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Branch: master
Commits on Jan 24, 2011
  1. Various changes.

    authored
  2. @cmjones
  3. @cmjones
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  5. @cmjones
  6. First follow code.

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  7. @cmjones

    Changed spawning rules for towers slightly, and lowered resources nee…

    cmjones authored committed
    …ded to respawn soldiers. Need them to start moving though.
  8. @cmjones

    Changed spawning rules for towers slightly, and lowered resources nee…

    cmjones authored
    …ded to respawn soldiers. Need them to start moving though.
  9. @cmjones

    Reintroduced towers, built one for every two mines a single scout bui…

    cmjones authored
    …lds. Seems to work ok, but we're still weak on large maps because our soldiers don't wander at all... Soon, my lovelies, very soon.
Commits on Jan 23, 2011
  1. @cmjones

    Merging

    cmjones authored
  2. @cmjones

    Added weapons to the armory, which helps with not dying. Scouts shoul…

    cmjones authored committed
    …d have better search code.
  3. @cmjones

    Added new units, (soldiers) that space themselves out to cover area, …

    cmjones authored committed
    …alowing them to broadcast enemy locations.
  4. @cmjones

    Added weapons to the armory, which helps with not dying. Scouts shoul…

    cmjones authored
    …d have better search code.
Commits on Jan 22, 2011
  1. @cmjones
  2. @cmjones

    Added new units, (soldiers) that space themselves out to cover area, …

    cmjones authored
    …alowing them to broadcast enemy locations.
  3. Add debris attacking.

    authored
Commits on Jan 21, 2011
  1. Remove another small bug.

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  2. Update build docs.

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  3. Always fire on the closest visible robot (rescan/switch target). This…

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    … means that we always stay as far away as possible.
  4. More stuff, scouts run.

    authored
Commits on Jan 20, 2011
Commits on Jan 19, 2011
  1. @cmjones
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