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Log Function Help: log_verbosity <channel specifiers> <verbosity> log_color <channel specifiers> <hex color> log_flags <channel specifiers> <+/-flag>All functions are case insensitive.A channel specifier is either:1) tag specifiers: +/-tag1 +/-tag2 ... // Narrows down to channels with & without given tags.2) channel names: name1 name2 ... // Lists channels by name.verbosity: off, essential, default, // Sets how verbose a channel is allowed to be. detailed, max // 'off' turns all spew off // 'essential' turns on vital logs // 'default' turns on most messages // 'detailed' allows for walls of text that are usually useful // 'max' allows everythinghex color: RRGGBBAA // A hexadecimal color value in the order RGBA.flag: <+/->DoNotEcho // Enable/disable a flag to turn off echoing to the console. <+/->ConsoleOnly // Enable/disable a flag to send text only to the console.e.g. log_verbosity +console -developer verbose // Sets minimum spew level of channels with the tag // 'console' but without the tag 'developer' to 'verbose'. log_color renderdebug bsp FFC08040 // Sets the 'renderdebug' and 'bsp' channels to the RGBA color (64, 128, 192, 255). log_flags +developer +donotecho // Turns on the LCF_DO_NOT_ECHO flag for all channels with the 'developer' tag.
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"attr.CVDataEditorNode._class:help" "The designer name of the entity associated with this subclass [the same name Hammer would use to place this entity]."
"attr.CVDataEditorNode._base:name_ref" "Base"
"attr.CVDataEditorNode._base:help" "Specifies the name of another VData block that this VData block will inherit keys from.
<br><br>
To override keys, click on the pencil control, which will allow you to specify a different value from the base VData block for this VData block. To <b>stop</b> overriding a key, clock on the X control. Note that these controls will only appear if a Base VData class is specified.
<br><br>
Note that inherited keys will be automatically updated if the base class keys are changed. Individual array elements cannot be overridden; instead you must override the entire array.
"
"attr.CVDataEditorNode._not_pickable:name_ref" "Not Visible In Tools"
"attr.CVDataEditorNode._not_pickable:help" "When checked, this prevents this VData type from being seen in pickers in tools like Hammer, or in autocompletion commands in-game that use VData types, like subclass_create or ent_create.
<br><br>
This feature is typically used in a few scenarios:
<br><br>
1) This VData type is meant to be used only as a base class for other VData types to store shared settings, but which isn't meant to be used by itself
<br>
2) This VData type is used as an implementation detail in C++ code and isn't meant to be able to be used from content authoring tools"
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"game_player_joined_autoteam" "Играчът %s1 автоматично бе прехвърлен към отбор „%s2“"
"game_player_changed_name" "Играчът %s1 смени името си на %s2"
"game_server_cvar_changed" "Конзолната променлива „%s1” на сървъра бе сменена на %s2"
// Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
// = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
// = 0x03 (ETX) - Use team color from this point forward
// = 0x04 (EOT) - Use location color from this point forward
// = 0x05 (ENQ) - Use achievement color from this point forward
// = 0x01 (SOH) - Use normal color from this point forward
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