diff --git a/descriptions/SDK.UnityURP.md b/descriptions/SDK.UnityURP.md new file mode 100644 index 000000000..4bf105d8a --- /dev/null +++ b/descriptions/SDK.UnityURP.md @@ -0,0 +1,3 @@ +[**URP**](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@11.0/manual/index.html) The Universal Render Pipeline is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. + + diff --git a/rules.ini b/rules.ini index 561930eea..1dbd19204 100644 --- a/rules.ini +++ b/rules.ini @@ -33,8 +33,6 @@ Adobe_AIR = (?:^|/)Adobe AIR(?:$|/) AdventureGameStudio = (?:^|/)(?:AGSteam\.dll|acsetup\.cfg)$ AGI = (?:^|/)AGIDATA\.OVL$ Bitsquid = (?:^|/)(?:9e13b2414b41b842|ec181385e7000cf1)$ -BlenderGameEngine[] = (?:^|/)BlendThumb(?:64|)\.dll$ -BlenderGameEngine[] = (?:^|/)blenderplayer\.exe$ Build = (?:^|/)buildlic\.txt$ ChromeEngine[] = (?:^|/)ChromEd\.exe$ ChromeEngine[] = (?:^|/)ChromeEngine\d\.dll$ @@ -72,7 +70,6 @@ idTech5 = \.streamed$ idTech6[] = \.mega2$ idTech6[] = \.texdb$ idTech7 = \.streamdb$ -Kex = \.kpf$ KiriKiri = (?:^|/)KAGParserEx\.dll$ Lime_OR_OpenFL = (?:^|/)lime(?:-legacy)?\.[hn]dll$ Love2D = (?:^|/)(?:lib)?love\.(?:dll|so|so\.0)$ @@ -96,7 +93,6 @@ Solar2D = (?:^|/)CoronaLabs\.Corona\.Native\.dll$ Source = (?:^|/)(?:vphysics|bsppack)\.(?:dylib|dll|so)$ Source2 = (?:^|/)gameinfo\.gi$ TelltaleTool = \.ttarch$ -Torque = \.cs\.dso$ Unigine = (?:^|/)(?:|lib)Unigine_x(?:86|64)\.(?:dylib|dll|so)$ Unity[] = (?:^|/)Assembly-CSharp\.dll$ Unity[] = (?:^|/)Unity(?:Engine|Player)\.(?:dylib|dll)$ @@ -104,6 +100,8 @@ Unity[] = (?:^|/)UnityEngine\..+$ Unreal[] = (?:^|/)Binaries/Win(?:32|64)/ Unreal[] = (?:^|/)Engine/Binaries/ThirdParty/ Unreal[] = (?:^|/)UnrealEd\. +UPBGE[] = (?:^|/)BlendThumb(?:64|)\.dll$ +UPBGE[] = (?:^|/)blenderplayer\.exe$ Virtools = (?:^|/)CKDX[7-9]Rasterizer\.dll$ VisionaireStudio = (?:^|/)VisionaireConfigurationTool\.exe(?:$|/) Wintermute = (?:^|/)(?:wme_steam\.dll|data\.dcp)$ @@ -140,7 +138,6 @@ NVIDIA_Ansel = (?:^|/)AnselSDK(?:32|64)\.dll$ NVIDIA_DLSS = (?:^|/)nvngx_dlss\.dll$ NVIDIA_Nsight_Aftermath = (?:^|/)GFSDK_Aftermath_Lib(?:\.x86|\.x64)?\.dll$ NVIDIA_PhysX = (?:^|/)PhysX(?:_64|_32|3_x64|3_x86|Core|Loader)\.dll$ -OpenAL = (?:^|/)OpenAL(?:32|64)\.dll$ OpenVR = (?:^|/)(?:lib)?openvr_api\.(?:dll|so|bundle)$ Qt = (?:^|/)Qt(?:Core4|\dCore)\.dll$ SDL = (?:^|/)sdl2?\.dll$ @@ -149,3 +146,4 @@ Steam_Networking = (?:^|/)(?:lib)?steamnetworkingsockets\.(?:dylib|dll|so)$ Tobii = (?:^|/)Tobii UnityHDRP = (?:^|/)Unity\.RenderPipelines\.HighDefinition\.(?:Config\.Runtime|Runtime)\.dll$ Wwise = (?:^|/)AkSoundEngine(?:dll)?\.(?:bundle|dll)$ +UnityURP = (?:^|/)Unity\.RenderPipelines\.Universal\.(?:Config\.Runtime|Shaders|Runtime)\.dll$ diff --git a/tests/types/SDK.UnityURP.txt b/tests/types/SDK.UnityURP.txt new file mode 100644 index 000000000..72dab317f --- /dev/null +++ b/tests/types/SDK.UnityURP.txt @@ -0,0 +1,9 @@ +/Unity.RenderPipeline.Universal.ShaderLibrary.dll +/Unity.RenderPipelines.Universal.Runtime.dll +/Unity.RenderPipelines.Universal.Shaders.dll +/Aragami2_Data/il2cpp_data/etc/mono + +Unity.RenderPipeline.Universal.ShaderLibrary.dll +Unity.RenderPipelines.Universal.Runtime.dll +Unity.RenderPipelines.Universal.Shaders.dll +Aragami2_Data/il2cpp_data/etc/mono \ No newline at end of file