From 9223dcc9a0414b0d779694e6ee5e34737e173c8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 11 Sep 2021 10:25:48 +0200 Subject: [PATCH] Rename UPBGE to BlenderGameEngine Edited description to include both projects which have the same signature. BGE was removed from Blender in 2.80 in 2019, so it's likely that most of the published titles were made with BGE and not the UPBGE fork. --- descriptions/Engine.BlenderGameEngine.md | 2 ++ descriptions/Engine.UPBGE.md | 1 - rules.ini | 4 ++-- .../types/{Engine.UPBGE.txt => Engine.BlenderGameEngine.txt} | 0 4 files changed, 4 insertions(+), 3 deletions(-) create mode 100644 descriptions/Engine.BlenderGameEngine.md delete mode 100644 descriptions/Engine.UPBGE.md rename tests/types/{Engine.UPBGE.txt => Engine.BlenderGameEngine.txt} (100%) diff --git a/descriptions/Engine.BlenderGameEngine.md b/descriptions/Engine.BlenderGameEngine.md new file mode 100644 index 000000000..4c77f5956 --- /dev/null +++ b/descriptions/Engine.BlenderGameEngine.md @@ -0,0 +1,2 @@ +Blender Game Engine is a discontinued open-source, 3D game engine based on the Blender 3D creation suite. +[**UPBGE (Uchronia Project Blender Game Engine)**](https://upbge.org/) is an actively maintained continuation fork. diff --git a/descriptions/Engine.UPBGE.md b/descriptions/Engine.UPBGE.md deleted file mode 100644 index 8b6899c36..000000000 --- a/descriptions/Engine.UPBGE.md +++ /dev/null @@ -1 +0,0 @@ -[**UPBGE (Uchronia Project Blender Game Engine)**](https://upbge.org/) is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. \ No newline at end of file diff --git a/rules.ini b/rules.ini index c3e899f0b..5c5734933 100644 --- a/rules.ini +++ b/rules.ini @@ -33,6 +33,8 @@ Adobe_AIR = (?:^|/)Adobe AIR(?:$|/) AdventureGameStudio = (?:^|/)(?:AGSteam\.dll|acsetup\.cfg)$ AGI = (?:^|/)AGIDATA\.OVL$ Bitsquid = (?:^|/)(?:9e13b2414b41b842|ec181385e7000cf1)$ +BlenderGameEngine[] = (?:^|/)BlendThumb(?:64|)\.dll$ +BlenderGameEngine[] = (?:^|/)blenderplayer\.exe$ Build = (?:^|/)buildlic\.txt$ ChromeEngine[] = (?:^|/)ChromEd\.exe$ ChromeEngine[] = (?:^|/)ChromeEngine\d\.dll$ @@ -101,8 +103,6 @@ Unity[] = (?:^|/)UnityEngine\..+$ Unreal[] = (?:^|/)Binaries/Win(?:32|64)/ Unreal[] = (?:^|/)Engine/Binaries/ThirdParty/ Unreal[] = (?:^|/)UnrealEd\. -UPBGE[] = (?:^|/)BlendThumb(?:64|)\.dll$ -UPBGE[] = (?:^|/)blenderplayer\.exe$ Virtools = (?:^|/)CKDX[7-9]Rasterizer\.dll$ VisionaireStudio = (?:^|/)VisionaireConfigurationTool\.exe(?:$|/) Wintermute = (?:^|/)(?:wme_steam\.dll|data\.dcp)$ diff --git a/tests/types/Engine.UPBGE.txt b/tests/types/Engine.BlenderGameEngine.txt similarity index 100% rename from tests/types/Engine.UPBGE.txt rename to tests/types/Engine.BlenderGameEngine.txt