a/obs-powershell.ps.psd1 +++ b/obs-powershell.ps.psd1 @@ -1,5 +1,5 @@ @{ - ModuleVersion = '0.2' + ModuleVersion = '0.2.0.1' RootModule = 'obs-powershell.psm1' Description = 'Script your streams' Guid = '1417123e-a932-439f-9b68-a7313cf1e170' @@ -18,6 +18,14 @@ > Like It? [Star It](https://github.com/StartAutomating/obs-powershell) > Love It? [Support It](https://github.com/sponsors/StartAutomating) +## obs-powershell 0.2.0.1: + +* Fixing `Watch-OBS` (Fixes #216) +* Adding `CONTRIBUTING.md` (Fixes #204) +* Adding `CODE_OF_CONDUCT.md` (Fixes #205) + +--- + ## obs-powershell 0.2: * So Many Shaders! From 96c2481593e59f71c202cbefabf61fe07634d9f9 Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:22:53 +0000 Subject: [PATCH 09/13] release: obs-powershell 0.2.0.1 Updating Manifest and CHANGELOG.md --- obs-powershell.psd1 | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/obs-powershell.psd1 b/obs-powershell.psd1 index 27d5c2b0..9eb2d91a 100644 --- a/obs-powershell.psd1 +++ b/obs-powershell.psd1 @@ -1,5 +1,5 @@ @{ - ModuleVersion = '0.2' + ModuleVersion = '0.2.0.1' RootModule = 'obs-powershell.psm1' Description = 'Script your streams' Guid = '1417123e-a932-439f-9b68-a7313cf1e170' @@ -18,6 +18,14 @@ > Like It? [Star It](https://github.com/StartAutomating/obs-powershell) > Love It? [Support It](https://github.com/sponsors/StartAutomating) +## obs-powershell 0.2.0.1: + +* Fixing `Watch-OBS` (Fixes #216) +* Adding `CONTRIBUTING.md` (Fixes #204) +* Adding `CODE_OF_CONDUCT.md` (Fixes #205) + +--- + ## obs-powershell 0.2: * So Many Shaders! From 94231e950edda050099258036e84d4cc2f4a4478 Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:24:44 +0000 Subject: [PATCH 10/13] release: obs-powershell 0.2.0.1 Updating Manifest and CHANGELOG.md --- docs/CHANGELOG.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index 9afa9b2b..c6f75620 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -1,6 +1,14 @@ > Like It? [Star It](https://github.com/StartAutomating/obs-powershell) > Love It? [Support It](https://github.com/sponsors/StartAutomating) +## obs-powershell 0.2.0.1: + +* Fixing `Watch-OBS` (Fixes #216) +* Adding `CONTRIBUTING.md` (Fixes #204) +* Adding `CODE_OF_CONDUCT.md` (Fixes #205) + +--- + ## obs-powershell 0.2: * So Many Shaders! From 32d84ff7757d74adbb47dfb1861c29bb06fdf9b9 Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:24:54 +0000 Subject: [PATCH 11/13] release: obs-powershell 0.2.0.1 Updating Manifest and CHANGELOG.md --- obs-powershell-Help.xml | 632 ++++++++++++++++++++-------------------- 1 file changed, 316 insertions(+), 316 deletions(-) diff --git a/obs-powershell-Help.xml b/obs-powershell-Help.xml index 4cfe0a35..478fc2fa 100644 --- a/obs-powershell-Help.xml +++ b/obs-powershell-Help.xml @@ -8,7 +8,7 @@ Add-OBSInput : CreateInput - 0.2 + 0.2.0.1 Creates a new input, adding it as a scene item to the specified scene. @@ -247,7 +247,7 @@ This can increase performance, and also silently ignore critical errors Add-OBSProfile : CreateProfile - 0.2 + 0.2.0.1 Creates a new profile, switching to it in the process @@ -356,7 +356,7 @@ This can increase performance, and also silently ignore critical errors Add-OBSScene : CreateScene - 0.2 + 0.2.0.1 Creates a new scene in OBS. @@ -465,7 +465,7 @@ This can increase performance, and also silently ignore critical errors Add-OBSSceneCollection : CreateSceneCollection - 0.2 + 0.2.0.1 Creates a new scene collection, switching to it in the process. @@ -575,7 +575,7 @@ This can increase performance, and also silently ignore critical errors Add-OBSSceneItem : CreateSceneItem - 0.2 + 0.2.0.1 Creates a new scene item using a source. @@ -789,7 +789,7 @@ This can increase performance, and also silently ignore critical errors Add-OBSSourceFilter : CreateSourceFilter - 0.2 + 0.2.0.1 Creates a new filter, adding it to the specified source. @@ -1002,7 +1002,7 @@ This can increase performance, and also silently ignore critical errors Clears a Scene in OBS - 0.2 + 0.2.0.1 Clears a Scene in OBS. @@ -1062,7 +1062,7 @@ This can increase performance, and also silently ignore critical errors Connects to Open Broadcast Studio - 0.2 + 0.2.0.1 Connects to the obs-websocket. @@ -1159,7 +1159,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s Copy-OBSSceneItem : DuplicateSceneItem - 0.2 + 0.2.0.1 Duplicates a scene item, copying all transform and crop info. @@ -1373,7 +1373,7 @@ This can increase performance, and also silently ignore critical errors Disconnects OBS - 0.2 + 0.2.0.1 Disconnects Websockets from OBS. @@ -1413,7 +1413,7 @@ This can increase performance, and also silently ignore critical errors Gets OBS - 0.2 + 0.2.0.1 Outputs OBS connection information and state. @@ -1445,7 +1445,7 @@ This can increase performance, and also silently ignore critical errors Get-OBS3dSwapTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-Reflection] <float>] [[-Perspective] <float>] [[-Depth] <float>] [[-BackgroundColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -1903,7 +1903,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAddShader [[-OtherImage] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -2165,7 +2165,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAlphaBorderShader [[-BorderColor] <string>] [[-BorderThickness] <int>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -2483,7 +2483,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAlphaGamingBentCameraShader [[-LeftSideWidth] <float>] [[-LeftSideSize] <float>] [[-LeftSideShadow] <float>] [[-LeftFlipWidth] <float>] [[-LeftFlipShadow] <float>] [[-RightSideWidth] <float>] [[-RightSideSize] <float>] [[-RightSideShadow] <float>] [[-RightFlipWidth] <float>] [[-RightFlipShadow] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -2997,7 +2997,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAnimatedPathShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-SpeedPercent] <int>] [[-PathMap] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -3511,7 +3511,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAnimatedTextureShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-AnimationImage] <string>] [[-ColorizationImage] <string>] [[-PolarAngle] <float>] [[-PolarHeight] <float>] [[-SpeedHorizontalPercent] <float>] [[-SpeedVerticalPercent] <float>] [[-TintSpeedHorizontalPercent] <float>] [[-TintSpeedVerticalPercent] <float>] [[-Alpha] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Bounce] [-CenterAnimation] [-PolarAnimation] [-UseAnimationImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -4389,7 +4389,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAsciiShader [[-Scale] <int>] [[-BaseColor] <string>] [[-CharacterSet] <int>] [[-Note] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Monochrome] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -4763,7 +4763,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSAspectRatioShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -5277,7 +5277,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBackgroundRemovalShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-Target] <string>] [[-Color] <string>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-Convert709to601] [-Convert601to709] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -5931,7 +5931,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBlendOpacityShader [[-RotationOffset] <float>] [[-OpacityStartPercent] <float>] [[-OpacityEndPercent] <float>] [[-Spread] <float>] [[-Speed] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Vertical] [-Rotational] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -6417,7 +6417,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBlinkShader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -6679,7 +6679,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBloomShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -7025,7 +7025,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBorderShader [[-BorderColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -7287,7 +7287,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBoxBlurShader [[-Strength] <int>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -7661,7 +7661,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBulgePinchShader [[-Radius] <float>] [[-Magnitude] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -8063,7 +8063,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSBurnShader [[-BurnGradient] <string>] [[-Speed] <float>] [[-GradientAdjust] <float>] [[-DissolveValue] <float>] [[-SmokeHorizonalSpeed] <float>] [[-SmokeVerticalSpeed] <float>] [[-Iterations] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animated] [-ApplyToChannel] [-ApplySmoke] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -8605,7 +8605,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCartoonShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-HueSteps] <int>] [[-ValueSteps] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -9175,7 +9175,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCellShadedShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -9521,7 +9521,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSChromaticAberrationShader [[-Power] <float>] [[-Gamma] <float>] [[-NumIter] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-DistortRadial] [-DistortBarrel] [-OffsetSpectrumYcgco] [-OffsetSpectrumYuv] [-UseRandom] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -9979,7 +9979,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSChromaUVDistortionShader [[-Distortion] <float>] [[-Amplitude] <float>] [[-Chroma] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -10297,7 +10297,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCircleMaskFilterShader [[-Radius] <float>] [[-CircleOffsetX] <int>] [[-CircleOffsetY] <int>] [[-SourceOffsetX] <int>] [[-SourceOffsetY] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Antialiasing] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -10699,7 +10699,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSClockAnalogShader [[-CurrentTimeMs] <int>] [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-HourHandleColor] <float[]>] [[-MinuteHandleColor] <float[]>] [[-SecondHandleColor] <float[]>] [[-OutlineColor] <float[]>] [[-TopLineColor] <float[]>] [[-BackgroundColor] <float[]>] [[-TimeOffsetHours] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -11241,7 +11241,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSClockDigitalLedShader [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-TimeMode] <int>] [[-LedColor] <string>] [[-OffsetHours] <int>] [[-OffsetSeconds] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowMatrix] [-ShowOff] [-Ampm] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -11755,7 +11755,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSClockDigitalNixieShader [[-CurrentTimeMs] <int>] [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-TimeMode] <int>] [[-OffsetHours] <int>] [[-OffsetSeconds] <int>] [[-Corecolor] <float[]>] [[-Halocolor] <float[]>] [[-Flarecolor] <float[]>] [[-Anodecolor] <float[]>] [[-Anodehighlightscolor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -12325,7 +12325,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSColorDepthShader [[-ColorDepth] <float>] [[-PixelSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -12615,7 +12615,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSColorGradeFilterShader [[-Notes] <string>] [[-Lut] <string>] [[-LutAmountPercent] <int>] [[-LutScalePercent] <int>] [[-LutOffsetPercent] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -12989,7 +12989,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCornerPinShader [[-TopLeftX] <float>] [[-TopLeftY] <float>] [[-TopRightX] <float>] [[-TopRightY] <float>] [[-BottomLeftX] <float>] [[-BottomLeftY] <float>] [[-BottomRightX] <float>] [[-BottomRightY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AntialiasEdges] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -13475,7 +13475,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCrtCurvatureShader [[-Strength] <float>] [[-Border] <string>] [[-Feathering] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -13793,7 +13793,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCurrentPreviewScene : GetCurrentPreviewScene - 0.2 + 0.2.0.1 Gets the current preview scene. @@ -13889,7 +13889,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCurrentProgramScene : GetCurrentProgramScene - 0.2 + 0.2.0.1 Gets the current program scene. @@ -13984,7 +13984,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCurrentSceneTransition : GetCurrentSceneTransition - 0.2 + 0.2.0.1 Gets information about the current scene transition. @@ -14078,7 +14078,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCurrentSceneTransitionCursor : GetCurrentSceneTransitionCursor - 0.2 + 0.2.0.1 Gets the cursor position of the current scene transition. @@ -14173,7 +14173,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCurveShader [[-Strength] <float>] [[-Scale] <float>] [[-CurveColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -14491,7 +14491,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCutRectPerCornerShader [[-CornerTl] <int>] [[-CornerTr] <int>] [[-CornerBr] <int>] [[-CornerBl] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -14977,7 +14977,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSCylinderShader [[-CylinderFactor] <float>] [[-BackgroundCut] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -15267,7 +15267,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDarkenShader [[-OpacityPercentage] <float>] [[-FillPercentage] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -15585,7 +15585,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDeadPixelFixerShader [[-DeadPixelX] <int>] [[-DeadPixelY] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -15875,7 +15875,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDensitySatHueShader [[-Notes] <string>] [[-DensityR] <float>] [[-SaturationR] <float>] [[-HueShiftR] <float>] [[-DensityY] <float>] [[-SaturationY] <float>] [[-HueShiftY] <float>] [[-DensityG] <float>] [[-SaturationG] <float>] [[-HueShiftG] <float>] [[-DensityC] <float>] [[-SaturationC] <float>] [[-HueShiftC] <float>] [[-DensityB] <float>] [[-SaturationB] <float>] [[-HueShiftB] <float>] [[-DensityM] <float>] [[-SaturationM] <float>] [[-HueShiftM] <float>] [[-GlobalDensity] <float>] [[-GlobalSaturation] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -16697,7 +16697,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDiffuseTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-NumSamples] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -17071,7 +17071,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDigitalRainShader [[-Font] <string>] [[-Noise] <string>] [[-BaseColor] <string>] [[-RainSpeed] <float>] [[-CharSpeed] <float>] [[-GlowContrast] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -17473,7 +17473,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDivideRotateShader [[-IChannel0] <string>] [[-SpeedPercentage] <int>] [[-AlphaPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -17847,7 +17847,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDoodleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-DoodleScalePercent] <float>] [[-SnapPercent] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -18389,7 +18389,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDrawingsShader [[-AngleNum] <int>] [[-SampNum] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -18679,7 +18679,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDropShadowShader [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-Notes] <string>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IsAlphaPremultiplied] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -19081,7 +19081,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDrunkShader [[-ColorMatrix] <float[][]>] [[-GlowPercent] <int>] [[-Blur] <int>] [[-MinBrightness] <int>] [[-MaxBrightness] <int>] [[-PulseSpeedPercent] <int>] [[-GlowColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Ease] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -19623,7 +19623,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSDynamicMaskShader [[-InputSource] <string>] [[-RedBaseValue] <float>] [[-RedRedInputValue] <float>] [[-RedGreenInputValue] <float>] [[-RedBlueInputValue] <float>] [[-RedAlphaInputValue] <float>] [[-RedMultiplier] <float>] [[-GreenBaseValue] <float>] [[-GreenRedInputValue] <float>] [[-GreenGreenInputValue] <float>] [[-GreenBlueInputValue] <float>] [[-GreenAlphaInputValue] <float>] [[-GreenMultiplier] <float>] [[-BlueBaseValue] <float>] [[-BlueRedInputValue] <float>] [[-BlueGreenInputValue] <float>] [[-BlueBlueInputValue] <float>] [[-BlueAlphaInputValue] <float>] [[-BlueMultiplier] <float>] [[-AlphaBaseValue] <float>] [[-AlphaRedInputValue] <float>] [[-AlphaGreenInputValue] <float>] [[-AlphaBlueInputValue] <float>] [[-AlphaAlphaInputValue] <float>] [[-AlphaMultiplier] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -20557,7 +20557,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSEdgeDetectionShader [[-Sensitivity] <float>] [[-EdgeColor] <string>] [[-NonEdgeColor] <string>] [[-AlphaLevel] <float>] [[-RandF] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertEdge] [-EdgeMultiply] [-NonEdgeMultiply] [-AlphaChannel] [-AlphaInvert] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -21099,7 +21099,7 @@ This can increase performance, and also silently ignore critical errors Gets OBS Effects - 0.2 + 0.2.0.1 Gets effects currently loaded into OBS-PowerShell. @@ -21164,7 +21164,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSEmbersShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Notes] <string>] [[-AnimationSpeed] <float>] [[-MovementDirectionHorizontal] <float>] [[-MovementDirectionVertical] <float>] [[-MovementSpeedPercent] <int>] [[-LayersCount] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -22014,7 +22014,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSEmbossColorShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-UpDownPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -22416,7 +22416,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSEmbossShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-UseColor] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -22706,7 +22706,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSExeldroBentCameraShader [[-LeftSideWidth] <float>] [[-LeftSideSize] <float>] [[-LeftSideShadow] <float>] [[-LeftFlipWidth] <float>] [[-LeftFlipShadow] <float>] [[-RightSideWidth] <float>] [[-RightSideSize] <float>] [[-RightSideShadow] <float>] [[-RightFlipWidth] <float>] [[-RightFlipShadow] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -23220,7 +23220,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFadeTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -23566,7 +23566,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFillColorGradientShader [[-Fill] <float>] [[-GradientWidth] <float>] [[-GradientOffset] <float>] [[-FillDirection] <int>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -23940,7 +23940,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFillColorLinearShader [[-Fill] <float>] [[-FillDirection] <int>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -24258,7 +24258,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFillColorRadialDegreesShader [[-FillDirection] <int>] [[-Fill] <float>] [[-StartAngle] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -24660,7 +24660,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFillColorRadialPercentageShader [[-FillDirection] <int>] [[-Fill] <float>] [[-StartAngle] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -25062,7 +25062,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFilterTemplateShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -25660,7 +25660,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFire3Shader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-MovementDirectionHorizontal] <float>] [[-MovementDirectionVertical] <float>] [[-AlphaPercentage] <int>] [[-Speed] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-ColorToReplace] <string>] [[-FlameSize] <float>] [[-SparkGridHeight] <float>] [[-FlameModifier] <float>] [[-FlameTongueSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-FullWidth] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -26678,7 +26678,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFireShader [[-AlphaPercentage] <int>] [[-Speed] <int>] [[-FlameSize] <int>] [[-FireType] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -27248,7 +27248,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFireworks2Shader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -27510,7 +27510,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFireworksShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowFlash] [-ShowStars] [-UseTransparancy] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -27828,7 +27828,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFisheyeShader [[-CenterXPercent] <float>] [[-CenterYPercent] <float>] [[-Power] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -28146,7 +28146,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFisheyeXyShader [[-CenterXPercent] <float>] [[-CenterYPercent] <float>] [[-PowerX] <float>] [[-PowerY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -28492,7 +28492,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFlipShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -28782,7 +28782,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSFrostedGlassShader [[-AlphaPercent] <float>] [[-Amount] <float>] [[-Scale] <float>] [[-BorderOffset] <float>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -29240,7 +29240,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGammaCorrectionShader [[-Red] <float>] [[-Green] <float>] [[-Blue] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -29586,7 +29586,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGaussianBlurAdvancedShader [[-Directions] <float>] [[-Quality] <float>] [[-Size] <float>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -30016,7 +30016,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGaussianBlurShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ImageSize] <float[]>] [[-ImageTexel] <float[]>] [[-URadius] <int>] [[-UDiameter] <int>] [[-UTexelDelta] <float[]>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-Kernel] <string>] [[-KernelTexel] <float[]>] [[-PixelSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -30642,7 +30642,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGaussianBlurSimpleShader [[-Strength] <int>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -31016,7 +31016,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGaussianExampleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-InitialImage] <string>] [[-BeforeImage] <string>] [[-AfterImage] <string>] [[-TextColor] <string>] [[-MaxDistance] <float>] [[-Exp] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -31614,7 +31614,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGaussianSimpleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Samples] <int>] [[-LOD] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -32240,7 +32240,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGbCameraShader [[-PixelSize] <float>] [[-DitherFactor] <float>] [[-Brightness] <float>] [[-Contrast] <float>] [[-Gamma] <float>] [[-Color1] <string>] [[-Color2] <string>] [[-Color3] <string>] [[-Color4] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AlternativeBayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -32754,7 +32754,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGlassShader [[-AlphaPercent] <float>] [[-OffsetAmount] <float>] [[-XSize] <int>] [[-YSize] <int>] [[-ReflectionOffset] <int>] [[-BorderOffset] <float>] [[-BorderColor] <string>] [[-GlassColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -33268,7 +33268,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGlitchAnalogShader [[-ScanLineJitterDisplacement] <float>] [[-ScanLineJitterThresholdPercent] <int>] [[-VerticalJumpAmount] <float>] [[-VerticalSpeed] <float>] [[-HorizontalShake] <float>] [[-ColorDriftAmount] <float>] [[-ColorDriftSpeed] <float>] [[-PulseSpeedPercent] <int>] [[-AlphaPercent] <int>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-RotateColors] [-ApplyToAlphaLayer] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -33922,7 +33922,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGlitchShader [[-AMT] <float>] [[-SPEED] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -34212,7 +34212,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGlowShader [[-GlowPercent] <int>] [[-Blur] <int>] [[-MinBrightness] <int>] [[-MaxBrightness] <int>] [[-PulseSpeed] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -34642,7 +34642,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGradientShader [[-StartColor] <string>] [[-StartStep] <float>] [[-MiddleColor] <string>] [[-MiddleStep] <float>] [[-EndColor] <string>] [[-EndStep] <float>] [[-AlphaPercent] <int>] [[-PulseSpeed] <int>] [[-ColorToReplace] <string>] [[-GradientCenterWidthPercentage] <int>] [[-GradientCenterHeightPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-RotateColors] [-ApplyToAlphaLayer] [-ApplyToSpecificColor] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -35380,7 +35380,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGroup : GetGroupList - 0.2 + 0.2.0.1 Gets an array of all groups in OBS. @@ -35475,7 +35475,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSGroupSceneItem : GetGroupSceneItemList - 0.2 + 0.2.0.1 Basically GetSceneItemList, but for groups. @@ -35612,7 +35612,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHalftoneShader [[-Threshold] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -35874,7 +35874,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHeatWaveSimpleShader [[-Rate] <float>] [[-Strength] <float>] [[-Distortion] <float>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -36220,7 +36220,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHexagonShader [[-HexColor] <string>] [[-AlphaPercent] <int>] [[-Quantity] <float>] [[-BorderWidth] <int>] [[-SpeedPercent] <int>] [[-DistortX] <float>] [[-DistortY] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Blend] [-Equilateral] [-ZoomAnimate] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -36846,7 +36846,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHotkey : GetHotkeyList - 0.2 + 0.2.0.1 Gets an array of all hotkey names in OBS. @@ -36941,7 +36941,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHslHsvSaturationShader [[-HslSaturationFactor] <float>] [[-HslGamma] <float>] [[-HsvSaturationFactor] <float>] [[-HsvGamma] <float>] [[-AdjustmentOrder] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -37315,7 +37315,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSHueRotatonShader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-HueOverride] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -37605,7 +37605,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInput : GetInputList - 0.2 + 0.2.0.1 Gets an array of all inputs in OBS. @@ -37714,7 +37714,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputAudioBalance : GetInputAudioBalance - 0.2 + 0.2.0.1 Gets the audio balance of an input. @@ -37849,7 +37849,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputAudioMonitorType : GetInputAudioMonitorType - 0.2 + 0.2.0.1 Gets the audio monitor type of an input. @@ -37988,7 +37988,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputAudioSyncOffset : GetInputAudioSyncOffset - 0.2 + 0.2.0.1 Gets the audio sync offset of an input. @@ -38124,7 +38124,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputAudioTracks : GetInputAudioTracks - 0.2 + 0.2.0.1 Gets the enable state of all audio tracks of an input. @@ -38259,7 +38259,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputDefaultSettings : GetInputDefaultSettings - 0.2 + 0.2.0.1 Gets the default settings for an input kind. @@ -38368,7 +38368,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputKind : GetInputKindList - 0.2 + 0.2.0.1 Gets an array of all available input kinds in OBS. @@ -38477,7 +38477,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputMute : GetInputMute - 0.2 + 0.2.0.1 Gets the audio mute state of an input. @@ -38612,7 +38612,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputPropertiesListPropertyItems : GetInputPropertiesListPropertyItems - 0.2 + 0.2.0.1 Gets the items of a list property from an input's properties. @@ -38774,7 +38774,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputSettings : GetInputSettings - 0.2 + 0.2.0.1 Gets the settings of an input. @@ -38910,7 +38910,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInputVolume : GetInputVolume - 0.2 + 0.2.0.1 Gets the current volume setting of an input. @@ -39045,7 +39045,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSIntensityScopeShader [[-Gain] <float>] [[-Blend] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -39335,7 +39335,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSInvertLumaShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertColor] [-InvertLuma] [-GammaCorrection] [-TestRamp] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -39681,7 +39681,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSLastReplayBufferReplay : GetLastReplayBufferReplay - 0.2 + 0.2.0.1 Gets the filename of the last replay buffer save file. @@ -39775,7 +39775,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSLuminance2Shader [[-Color] <string>] [[-LumaMax] <float>] [[-LumaMin] <float>] [[-LumaMaxSmooth] <float>] [[-LumaMinSmooth] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertImageColor] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -40233,7 +40233,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSLuminanceAlphaShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-ColorMatrix] <float[][]>] [[-Color] <string>] [[-MulVal] <float>] [[-AddVal] <float>] [[-Level] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -40859,7 +40859,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSLuminanceShader [[-Color] <string>] [[-Level] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertImageColor] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -41233,7 +41233,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSMatrixShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Mouse] <float[]>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-Ratio] <float>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertDirection] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -41999,7 +41999,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSMediaInputStatus : GetMediaInputStatus - 0.2 + 0.2.0.1 Gets the status of a media input. @@ -42143,7 +42143,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSMonitor : GetMonitorList - 0.2 + 0.2.0.1 Gets a list of connected monitors and information about them. @@ -42237,7 +42237,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSMultiplyShader [[-OtherImage] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -42499,7 +42499,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSNightSkyShader [[-Speed] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-AlphaPercentage] <float>] [[-NumberStars] <int>] [[-SKYCOLOR] <string>] [[-STARCOLOR] <string>] [[-LIGHTSKY] <string>] [[-SKYLIGHTNESS] <float>] [[-MOONCOLOR] <string>] [[-MoonSize] <float>] [[-MoonBumpSize] <float>] [[-MoonPositionX] <float>] [[-MoonPositionY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IncludeClouds] [-IncludeMoon] [-ApplyToImage] [-ReplaceImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -43237,7 +43237,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSOpacityShader [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -43499,7 +43499,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSOutput : GetOutputList - 0.2 + 0.2.0.1 Gets the list of available outputs. @@ -43593,7 +43593,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSOutputSettings : GetOutputSettings - 0.2 + 0.2.0.1 Gets the settings of an output. @@ -43702,7 +43702,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSOutputStatus : GetOutputStatus - 0.2 + 0.2.0.1 Gets the status of an output. @@ -43811,7 +43811,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPagePeelShader [[-Speed] <float>] [[-Position] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -44101,7 +44101,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPagePeelTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-PageColor] <string>] [[-PageTransparency] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -44503,7 +44503,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPerlinNoiseShader [[-Speed] <float>] [[-SpeedHorizonal] <float>] [[-SpeedVertical] <float>] [[-Iterations] <int>] [[-WhiteNoise] <float>] [[-BlackNoise] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animated] [-ApplyToChannel] [-Inverted] [-Multiply] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -45045,7 +45045,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPersistentData : GetPersistentData - 0.2 + 0.2.0.1 Gets the value of a "slot" from the selected persistent data realm. @@ -45180,7 +45180,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPieChartShader [[-InnerRadius] <float>] [[-OuterRadius] <float>] [[-StartAngle] <float>] [[-Total] <int>] [[-Part1] <int>] [[-Color1] <string>] [[-Part2] <int>] [[-Color2] <string>] [[-Part3] <int>] [[-Color3] <string>] [[-Part4] <int>] [[-Color4] <string>] [[-Part5] <int>] [[-Color5] <string>] [[-Part6] <int>] [[-Color6] <string>] [[-Part7] <int>] [[-Color7] <string>] [[-Part8] <int>] [[-Color8] <string>] [[-Part9] <int>] [[-Color9] <string>] [[-Part10] <int>] [[-Color10] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -46086,7 +46086,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPixelationShader [[-TargetWidth] <float>] [[-TargetHeight] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -46404,7 +46404,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPixelationTransitionShader [[-TransitionTime] <float>] [[-Power] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -46778,7 +46778,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPolarShader [[-CenterX] <float>] [[-CenterY] <float>] [[-PointY] <float>] [[-Rotate] <float>] [[-Repeat] <float>] [[-Scale] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Flip] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -47208,7 +47208,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSProfile : GetProfileList - 0.2 + 0.2.0.1 Gets an array of all profiles @@ -47302,7 +47302,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSProfileParameter : GetProfileParameter - 0.2 + 0.2.0.1 Gets a parameter from the current profile's configuration. @@ -47437,7 +47437,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSPulseShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Speed] <float>] [[-MinGrowthPixels] <float>] [[-MaxGrowthPixels] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -47979,7 +47979,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRainbowShader [[-Saturation] <float>] [[-Luminosity] <float>] [[-Spread] <float>] [[-Speed] <float>] [[-AlphaPercentage] <float>] [[-RotationOffset] <float>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Vertical] [-Rotational] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -48577,7 +48577,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRainWindowShader [[-Size] <float>] [[-BlurSize] <float>] [[-TrailStrength] <float>] [[-TrailColor] <float>] [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-DebugShader] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -48979,7 +48979,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRecordDirectory : GetRecordDirectory - 0.2 + 0.2.0.1 Gets the current directory that the record output is set to. @@ -49073,7 +49073,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRecordStatus : GetRecordStatus - 0.2 + 0.2.0.1 Gets the status of the record output. @@ -49167,7 +49167,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRectangularDropShadowShader [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -49513,7 +49513,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSReflectShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -49859,7 +49859,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRemovePartialPixelsShader [[-MinimumAlphaPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -50149,7 +50149,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRepeatShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-Alpha] <float>] [[-Copies] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -50775,7 +50775,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRepeatTextureShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] <string>] [[-TexImage] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-Blend] <float>] [[-Copies] <float>] [[-Notes] <string>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -51457,7 +51457,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSReplayBufferStatus : GetReplayBufferStatus - 0.2 + 0.2.0.1 Gets the status of the replay buffer output. @@ -51551,7 +51551,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRGBAPercentShader [[-RedPercent] <float>] [[-GreenPercent] <float>] [[-BluePercent] <float>] [[-AlphaPercent] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -51897,7 +51897,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRgbColorWheelShader [[-Speed] <float>] [[-ColorDepth] <float>] [[-ColorToReplace] <string>] [[-AlphaPercentage] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -52383,7 +52383,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRgbSplitShader [[-Redx] <float>] [[-Redy] <float>] [[-Greenx] <float>] [[-Greeny] <float>] [[-Bluex] <float>] [[-Bluey] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -52785,7 +52785,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRgbvisibilityShader [[-Red] <float>] [[-Green] <float>] [[-Blue] <float>] [[-RedVisibility] <float>] [[-GreenVisibility] <float>] [[-BlueVisibility] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -53215,7 +53215,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRGSSAAShader [[-ColorSigma] <float>] [[-SpatialSigma] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -53533,7 +53533,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRippleShader [[-DistanceFactor] <float>] [[-TimeFactor] <float>] [[-PowerFactor] <float>] [[-CenterPosX] <float>] [[-CenterPosY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -53907,7 +53907,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRotatingSourceShader [[-SpinSpeed] <float>] [[-Rotation] <float>] [[-Zoomin] <float>] [[-XCenter] <float>] [[-YCenter] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-KeepAspectratio] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -54309,7 +54309,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRotatoeShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-SpeedPercent] <int>] [[-AxisX] <float>] [[-AxisY] <float>] [[-AxisZ] <float>] [[-AngleDegrees] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-RotateTransform] [-RotatePixels] [-RotateColors] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -55075,7 +55075,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedRect2Shader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-FasterScan] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -55505,7 +55505,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedRectPerCornerShader [[-CornerRadiusTl] <int>] [[-CornerRadiusTr] <int>] [[-CornerRadiusBr] <int>] [[-CornerRadiusBl] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -55991,7 +55991,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedRectPerSideShader [[-CornerRadiusBottom] <int>] [[-CornerRadiusLeft] <int>] [[-CornerRadiusTop] <int>] [[-CornerRadiusRight] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -56477,7 +56477,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedRectShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -56795,7 +56795,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedStrokeGradientShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-MinimumAlphaPercent] <int>] [[-RotationSpeed] <int>] [[-BorderColorL] <string>] [[-BorderColorR] <string>] [[-CenterWidth] <int>] [[-CenterHeight] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -57281,7 +57281,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSRoundedStrokeShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-MinimumAlphaPercent] <int>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -57655,7 +57655,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSScanLineShader [[-Speed] <float>] [[-Angle] <float>] [[-Floor] <float>] [[-Period] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Lengthwise] [-Animate] [-Shift] [-Boost] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -58141,7 +58141,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSScene : GetSceneList - 0.2 + 0.2.0.1 Gets an array of all scenes in OBS. @@ -58235,7 +58235,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneCollection : GetSceneCollectionList - 0.2 + 0.2.0.1 Gets an array of all scene collections @@ -58329,7 +58329,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItem : GetSceneItemList - 0.2 + 0.2.0.1 Gets a list of all scene items in a scene. @@ -58465,7 +58465,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemBlendMode : GetSceneItemBlendMode - 0.2 + 0.2.0.1 Gets the blend mode of a scene item. @@ -58635,7 +58635,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemEnabled : GetSceneItemEnabled - 0.2 + 0.2.0.1 Gets the enable state of a scene item. @@ -58797,7 +58797,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemId : GetSceneItemId - 0.2 + 0.2.0.1 Searches a scene for a source, and returns its id. @@ -58985,7 +58985,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemIndex : GetSceneItemIndex - 0.2 + 0.2.0.1 Gets the index position of a scene item in a scene. @@ -59148,7 +59148,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemLocked : GetSceneItemLocked - 0.2 + 0.2.0.1 Gets the lock state of a scene item. @@ -59310,7 +59310,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemSource : GetSceneItemSource - 0.2 + 0.2.0.1 Gets the source associated with a scene item. @@ -59471,7 +59471,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneItemTransform : GetSceneItemTransform - 0.2 + 0.2.0.1 Gets the transform and crop info of a scene item. @@ -59633,7 +59633,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneSceneTransitionOverride : GetSceneSceneTransitionOverride - 0.2 + 0.2.0.1 Gets the scene transition overridden for a scene. @@ -59769,7 +59769,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSceneTransition : GetSceneTransitionList - 0.2 + 0.2.0.1 Gets an array of all scene transitions in OBS. @@ -59863,7 +59863,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSeascapeShader [[-SEAHEIGHT] <float>] [[-SEACHOPPY] <float>] [[-SEASPEED] <float>] [[-SEAFREQ] <float>] [[-SEABASE] <string>] [[-SEAWATERCOLOR] <string>] [[-CAMERASPEED] <float>] [[-CAMERATURNSPEED] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AA] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -60349,7 +60349,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSeasickShader [[-Notes] <string>] [[-Amplitude] <float>] [[-Speed] <float>] [[-Frequency] <float>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -60723,7 +60723,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSelectiveColorShader [[-CutoffRed] <float>] [[-CutoffGreen] <float>] [[-CutoffBlue] <float>] [[-CutoffYellow] <float>] [[-AcceptanceAmplifier] <float>] [[-Notes] <string>] [[-BackgroundType] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowRed] [-ShowGreen] [-ShowBlue] [-ShowYellow] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -61265,7 +61265,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSShakeShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-LocalTime] <float>] [[-RandomScale] <float>] [[-Speed] <float>] [[-MinGrowthPixels] <float>] [[-MaxGrowthPixels] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Worble] [-RandomizeMovement] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -61947,7 +61947,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSShineShader [[-LTex] <string>] [[-ShineColor] <string>] [[-SpeedPercent] <int>] [[-GradientPercent] <int>] [[-DelayPercent] <int>] [[-Notes] <string>] [[-StartAdjust] <float>] [[-StopAdjust] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Ease] [-Hide] [-Reverse] [-OneDirection] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -62573,7 +62573,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSimpleGradientShader [[-SpeedPercentage] <int>] [[-AlphaPercentage] <int>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-LensFlair] [-AnimateLensFlair] [-ApplyToAlphaLayer] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -63031,7 +63031,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSimplexNoiseShader [[-SnapPercent] <float>] [[-SpeedPercent] <float>] [[-Resolution] <float>] [[-ForeColor] <string>] [[-BackColor] <string>] [[-AlphaPercent] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Fractal] [-UseAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -63517,7 +63517,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSmartDenoiseShader [[-USigma] <float>] [[-UKSigma] <float>] [[-UThreshold] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -63835,7 +63835,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceActive : GetSourceActive - 0.2 + 0.2.0.1 Gets the active and show state of a source. @@ -63971,7 +63971,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceFilter : GetSourceFilter - 0.2 + 0.2.0.1 Gets the info for a specific source filter. @@ -64132,7 +64132,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceFilterDefaultSettings : GetSourceFilterDefaultSettings - 0.2 + 0.2.0.1 Gets the default settings for a filter kind. @@ -64241,7 +64241,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceFilterKind : GetSourceFilterKindList - 0.2 + 0.2.0.1 Gets an array of all available source filter kinds. @@ -64336,7 +64336,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceFilterList : GetSourceFilterList - 0.2 + 0.2.0.1 Gets an array of all of a source's filters. @@ -64471,7 +64471,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSourceScreenshot : GetSourceScreenshot - 0.2 + 0.2.0.1 Gets a Base64-encoded screenshot of a source. @@ -64713,7 +64713,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSpecialInputs : GetSpecialInputs - 0.2 + 0.2.0.1 Gets the names of all special inputs. @@ -64807,7 +64807,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSpecularShineShader [[-Hint] <string>] [[-Roughness] <float>] [[-LightStrength] <float>] [[-LightPositionX] <float>] [[-LightPositionY] <float>] [[-FlattenNormal] <float>] [[-StretchNormalX] <float>] [[-StretchNormalY] <float>] [[-LightColor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -65293,7 +65293,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSpotlightShader [[-SpeedPercent] <float>] [[-FocusPercent] <float>] [[-SpotlightColor] <string>] [[-HorizontalOffset] <float>] [[-VerticalOffset] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -65723,7 +65723,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSStats : GetStats - 0.2 + 0.2.0.1 Gets statistics about OBS, obs-websocket, and the current session. @@ -65817,7 +65817,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSStreamServiceSettings : GetStreamServiceSettings - 0.2 + 0.2.0.1 Gets the current stream service settings (stream destination). @@ -65911,7 +65911,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSStreamStatus : GetStreamStatus - 0.2 + 0.2.0.1 Gets the status of the stream output. @@ -66005,7 +66005,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSStudioModeEnabled : GetStudioModeEnabled - 0.2 + 0.2.0.1 Gets whether studio is enabled. @@ -66099,7 +66099,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSSwirlShader [[-Radius] <float>] [[-Angle] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-Inverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -66529,7 +66529,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSTetraShader [[-RedR] <float>] [[-RedG] <float>] [[-RedB] <float>] [[-YelR] <float>] [[-YelG] <float>] [[-YelB] <float>] [[-GrnR] <float>] [[-GrnG] <float>] [[-GrnB] <float>] [[-CynR] <float>] [[-CynG] <float>] [[-CynB] <float>] [[-BluR] <float>] [[-BluG] <float>] [[-BluB] <float>] [[-MagR] <float>] [[-MagG] <float>] [[-MagB] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -67267,7 +67267,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSThermalShader [[-Strength] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -67529,7 +67529,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSTransitionKind : GetTransitionKindList - 0.2 + 0.2.0.1 Gets an array of all available transition kinds. @@ -67624,7 +67624,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSTvCrtSubpixelShader [[-ChannelWidth] <int>] [[-ChannelHeight] <int>] [[-HGap] <int>] [[-VGap] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -67970,7 +67970,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSTwistShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-Power] <float>] [[-Rotation] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -68316,7 +68316,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSTwoPassDropShadowShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IsAlphaPremultiplied] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -68914,7 +68914,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVCRShader [[-VerticalShift] <float>] [[-Distort] <float>] [[-Vignet] <float>] [[-Stripe] <float>] [[-VerticalFactor] <float>] [[-VerticalHeight] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -69316,7 +69316,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVersion : GetVersion - 0.2 + 0.2.0.1 Gets data about the current plugin and RPC version. @@ -69410,7 +69410,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVHSShader [[-Range] <float>] [[-OffsetIntensity] <float>] [[-NoiseQuality] <float>] [[-NoiseIntensity] <float>] [[-ColorOffsetIntensity] <float>] [[-AlphaPercentage] <float>] [[-ColorToReplace] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -69924,7 +69924,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVideoSettings : GetVideoSettings - 0.2 + 0.2.0.1 Gets the current video settings. @@ -70019,7 +70019,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVignettingShader [[-InnerRadius] <float>] [[-OuterRadius] <float>] [[-Opacity] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -70365,7 +70365,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVirtualCamStatus : GetVirtualCamStatus - 0.2 + 0.2.0.1 Gets the status of the virtualcam output. @@ -70459,7 +70459,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSVoronoiPixelationShader [[-PixH] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Alternative] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -70749,7 +70749,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSZigZagShader [[-Radius] <float>] [[-Angle] <float>] [[-Period] <float>] [[-Amplitude] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Phase] <float>] [[-Animate] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -71235,7 +71235,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSZoomBlurShader [[-Samples] <int>] [[-Magnitude] <float>] [[-SpeedPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -71637,7 +71637,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSZoomShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-Power] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -71955,7 +71955,7 @@ This can increase performance, and also silently ignore critical errors Get-OBSZoomXYShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-XPower] <float>] [[-YPower] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>] - 0.2 + 0.2.0.1 @@ -72301,7 +72301,7 @@ This can increase performance, and also silently ignore critical errors Hide OBS - 0.2 + 0.2.0.1 Hides items in OBS @@ -72392,7 +72392,7 @@ This can increase performance, and also silently ignore critical errors Imports Effects - 0.2 + 0.2.0.1 Imports obs-powershell effects @@ -72459,7 +72459,7 @@ This can be a string, file, directory, command, or module. Open-OBSInputFiltersDialog : OpenInputFiltersDialog - 0.2 + 0.2.0.1 Opens the filters dialog of an input. @@ -72594,7 +72594,7 @@ This can increase performance, and also silently ignore critical errors Open-OBSInputInteractDialog : OpenInputInteractDialog - 0.2 + 0.2.0.1 Opens the interact dialog of an input. @@ -72729,7 +72729,7 @@ This can increase performance, and also silently ignore critical errors Open-OBSInputPropertiesDialog : OpenInputPropertiesDialog - 0.2 + 0.2.0.1 Opens the properties dialog of an input. @@ -72864,7 +72864,7 @@ This can increase performance, and also silently ignore critical errors Open-OBSSourceProjector : OpenSourceProjector - 0.2 + 0.2.0.1 Opens a projector for a source. @@ -73052,7 +73052,7 @@ This can increase performance, and also silently ignore critical errors Open-OBSVideoMixProjector : OpenVideoMixProjector - 0.2 + 0.2.0.1 Opens a projector for a specific output video mix. @@ -73218,7 +73218,7 @@ This can increase performance, and also silently ignore critical errors Receives data from OBS - 0.2 + 0.2.0.1 Receives responses from the OBS WebSocket @@ -73387,7 +73387,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s Remove OBS - 0.2 + 0.2.0.1 Removes items from OBS @@ -73466,7 +73466,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s Removes OBS Effects - 0.2 + 0.2.0.1 Removes effects currently loaded into OBS-PowerShell. @@ -73527,7 +73527,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s Remove-OBSInput : RemoveInput - 0.2 + 0.2.0.1 Removes an existing input. @@ -73663,7 +73663,7 @@ This can increase performance, and also silently ignore critical errors Remove-OBSProfile : RemoveProfile - 0.2 + 0.2.0.1 Removes a profile. If the current profile is chosen, it will change to a different profile first. @@ -73772,7 +73772,7 @@ This can increase performance, and also silently ignore critical errors Remove-OBSScene : RemoveScene - 0.2 + 0.2.0.1 Removes a scene from OBS. @@ -73907,7 +73907,7 @@ This can increase performance, and also silently ignore critical errors Remove-OBSSceneItem : RemoveSceneItem - 0.2 + 0.2.0.1 Removes a scene item from a scene. @@ -74069,7 +74069,7 @@ This can increase performance, and also silently ignore critical errors Remove-OBSSourceFilter : RemoveSourceFilter - 0.2 + 0.2.0.1 Removes a filter from a source. @@ -74230,7 +74230,7 @@ This can increase performance, and also silently ignore critical errors Resume-OBSRecord : ResumeRecord - 0.2 + 0.2.0.1 Resumes the record output. @@ -74324,7 +74324,7 @@ This can increase performance, and also silently ignore critical errors Save-OBSReplayBuffer : SaveReplayBuffer - 0.2 + 0.2.0.1 Saves the contents of the replay buffer output. @@ -74418,7 +74418,7 @@ This can increase performance, and also silently ignore critical errors Save-OBSSourceScreenshot : SaveSourceScreenshot - 0.2 + 0.2.0.1 Saves a screenshot of a source to the filesystem. @@ -74686,7 +74686,7 @@ This can increase performance, and also silently ignore critical errors Sends messages to the OBS websocket. - 0.2 + 0.2.0.1 Sends one or more messages to the OBS websocket. @@ -74879,7 +74879,7 @@ If -SerialFrame was provied, -StepTime will be the number of frames to wait. Send-OBSCallVendorRequest : CallVendorRequest - 0.2 + 0.2.0.1 Call a request registered to a vendor. @@ -75042,7 +75042,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSCustomEvent : BroadcastCustomEvent - 0.2 + 0.2.0.1 Broadcasts a `CustomEvent` to all WebSocket clients. Receivers are clients which are identified and subscribed. @@ -75151,7 +75151,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSOffsetMediaInputCursor : OffsetMediaInputCursor - 0.2 + 0.2.0.1 Offsets the current cursor position of a media input by the specified value. @@ -75313,7 +75313,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSPauseRecord : PauseRecord - 0.2 + 0.2.0.1 Pauses the record output. @@ -75407,7 +75407,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSPressInputPropertiesButton : PressInputPropertiesButton - 0.2 + 0.2.0.1 Presses a button in the properties of an input. @@ -75571,7 +75571,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSSleep : Sleep - 0.2 + 0.2.0.1 Sleeps for a time duration or number of frames. Only available in request batches with types `SERIAL_REALTIME` or `SERIAL_FRAME`. @@ -75706,7 +75706,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSStreamCaption : SendStreamCaption - 0.2 + 0.2.0.1 Sends CEA-608 caption text over the stream output. @@ -75815,7 +75815,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSTriggerHotkeyByKeySequence : TriggerHotkeyByKeySequence - 0.2 + 0.2.0.1 Triggers a hotkey using a sequence of keys. @@ -76055,7 +76055,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSTriggerHotkeyByName : TriggerHotkeyByName - 0.2 + 0.2.0.1 Triggers a hotkey using its name. See `GetHotkeyList`. @@ -76191,7 +76191,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSTriggerMediaInputAction : TriggerMediaInputAction - 0.2 + 0.2.0.1 Triggers an action on a media input. @@ -76352,7 +76352,7 @@ This can increase performance, and also silently ignore critical errors Send-OBSTriggerStudioModeTransition : TriggerStudioModeTransition - 0.2 + 0.2.0.1 Triggers the current scene transition. Same functionality as the `Transition` button in studio mode. @@ -76446,7 +76446,7 @@ This can increase performance, and also silently ignore critical errors Sets an OBS 3D Filter. - 0.2 + 0.2.0.1 Adds or Changes a 3D Filter on an OBS Input. @@ -76730,7 +76730,7 @@ If this is not provided and the filter already exists, the settings of the filte Adds or sets an audio output source - 0.2 + 0.2.0.1 Adds or sets an audio output source in OBS. This captures the audio that is being sent to an output device. @@ -76891,7 +76891,7 @@ To add support for other operating systems, file an issue or open a pull request Sets a browser source - 0.2 + 0.2.0.1 Adds or changes a browser source in OBS. @@ -77221,7 +77221,7 @@ If none is provided, this will be the output width of the video settings. Sets a color filter - 0.2 + 0.2.0.1 Adds or Changes a Color Correction Filter on an OBS Input. @@ -77499,7 +77499,7 @@ If this is not provided and the filter already exists, the settings of the filte Adds a color source - 0.2 + 0.2.0.1 Adds a color source to OBS. This displays a single 32-bit color (RGBA). @@ -77640,7 +77640,7 @@ If no scene name is provided, the current program scene will be used. Set-OBSCurrentPreviewScene : SetCurrentPreviewScene - 0.2 + 0.2.0.1 Sets the current preview scene. @@ -77776,7 +77776,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentProfile : SetCurrentProfile - 0.2 + 0.2.0.1 Switches to a profile. @@ -77885,7 +77885,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentProgramScene : SetCurrentProgramScene - 0.2 + 0.2.0.1 Sets the current program scene. @@ -78020,7 +78020,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentSceneCollection : SetCurrentSceneCollection - 0.2 + 0.2.0.1 Switches to a scene collection. @@ -78130,7 +78130,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentSceneTransition : SetCurrentSceneTransition - 0.2 + 0.2.0.1 Sets the current scene transition. @@ -78240,7 +78240,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentSceneTransitionDuration : SetCurrentSceneTransitionDuration - 0.2 + 0.2.0.1 Sets the duration of the current scene transition, if it is not fixed. @@ -78349,7 +78349,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSCurrentSceneTransitionSettings : SetCurrentSceneTransitionSettings - 0.2 + 0.2.0.1 Sets the settings of the current scene transition. @@ -78484,7 +78484,7 @@ This can increase performance, and also silently ignore critical errors Adds a display source - 0.2 + 0.2.0.1 Adds a display source to OBS. This captures the contents of the display. @@ -78667,7 +78667,7 @@ If no scene name is provided, the current program scene will be used. Sets a Equalizer filter. - 0.2 + 0.2.0.1 Adds or Changes a 3-band Equalizer Filter on an OBS Input. @@ -78794,7 +78794,7 @@ If this is not provided and the filter already exists, the settings of the filte Sets a Gain filter. - 0.2 + 0.2.0.1 Adds or Changes a Gain Filter on an OBS Input. @@ -78882,7 +78882,7 @@ If this is not provided and the filter already exists, the settings of the filte Set-OBSInputAudioBalance : SetInputAudioBalance - 0.2 + 0.2.0.1 Sets the audio balance of an input. @@ -79043,7 +79043,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputAudioMonitorType : SetInputAudioMonitorType - 0.2 + 0.2.0.1 Sets the audio monitor type of an input. @@ -79204,7 +79204,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputAudioSyncOffset : SetInputAudioSyncOffset - 0.2 + 0.2.0.1 Sets the audio sync offset of an input. @@ -79365,7 +79365,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputAudioTracks : SetInputAudioTracks - 0.2 + 0.2.0.1 Sets the enable state of audio tracks of an input. @@ -79526,7 +79526,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputMute : SetInputMute - 0.2 + 0.2.0.1 Sets the audio mute state of an input. @@ -79687,7 +79687,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputName : SetInputName - 0.2 + 0.2.0.1 Sets the name of an input (rename). @@ -79848,7 +79848,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputSettings : SetInputSettings - 0.2 + 0.2.0.1 Sets the settings of an input. @@ -80035,7 +80035,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSInputVolume : SetInputVolume - 0.2 + 0.2.0.1 Sets the volume setting of an input. @@ -80222,7 +80222,7 @@ This can increase performance, and also silently ignore critical errors Sets a markdown source - 0.2 + 0.2.0.1 Adds or changes a markdown source in OBS. @@ -80435,7 +80435,7 @@ If none is provided, this will be the output width of the video settings. Set-OBSMediaInputCursor : SetMediaInputCursor - 0.2 + 0.2.0.1 Sets the cursor position of a media input. @@ -80597,7 +80597,7 @@ This can increase performance, and also silently ignore critical errors Adds a media source - 0.2 + 0.2.0.1 Adds a media source to OBS. @@ -80917,7 +80917,7 @@ If no scene name is provided, the current program scene will be used. Set-OBSOutputSettings : SetOutputSettings - 0.2 + 0.2.0.1 Sets the settings of an output. @@ -81052,7 +81052,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSPersistentData : SetPersistentData - 0.2 + 0.2.0.1 Sets the value of a "slot" from the selected persistent data realm. @@ -81213,7 +81213,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSProfileParameter : SetProfileParameter - 0.2 + 0.2.0.1 Sets the value of a parameter in the current profile's configuration. @@ -81374,7 +81374,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSRecordDirectory : SetRecordDirectory - 0.2 + 0.2.0.1 Sets the current directory that the record output writes files to. @@ -81483,7 +81483,7 @@ This can increase performance, and also silently ignore critical errors Sets a RenderDelay filter. - 0.2 + 0.2.0.1 Adds or Changes a RenderDelay Filter on an OBS Input. @@ -81571,7 +81571,7 @@ If this is not provided and the filter already exists, the settings of the filte Sets a Scale filter. - 0.2 + 0.2.0.1 Adds or Changes a Scale Filter on an OBS Input. @@ -81713,7 +81713,7 @@ This is only valid if the sampling method is set to "lanczos". Set-OBSSceneItemBlendMode : SetSceneItemBlendMode - 0.2 + 0.2.0.1 Sets the blend mode of a scene item. @@ -81901,7 +81901,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneItemEnabled : SetSceneItemEnabled - 0.2 + 0.2.0.1 Sets the enable state of a scene item. @@ -82089,7 +82089,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneItemIndex : SetSceneItemIndex - 0.2 + 0.2.0.1 Sets the index position of a scene item in a scene. @@ -82277,7 +82277,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneItemLocked : SetSceneItemLocked - 0.2 + 0.2.0.1 Sets the lock state of a scene item. @@ -82465,7 +82465,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneItemTransform : SetSceneItemTransform - 0.2 + 0.2.0.1 Sets the transform and crop info of a scene item. @@ -82652,7 +82652,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneName : SetSceneName - 0.2 + 0.2.0.1 Sets the name of a scene (rename). @@ -82813,7 +82813,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSceneSceneTransitionOverride : SetSceneSceneTransitionOverride - 0.2 + 0.2.0.1 Sets the scene transition overridden for a scene. @@ -83000,7 +83000,7 @@ This can increase performance, and also silently ignore critical errors Sets a scroll filter. - 0.2 + 0.2.0.1 Adds or Changes a Scroll Filter on an OBS Input. @@ -83192,7 +83192,7 @@ If this is not provided and the filter already exists, the settings of the filte Sets a Shader filter. - 0.2 + 0.2.0.1 Adds or Changes a Shader Filter on an OBS Input. @@ -83367,7 +83367,7 @@ To see what the name of a shader setting is, change it in the user interface and Sets a Sharpness filter. - 0.2 + 0.2.0.1 Adds or Changes a Sharpness Filter on an OBS Input. @@ -83455,7 +83455,7 @@ If this is not provided and the filter already exists, the settings of the filte Sets a Sound Cloud Source - 0.2 + 0.2.0.1 Adds or changes a Sound Cloud source OBS. @@ -84018,7 +84018,7 @@ If none is provided, this will be the output width of the video settings. Set-OBSSourceFilterEnabled : SetSourceFilterEnabled - 0.2 + 0.2.0.1 Sets the enable state of a source filter. @@ -84205,7 +84205,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSourceFilterIndex : SetSourceFilterIndex - 0.2 + 0.2.0.1 Sets the index position of a filter on a source. @@ -84392,7 +84392,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSourceFilterName : SetSourceFilterName - 0.2 + 0.2.0.1 Sets the name of a source filter (rename). @@ -84579,7 +84579,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSSourceFilterSettings : SetSourceFilterSettings - 0.2 + 0.2.0.1 Sets the settings of a source filter. @@ -84792,7 +84792,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSStreamServiceSettings : SetStreamServiceSettings - 0.2 + 0.2.0.1 Sets the current stream service settings (stream destination). @@ -84928,7 +84928,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSStudioModeEnabled : SetStudioModeEnabled - 0.2 + 0.2.0.1 Enables or disables studio mode @@ -85037,7 +85037,7 @@ This can increase performance, and also silently ignore critical errors Adds a VLC playlist source - 0.2 + 0.2.0.1 Adds or sets VLC playlist sources to OBS. @@ -85626,7 +85626,7 @@ Notice: this current requires confirmation in the UI. Set-OBSTBarPosition : SetTBarPosition - 0.2 + 0.2.0.1 Sets the position of the TBar. @@ -85762,7 +85762,7 @@ This can increase performance, and also silently ignore critical errors Set-OBSVideoSettings : SetVideoSettings - 0.2 + 0.2.0.1 Sets the current video settings. @@ -86002,7 +86002,7 @@ This can increase performance, and also silently ignore critical errors Adds a VLC playlist source - 0.2 + 0.2.0.1 Adds or sets VLC playlist sources to OBS. @@ -86345,7 +86345,7 @@ If an `[IO.FileInfo]` is provided, this will be the exact file. OBS Waveform Source - 0.2 + 0.2.0.1 Gets, Sets, or Adds a waveform source in OBS. @@ -87224,7 +87224,7 @@ This is the mathematical function used to determine the current "window" of audi Adds or sets a window capture source - 0.2 + 0.2.0.1 Adds or sets a windows capture source in OBS. This captures the contents of a window. @@ -87504,7 +87504,7 @@ This the number of the monitor you would like to capture. Shows content in OBS - 0.2 + 0.2.0.1 Shows content in Open Broadcasting Studio @@ -87769,7 +87769,7 @@ Show-OBS -FilePath .\BlueRect.svg Starts obs-powershell effects. - 0.2 + 0.2.0.1 Starts an effect in OBS PowerShell. @@ -88140,7 +88140,7 @@ If not provided, each effect should use it's own duration. Start-OBSOutput : StartOutput - 0.2 + 0.2.0.1 Starts an output. @@ -88249,7 +88249,7 @@ This can increase performance, and also silently ignore critical errors Start-OBSRecord : StartRecord - 0.2 + 0.2.0.1 Starts the record output. @@ -88343,7 +88343,7 @@ This can increase performance, and also silently ignore critical errors Start-OBSReplayBuffer : StartReplayBuffer - 0.2 + 0.2.0.1 Starts the replay buffer output. @@ -88437,7 +88437,7 @@ This can increase performance, and also silently ignore critical errors Start-OBSStream : StartStream - 0.2 + 0.2.0.1 Starts the stream output. @@ -88531,7 +88531,7 @@ This can increase performance, and also silently ignore critical errors Start-OBSVirtualCam : StartVirtualCam - 0.2 + 0.2.0.1 Starts the virtualcam output. @@ -88625,7 +88625,7 @@ This can increase performance, and also silently ignore critical errors Stops obs-powershell effects. - 0.2 + 0.2.0.1 Stops an effect in OBS PowerShell. @@ -88687,7 +88687,7 @@ This can increase performance, and also silently ignore critical errors Stop-OBSOutput : StopOutput - 0.2 + 0.2.0.1 Stops an output. @@ -88796,7 +88796,7 @@ This can increase performance, and also silently ignore critical errors Stop-OBSRecord : StopRecord - 0.2 + 0.2.0.1 Stops the record output. @@ -88890,7 +88890,7 @@ This can increase performance, and also silently ignore critical errors Stop-OBSReplayBuffer : StopReplayBuffer - 0.2 + 0.2.0.1 Stops the replay buffer output. @@ -88984,7 +88984,7 @@ This can increase performance, and also silently ignore critical errors Stop-OBSStream : StopStream - 0.2 + 0.2.0.1 Stops the stream output. @@ -89078,7 +89078,7 @@ This can increase performance, and also silently ignore critical errors Stop-OBSVirtualCam : StopVirtualCam - 0.2 + 0.2.0.1 Stops the virtualcam output. @@ -89172,7 +89172,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSInputMute : ToggleInputMute - 0.2 + 0.2.0.1 Toggles the audio mute state of an input. @@ -89307,7 +89307,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSOutput : ToggleOutput - 0.2 + 0.2.0.1 Toggles the status of an output. @@ -89416,7 +89416,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSRecord : ToggleRecord - 0.2 + 0.2.0.1 Toggles the status of the record output. @@ -89510,7 +89510,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSRecordPause : ToggleRecordPause - 0.2 + 0.2.0.1 Toggles pause on the record output. @@ -89604,7 +89604,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSReplayBuffer : ToggleReplayBuffer - 0.2 + 0.2.0.1 Toggles the state of the replay buffer output. @@ -89698,7 +89698,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSStream : ToggleStream - 0.2 + 0.2.0.1 Toggles the status of the stream output. @@ -89792,7 +89792,7 @@ This can increase performance, and also silently ignore critical errors Switch-OBSVirtualCam : ToggleVirtualCam - 0.2 + 0.2.0.1 Toggles the state of the virtualcam output. @@ -89886,7 +89886,7 @@ This can increase performance, and also silently ignore critical errors Watches OBS - 0.2 + 0.2.0.1 Watches the OBS websocket for events. From 8f512dcec0985a1e680affbae42024a4c329efdb Mon Sep 17 00:00:00 2001 From: James Brundage <+@noreply.github.com> Date: Tue, 25 Mar 2025 17:35:17 -0700 Subject: [PATCH 12/13] release: obs-powershell 0.2.0.1 Updating copyright --- obs-powershell.ps.psd1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/obs-powershell.ps.psd1 b/obs-powershell.ps.psd1 index 119b7a0f..5f93dac7 100644 --- a/obs-powershell.ps.psd1 +++ b/obs-powershell.ps.psd1 @@ -5,7 +5,7 @@ Guid = '1417123e-a932-439f-9b68-a7313cf1e170' Author = 'James Brundage' CompanyName = 'Start-Automating' - Copyright = '2022-2023 Start-Automating' + Copyright = '2022-2025 Start-Automating' FormatsToProcess = 'obs-powershell.format.ps1xml' TypesToProcess = 'obs-powershell.types.ps1xml' PowerShellVersion = '7.0' From 00fc1f0ada665354d7b3b15802bdc12ed75eabcd Mon Sep 17 00:00:00 2001 From: StartAutomating Date: Wed, 26 Mar 2025 00:37:32 +0000 Subject: [PATCH 13/13] release: obs-powershell 0.2.0.1 Updating copyright --- obs-powershell.psd1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/obs-powershell.psd1 b/obs-powershell.psd1 index 9eb2d91a..cc336277 100644 --- a/obs-powershell.psd1 +++ b/obs-powershell.psd1 @@ -5,7 +5,7 @@ Guid = '1417123e-a932-439f-9b68-a7313cf1e170' Author = 'James Brundage' CompanyName = 'Start-Automating' - Copyright = '2022-2023 Start-Automating' + Copyright = '2022-2025 Start-Automating' FormatsToProcess = 'obs-powershell.format.ps1xml' TypesToProcess = 'obs-powershell.types.ps1xml' PowerShellVersion = '7.0'