Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

All Terminal methods leak memory on Windows #63

Closed
draivin opened this Issue Sep 3, 2016 · 7 comments

Comments

Projects
None yet
5 participants
@draivin
Copy link

draivin commented Sep 3, 2016

All WinConsole methods start by calling conout, which in turn calls kernel32::CreateFileA, this creates a new file handle that is not destroyed.

I've solved this locally by wrapping the handle in a struct that calls kernel32::CloseHandle on drop.

UMDH log:

+    4030 (  4030 -     0)      2 allocs    BackTrace333F5AF9
+       2 (     2 -     0)  BackTrace333F5AF9   allocations

    ntdll!LdrOpenImageFileOptionsKey+53
    ntdll!RtlAllocateHeap+1182
    KERNELBASE!CreateFileA+5D
    walk!term::win::conout+8D (...\contrib\term\src\win.rs, 79)
    walk!term::win::WinConsole<std::io::stdio::Stdout>::apply<std::io::stdio::Stdout>+47 (...\contrib\term\src\win.rs, 102)
    walk!term::win::{{impl}}::reset<std::io::stdio::Stdout>+5F (...\contrib\term\src\win.rs, 193)
    ...

+    2018 (  2018 -     0)      1 allocs    BackTrace333F5F39
+       1 (     1 -     0)  BackTrace333F5F39   allocations

    ntdll!LdrOpenImageFileOptionsKey+53
    ntdll!RtlAllocateHeap+1182
    KERNELBASE!CreateFileA+5D
    walk!term::win::conout+8D (...\contrib\term\src\win.rs, 79)
    walk!term::win::WinConsole<std::io::stdio::Stdout>::apply<std::io::stdio::Stdout>+47 (...\contrib\term\src\win.rs, 102)
    walk!term::win::{{impl}}::bg<std::io::stdio::Stdout>+5F (...\contrib\term\src\win.rs, 160)
    ...

Tagging @retep998.

@Stebalien

This comment has been minimized.

Copy link
Owner

Stebalien commented Sep 4, 2016

If @retep998 doesn't beat me to it, I'll get around to fixing this after labor day (thesis deadline).

@TheNain38

This comment has been minimized.

Copy link

TheNain38 commented Jul 15, 2017

Is there any news about this?

@Stebalien

This comment has been minimized.

Copy link
Owner

Stebalien commented Jul 16, 2017

Other than it completely fell off my radar? No, sorry. I'll try to fix it tomorrow. If I don't fix it in a few days, please bug me.

@Ralith

This comment has been minimized.

Copy link

Ralith commented Jul 19, 2017

Any updates on this? I'm seeing some weird behavior on windows, and it'd be nice to eliminate this as the cause.

@Ralith

This comment has been minimized.

Copy link

Ralith commented Sep 5, 2017

bugging intensifies

edit: For the record, the weird behavior turned out to be caused by unrelated buffering errors, but this amount of leakage still makes me uncomfortable.

@Stebalien

This comment has been minimized.

Copy link
Owner

Stebalien commented Oct 3, 2017

I'm unlikely to get around to fixing this any time soon as I don't have access to a windows machine and debugging with wine is a real pain. If anyone has a Windows machine, I'd be happy to review a patch.

@swolchok

This comment has been minimized.

Copy link
Contributor

swolchok commented May 9, 2018

I'm not familiar with Windows debugging tools, so I had a really "fun" time reproing this on Windows 10. I wasn't able to get UMDH to work, so I followed https://blogs.technet.microsoft.com/yongrhee/2011/12/19/how-to-troubleshoot-a-handle-leak/ .

Condensed steps I took, not all of which I'm sure are necessary:

  1. Install Debugging Tools for Windows following https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/ .
  2. Checkout and build https://github.com/facebookincubator/fastmod, which uses term for colored output.
  3. Launch Application Verifier (installed via Debugging Tools for Windows). Enable "Basics" for fastmod.exe by pressing Ctrl-A, navigating to fastmod\target\debug\fastmod.exe, and then making sure "Basics" is checked in the right pane of Application Verifier.
  4. From fastmod's root directory, run target\debug\fastmod.exe fn fun. It's important to use cmd.exe and not bash or something, because otherwise a TerminfoTerminal will get created instead of the Windows-specific one.
  5. Start windbg (cmd-r windbg) and use File > Attach to Process to attach to fastmod.exe.
  6. In windbg, run !htrace -snapshot and then g.
  7. In fastmod, press n to reject the first change.
  8. In windbg, select Break from the Debug Menu and then run !htrace -diff. Note that there are about 2 outstanding handles since the last snapshot, indicating a leak. Run g to resume fastmod.
  9. Repeat steps 7 and 8 a few times and note that the number of outstanding handles grows.

I have a local patch that creates a wrapper struct that calls CloseHandle and stops the number of outstanding handles from growing, as suggested in the original issue. I hope to send a PR sometime in the near future. The irritating thing about patching this is that auto-dereferencing for the wrapper I wrote didn't quite work (perhaps because HANDLE is a raw pointer?), so I had to write *handle instead of handle everywhere.

swolchok added a commit to swolchok/term that referenced this issue Jul 27, 2018

Stebalien added a commit to swolchok/term that referenced this issue Jul 27, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.