2023-11-18T21:45:44 Operating System: Windows 11 Version 23H2 Compiled using MSVC++ 16.10, 16.11 (Visual Studio 2019) Qt runtime version: 6.5.2 Qt compilation version: 6.5.2 Addressing mode: 64-bit Total physical memory: 16085 MB Available physical memory: 11079 MB Physical memory in use: 31% Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H Processor speed: 2688 MHz Processor name: 12th Gen Intel(R) Core(TM) i7-12700H C:\Program Files\Stellarium\stellarium.exe --dump-opengl-details ------------------------------------------------------------- [ This is Stellarium 23.3 (v23.3.0) - https://stellarium.org/ ] [ Copyright (C) 2000-2023 Stellarium Developers ] ------------------------------------------------------------- Writing log file to: C:\Users\thump\AppData\Roaming\Stellarium\log.txt File search paths: [0]: C:\Users\thump\AppData\Roaming\Stellarium [1]: . Config file: C:\Users\thump\AppData\Roaming\Stellarium\config.ini Default surface format: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QColorSpace(), profile QSurfaceFormat::NoProfile) OpenGL module type: desktop OpenGL Warning: Setting a new default format with a different version or profile after the global shared context is created may cause issues with context sharing. Default surface format: QSurfaceFormat(version 3.3, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QColorSpace(), profile QSurfaceFormat::CoreProfile) OpenGL module type: desktop OpenGL StelGLWidget constructor StelGraphicsScene constructor initializeGL(windowWidth = 1676, windowHeight = 923) OpenGL supported version: "3.3.0 NVIDIA 546.01" Current Format: QSurfaceFormat(version 3.3, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QColorSpace(QColorSpace::SRgb, QColorSpace::Primaries::SRgb, QColorSpace::TransferFunction::SRgb, gamma=2.31), profile QSurfaceFormat::CoreProfile) Initialization StelMainView Luminance textures are not supported Maximum texture anisotropy: 16 Maximum 2D texture size: 32768 Detected: OpenGL 3.3 Driver version string: 3.3.0 NVIDIA 546.01 GL vendor: NVIDIA Corporation GL renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 GL Shading Language version: 3.30 NVIDIA via Cg compiler initializeOpenGLFunctions()... OpenGL Features: - glActiveTexture() function is available. - Shader functions are available. - Vertex and index buffer functions are available. - Framebuffer object functions are available. - glBlendColor() is available. - glBlendEquation() is available. - glBlendEquationSeparate() is available. - glBlendFuncSeparate() is available. - Blend subtract mode is available. - Compressed texture functions are available. - glSampleCoverage() function is available. - Separate stencil functions are available. - Non power of two textures are available. - Non power of two textures can use GL_REPEAT as wrap parameter. - The fixed function pipeline is NOT available. Line widths available from 1 to 10 OpenGL shader capabilities and details: - Vertex Shader: YES - Fragment Shader: YES - Geometry Shader: YES - TessellationControl Shader: NO - TessellationEvaluation Shader: NO - Compute Shader: NO We have 402 OpenGL extensions: - "GL_AMD_multi_draw_indirect" - "GL_AMD_seamless_cubemap_per_texture" - "GL_AMD_vertex_shader_layer" - "GL_AMD_vertex_shader_viewport_index" - "GL_ARB_ES2_compatibility" - "GL_ARB_ES3_1_compatibility" - "GL_ARB_ES3_2_compatibility" - "GL_ARB_ES3_compatibility" - "GL_ARB_arrays_of_arrays" - "GL_ARB_base_instance" - "GL_ARB_bindless_texture" - "GL_ARB_blend_func_extended" - "GL_ARB_buffer_storage" - "GL_ARB_clear_buffer_object" - "GL_ARB_clear_texture" - "GL_ARB_clip_control" - "GL_ARB_color_buffer_float" - "GL_ARB_compressed_texture_pixel_storage" - "GL_ARB_compute_shader" - "GL_ARB_compute_variable_group_size" - "GL_ARB_conditional_render_inverted" - "GL_ARB_conservative_depth" - "GL_ARB_copy_buffer" - "GL_ARB_copy_image" - "GL_ARB_cull_distance" - "GL_ARB_debug_output" - "GL_ARB_depth_buffer_float" - "GL_ARB_depth_clamp" - "GL_ARB_depth_texture" - "GL_ARB_derivative_control" - "GL_ARB_direct_state_access" - "GL_ARB_draw_buffers" - "GL_ARB_draw_buffers_blend" - "GL_ARB_draw_elements_base_vertex" - "GL_ARB_draw_indirect" - "GL_ARB_draw_instanced" - "GL_ARB_enhanced_layouts" - "GL_ARB_explicit_attrib_location" - "GL_ARB_explicit_uniform_location" - "GL_ARB_fragment_coord_conventions" - "GL_ARB_fragment_layer_viewport" - "GL_ARB_fragment_program" - "GL_ARB_fragment_program_shadow" - "GL_ARB_fragment_shader" - "GL_ARB_fragment_shader_interlock" - "GL_ARB_framebuffer_no_attachments" - "GL_ARB_framebuffer_object" - "GL_ARB_framebuffer_sRGB" - "GL_ARB_geometry_shader4" - "GL_ARB_get_program_binary" - "GL_ARB_get_texture_sub_image" - "GL_ARB_gl_spirv" - "GL_ARB_gpu_shader5" - "GL_ARB_gpu_shader_fp64" - "GL_ARB_gpu_shader_int64" - "GL_ARB_half_float_pixel" - "GL_ARB_half_float_vertex" - "GL_ARB_imaging" - "GL_ARB_indirect_parameters" - "GL_ARB_instanced_arrays" - "GL_ARB_internalformat_query" - "GL_ARB_internalformat_query2" - "GL_ARB_invalidate_subdata" - "GL_ARB_map_buffer_alignment" - "GL_ARB_map_buffer_range" - "GL_ARB_multi_bind" - "GL_ARB_multi_draw_indirect" - "GL_ARB_multisample" - "GL_ARB_multitexture" - "GL_ARB_occlusion_query" - "GL_ARB_occlusion_query2" - "GL_ARB_parallel_shader_compile" - "GL_ARB_pipeline_statistics_query" - "GL_ARB_pixel_buffer_object" - "GL_ARB_point_parameters" - "GL_ARB_point_sprite" - "GL_ARB_polygon_offset_clamp" - "GL_ARB_post_depth_coverage" - "GL_ARB_program_interface_query" - "GL_ARB_provoking_vertex" - "GL_ARB_query_buffer_object" - "GL_ARB_robust_buffer_access_behavior" - "GL_ARB_robustness" - "GL_ARB_sample_locations" - "GL_ARB_sample_shading" - "GL_ARB_sampler_objects" - "GL_ARB_seamless_cube_map" - "GL_ARB_seamless_cubemap_per_texture" - "GL_ARB_separate_shader_objects" - "GL_ARB_shader_atomic_counter_ops" - "GL_ARB_shader_atomic_counters" - "GL_ARB_shader_ballot" - "GL_ARB_shader_bit_encoding" - "GL_ARB_shader_clock" - "GL_ARB_shader_draw_parameters" - "GL_ARB_shader_group_vote" - "GL_ARB_shader_image_load_store" - "GL_ARB_shader_image_size" - "GL_ARB_shader_objects" - "GL_ARB_shader_precision" - "GL_ARB_shader_storage_buffer_object" - "GL_ARB_shader_subroutine" - "GL_ARB_shader_texture_image_samples" - "GL_ARB_shader_texture_lod" - "GL_ARB_shader_viewport_layer_array" - "GL_ARB_shading_language_100" - "GL_ARB_shading_language_420pack" - "GL_ARB_shading_language_include" - "GL_ARB_shading_language_packing" - "GL_ARB_shadow" - "GL_ARB_sparse_buffer" - "GL_ARB_sparse_texture" - "GL_ARB_sparse_texture2" - "GL_ARB_sparse_texture_clamp" - "GL_ARB_spirv_extensions" - "GL_ARB_stencil_texturing" - "GL_ARB_sync" - "GL_ARB_tessellation_shader" - "GL_ARB_texture_barrier" - "GL_ARB_texture_border_clamp" - "GL_ARB_texture_buffer_object" - "GL_ARB_texture_buffer_object_rgb32" - "GL_ARB_texture_buffer_range" - "GL_ARB_texture_compression" - "GL_ARB_texture_compression_bptc" - "GL_ARB_texture_compression_rgtc" - "GL_ARB_texture_cube_map" - "GL_ARB_texture_cube_map_array" - "GL_ARB_texture_env_add" - "GL_ARB_texture_env_combine" - "GL_ARB_texture_env_crossbar" - "GL_ARB_texture_env_dot3" - "GL_ARB_texture_filter_anisotropic" - "GL_ARB_texture_filter_minmax" - "GL_ARB_texture_float" - "GL_ARB_texture_gather" - "GL_ARB_texture_mirror_clamp_to_edge" - "GL_ARB_texture_mirrored_repeat" - "GL_ARB_texture_multisample" - "GL_ARB_texture_non_power_of_two" - "GL_ARB_texture_query_levels" - "GL_ARB_texture_query_lod" - "GL_ARB_texture_rectangle" - "GL_ARB_texture_rg" - "GL_ARB_texture_rgb10_a2ui" - "GL_ARB_texture_stencil8" - "GL_ARB_texture_storage" - "GL_ARB_texture_storage_multisample" - "GL_ARB_texture_swizzle" - "GL_ARB_texture_view" - "GL_ARB_timer_query" - "GL_ARB_transform_feedback2" - "GL_ARB_transform_feedback3" - "GL_ARB_transform_feedback_instanced" - "GL_ARB_transform_feedback_overflow_query" - "GL_ARB_transpose_matrix" - "GL_ARB_uniform_buffer_object" - "GL_ARB_vertex_array_bgra" - "GL_ARB_vertex_array_object" - "GL_ARB_vertex_attrib_64bit" - "GL_ARB_vertex_attrib_binding" - "GL_ARB_vertex_buffer_object" - "GL_ARB_vertex_program" - "GL_ARB_vertex_shader" - "GL_ARB_vertex_type_10f_11f_11f_rev" - "GL_ARB_vertex_type_2_10_10_10_rev" - "GL_ARB_viewport_array" - "GL_ARB_window_pos" - "GL_ATI_draw_buffers" - "GL_ATI_texture_float" - "GL_ATI_texture_mirror_once" - "GL_EXTX_framebuffer_mixed_formats" - "GL_EXT_Cg_shader" - "GL_EXT_abgr" - "GL_EXT_bgra" - "GL_EXT_bindable_uniform" - "GL_EXT_blend_color" - "GL_EXT_blend_equation_separate" - "GL_EXT_blend_func_separate" - "GL_EXT_blend_minmax" - "GL_EXT_blend_subtract" - "GL_EXT_compiled_vertex_array" - "GL_EXT_depth_bounds_test" - "GL_EXT_direct_state_access" - "GL_EXT_draw_buffers2" - "GL_EXT_draw_instanced" - "GL_EXT_draw_range_elements" - "GL_EXT_fog_coord" - "GL_EXT_framebuffer_blit" - "GL_EXT_framebuffer_multisample" - "GL_EXT_framebuffer_multisample_blit_scaled" - "GL_EXT_framebuffer_object" - "GL_EXT_framebuffer_sRGB" - "GL_EXT_geometry_shader4" - "GL_EXT_gpu_program_parameters" - "GL_EXT_gpu_shader4" - "GL_EXT_import_sync_object" - "GL_EXT_memory_object" - "GL_EXT_memory_object_win32" - "GL_EXT_multi_draw_arrays" - "GL_EXT_multiview_texture_multisample" - "GL_EXT_multiview_timer_query" - "GL_EXT_packed_depth_stencil" - "GL_EXT_packed_float" - "GL_EXT_packed_pixels" - "GL_EXT_pixel_buffer_object" - "GL_EXT_point_parameters" - "GL_EXT_polygon_offset_clamp" - "GL_EXT_post_depth_coverage" - "GL_EXT_provoking_vertex" - "GL_EXT_raster_multisample" - "GL_EXT_rescale_normal" - "GL_EXT_secondary_color" - "GL_EXT_semaphore" - "GL_EXT_semaphore_win32" - "GL_EXT_separate_shader_objects" - "GL_EXT_separate_specular_color" - "GL_EXT_shader_image_load_formatted" - "GL_EXT_shader_image_load_store" - "GL_EXT_shader_integer_mix" - "GL_EXT_shadow_funcs" - "GL_EXT_sparse_texture2" - "GL_EXT_stencil_two_side" - "GL_EXT_stencil_wrap" - "GL_EXT_texture3D" - "GL_EXT_texture_array" - "GL_EXT_texture_buffer_object" - "GL_EXT_texture_compression_dxt1" - "GL_EXT_texture_compression_latc" - "GL_EXT_texture_compression_rgtc" - "GL_EXT_texture_compression_s3tc" - "GL_EXT_texture_cube_map" - "GL_EXT_texture_edge_clamp" - "GL_EXT_texture_env_add" - "GL_EXT_texture_env_combine" - "GL_EXT_texture_env_dot3" - "GL_EXT_texture_filter_anisotropic" - "GL_EXT_texture_filter_minmax" - "GL_EXT_texture_integer" - "GL_EXT_texture_lod" - "GL_EXT_texture_lod_bias" - "GL_EXT_texture_mirror_clamp" - "GL_EXT_texture_object" - "GL_EXT_texture_sRGB" - "GL_EXT_texture_sRGB_R8" - "GL_EXT_texture_sRGB_decode" - "GL_EXT_texture_shadow_lod" - "GL_EXT_texture_shared_exponent" - "GL_EXT_texture_storage" - "GL_EXT_texture_swizzle" - "GL_EXT_timer_query" - "GL_EXT_transform_feedback2" - "GL_EXT_vertex_array" - "GL_EXT_vertex_array_bgra" - "GL_EXT_vertex_attrib_64bit" - "GL_EXT_win32_keyed_mutex" - "GL_EXT_window_rectangles" - "GL_IBM_rasterpos_clip" - "GL_IBM_texture_mirrored_repeat" - "GL_KHR_blend_equation_advanced" - "GL_KHR_blend_equation_advanced_coherent" - "GL_KHR_context_flush_control" - "GL_KHR_debug" - "GL_KHR_no_error" - "GL_KHR_parallel_shader_compile" - "GL_KHR_robust_buffer_access_behavior" - "GL_KHR_robustness" - "GL_KHR_shader_subgroup" - "GL_KTX_buffer_region" - "GL_NVX_blend_equation_advanced_multi_draw_buffers" - "GL_NVX_conditional_render" - "GL_NVX_gpu_memory_info" - "GL_NVX_gpu_multicast2" - "GL_NVX_linked_gpu_multicast" - "GL_NVX_multigpu_info" - "GL_NVX_nvenc_interop" - "GL_NVX_progress_fence" - "GL_NV_ES1_1_compatibility" - "GL_NV_ES3_1_compatibility" - "GL_NV_alpha_to_coverage_dither_control" - "GL_NV_bindless_multi_draw_indirect" - "GL_NV_bindless_multi_draw_indirect_count" - "GL_NV_bindless_texture" - "GL_NV_blend_equation_advanced" - "GL_NV_blend_equation_advanced_coherent" - "GL_NV_blend_minmax_factor" - "GL_NV_blend_square" - "GL_NV_clip_space_w_scaling" - "GL_NV_command_list" - "GL_NV_compute_program5" - "GL_NV_compute_shader_derivatives" - "GL_NV_conditional_render" - "GL_NV_conservative_raster" - "GL_NV_conservative_raster_dilate" - "GL_NV_conservative_raster_pre_snap" - "GL_NV_conservative_raster_pre_snap_triangles" - "GL_NV_conservative_raster_underestimation" - "GL_NV_copy_depth_to_color" - "GL_NV_copy_image" - "GL_NV_depth_buffer_float" - "GL_NV_depth_clamp" - "GL_NV_draw_texture" - "GL_NV_draw_vulkan_image" - "GL_NV_explicit_multisample" - "GL_NV_feature_query" - "GL_NV_fence" - "GL_NV_fill_rectangle" - "GL_NV_float_buffer" - "GL_NV_fog_distance" - "GL_NV_fragment_coverage_to_color" - "GL_NV_fragment_program" - "GL_NV_fragment_program2" - "GL_NV_fragment_program_option" - "GL_NV_fragment_shader_barycentric" - "GL_NV_fragment_shader_interlock" - "GL_NV_framebuffer_mixed_samples" - "GL_NV_framebuffer_multisample_coverage" - "GL_NV_geometry_shader4" - "GL_NV_geometry_shader_passthrough" - "GL_NV_gpu_multicast" - "GL_NV_gpu_program4" - "GL_NV_gpu_program4_1" - "GL_NV_gpu_program5" - "GL_NV_gpu_program5_mem_extended" - "GL_NV_gpu_program_fp64" - "GL_NV_gpu_shader5" - "GL_NV_half_float" - "GL_NV_internalformat_sample_query" - "GL_NV_light_max_exponent" - "GL_NV_memory_attachment" - "GL_NV_memory_object_sparse" - "GL_NV_mesh_shader" - "GL_NV_multisample_coverage" - "GL_NV_multisample_filter_hint" - "GL_NV_occlusion_query" - "GL_NV_packed_depth_stencil" - "GL_NV_parameter_buffer_object" - "GL_NV_parameter_buffer_object2" - "GL_NV_path_rendering" - "GL_NV_path_rendering_shared_edge" - "GL_NV_pixel_data_range" - "GL_NV_point_sprite" - "GL_NV_primitive_restart" - "GL_NV_primitive_shading_rate" - "GL_NV_query_resource" - "GL_NV_query_resource_tag" - "GL_NV_register_combiners" - "GL_NV_register_combiners2" - "GL_NV_representative_fragment_test" - "GL_NV_sample_locations" - "GL_NV_sample_mask_override_coverage" - "GL_NV_scissor_exclusive" - "GL_NV_shader_atomic_counters" - "GL_NV_shader_atomic_float" - "GL_NV_shader_atomic_float64" - "GL_NV_shader_atomic_fp16_vector" - "GL_NV_shader_atomic_int64" - "GL_NV_shader_buffer_load" - "GL_NV_shader_storage_buffer_object" - "GL_NV_shader_subgroup_partitioned" - "GL_NV_shader_texture_footprint" - "GL_NV_shader_thread_group" - "GL_NV_shader_thread_shuffle" - "GL_NV_shading_rate_image" - "GL_NV_stereo_view_rendering" - "GL_NV_texgen_reflection" - "GL_NV_texture_barrier" - "GL_NV_texture_compression_vtc" - "GL_NV_texture_dirty_tile_map" - "GL_NV_texture_env_combine4" - "GL_NV_texture_multisample" - "GL_NV_texture_rectangle" - "GL_NV_texture_rectangle_compressed" - "GL_NV_texture_shader" - "GL_NV_texture_shader2" - "GL_NV_texture_shader3" - "GL_NV_timeline_semaphore" - "GL_NV_transform_feedback" - "GL_NV_transform_feedback2" - "GL_NV_uniform_buffer_std430_layout" - "GL_NV_uniform_buffer_unified_memory" - "GL_NV_vertex_array_range" - "GL_NV_vertex_array_range2" - "GL_NV_vertex_attrib_integer_64bit" - "GL_NV_vertex_buffer_unified_memory" - "GL_NV_vertex_program" - "GL_NV_vertex_program1_1" - "GL_NV_vertex_program2" - "GL_NV_vertex_program2_option" - "GL_NV_vertex_program3" - "GL_NV_viewport_array2" - "GL_NV_viewport_swizzle" - "GL_OVR_multiview" - "GL_OVR_multiview2" - "GL_S3_s3tc" - "GL_SGIS_generate_mipmap" - "GL_SGIS_texture_lod" - "GL_SGIX_depth_texture" - "GL_SGIX_shadow" - "GL_SUN_slice_accum" - "GL_WIN_swap_hint" - "WGL_EXT_swap_control" EXT_gpu_shader4 MISSING! GLSL Version Number detected: 3.3 GLSL version is fine, we should not see a graphics problem. stel.OpenGLArray: Vertex Array Objects are supported Detected a high resolution device! Device pixel ratio: 1.14583 Sky language: en_AU Empty translation file for language "en_AU" in section "stellarium-planetary-features" Planetary features language: en_AU Application language: en_AU Empty translation file for language "en_AU" in section "stellarium-scripts" Scripts language: en_AU Cache directory: C:\Users\thump\AppData\Local\stellarium\stellarium\cache Loaded 252 countries Loaded 193 regions Loading Solar System data (1: planets and moons) ... Loading from: ./data/ssystem_major.ini Solar System has 83 entries. Loaded 83 Solar System bodies Loading Solar System data (2: minor bodies) ... Loading from: C:\Users\thump\AppData\Roaming\Stellarium/data/ssystem_minor.ini qt.gui.imageio: libpng warning: iCCP: profile 'icc': 'GRAY': Gray color space not permitted on RGB PNG Solar System has 227 entries. Loaded 144 Solar System bodies File ssystem_minor.ini is loaded successfully... qt.gui.imageio: libpng warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG Loading nomenclature for Solar system bodies ... Loaded 15932 / 15939 items of planetary surface nomenclature INFO: Cannot find these planetary objects to assign nomenclature items: "Dactyl, Dimorphos" Loading star data ... Loading star catalog: .\stars\default\stars_0_0v0_8.cat - 0_0v0_8; 4979 entries Loading star catalog: .\stars\default\stars_1_0v0_8.cat - 1_0v0_8; 21806 entries Loading star catalog: .\stars\default\stars_2_0v0_8.cat - 2_0v0_8; 150826 entries Loading star catalog: .\stars\default\stars_3_1v0_4.cat - 3_1v0_4; 425807 entries Loading star catalog: C:\Users\thump\AppData\Roaming\Stellarium\stars\default\stars_4_1v0_2.cat - 4_1v0_4; 1692779 entries Loading star catalog: C:\Users\thump\AppData\Roaming\Stellarium\stars\default\stars_5_2v0_1.cat - 5_2v0_1; 7083058 entries Loading star catalog: C:\Users\thump\AppData\Roaming\Stellarium\stars\default\stars_6_2v0_1.cat - 6_2v0_1; 24670782 entries Loading star catalog: C:\Users\thump\AppData\Roaming\Stellarium\stars\default\stars_7_2v0_1.cat - 7_2v0_1; 50733321 entries Loading star catalog: C:\Users\thump\AppData\Roaming\Stellarium\stars\default\stars_8_2v0_1.cat - 8_2v0_1; 92304337 entries Finished loading star catalogue data, max_geodesic_level: 8 Loading scientific star names from .\stars\default\name.fab Loaded 4942 / 4942 scientific star names Loading scientific star extra names from .\stars\default\extra_name.fab Loaded 26200 / 26200 scientific star extra names Loading variable stars from .\stars\default\gcvs_hip_part.dat Loaded 6862 / 6862 variable stars Loading double stars from .\stars\default\wds_hip_part.dat Loaded 22992 / 22992 double stars Loading cross-identification data from .\stars\default\cross-id.dat Loaded 108378 / 108378 cross-identification data records for stars Loading parallax errors data from .\stars\default\hip_plx_err.dat Loaded 117703 / 117703 parallax error data records for stars Loading proper motion data from .\stars\default\hip_pm.dat Loaded 117955 / 117955 proper motion data records for stars navigation/preset_sky_time is a double - treating as jday: 2451514.25001 Loading DSO data ... [...] Stellarium DSO Catalog, version 3.20 (standard edition) Loaded 94660 DSO records Loading DSO outline data ... Loaded 98 DSO outline records successfully Loading DSO discovery data ... Loaded 183 / 183 DSO discovery records successfully LandscapeMgr: initialized Cache for 100 MB. qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile Loading star names from .\skycultures\modern\star_names.fab Loaded 1104 / 1104 common star names Loading DSO name data ... Loaded 1318 / 1343 DSO name records successfully WARNING - No position data for 25 objects: PGC 2798, PGC 2907, PGC 23521, PGC 28759, PGC 29167, PGC 34658, PGC 42102, PGC 44750, PGC 54559, PGC 59117, PGC 59858, PGC 59953, PGC 69018, PGC 69877, PGC 73957, PGC 95597, PGC 100170, PGC 100170, PGC 119230, PGC 1000714, PGC 1436754, PGC 1694462, PGC 2822840, PGC 2826829, PGC 3098124 Loaded 88 / 88 constellation records successfully for culture "modern" Loaded 85 / 85 constellation art records successfully for culture "modern" Loaded 88 / 88 constellation names Loading constellation boundary data ... Loaded 782 constellation boundary segments Loaded 84 / 84 asterism records successfully for culture "modern" Loaded 74 / 74 asterism names Initializing basic GL shaders... Creating GUI ... Loading style file: :/graphicGui/normalStyle.css Loaded plugin "Exoplanets" [Exoplanets] Version of the format of the catalog: 1 [Exoplanets] loading catalog file: C:\Users\thump\AppData\Roaming\Stellarium\modules\Exoplanets\exoplanets.json Loaded plugin "MeteorShowers" [MeteorShowersMgr] Loading catalog file: C:\Users\thump\AppData\Roaming\Stellarium\modules\MeteorShowers\MeteorShowers.json [MeteorShowersMgr] Version of the format of the catalog: 2 Loaded plugin "MissingStars" [MissingStars] Loaded 49 extra stars (missing in main catalogs) Loaded plugin "NavStars" Loaded plugin "Novae" [Novae] version of the catalog: 1 [Novae] Loading catalog file: C:\Users\thump\AppData\Roaming\Stellarium\modules\Novae\novae.json Loaded plugin "Oculars" Oculars::validateAndLoadIniFile() ocular.ini exists at: C:\Users\thump\AppData\Roaming\Stellarium\modules\Oculars\ocular.ini . Checking version... Oculars::validateAndLoadIniFile() found existing ini file version 3.1 Loaded plugin "RemoteControl" RemoteControl using QtWebApp version 1.6.4-stellarium StaticFileController: docroot=C:/Program Files/Stellarium/webroot, encoding=UTF-8, maxAge=60 StaticFileController: cache timeout=60000, size=1048576 RemoteControl enabled HttpListener: Cannot bind on port 8090: The bound address is already in use Loaded plugin "Satellites" setFlagUmbraAtFixedDistance() currently not possible [Satellites] loading catalogue file: "C:\\Users\\thump\\AppData\\Roaming\\Stellarium\\modules\\Satellites\\satellites.json" Loaded plugin "Scenery3d" Registering RemoteControl extension service: "scenery3d" Loaded 1 extensions for "Scenery3d" stel.plugin.scenery3d: Scenery3d plugin - press KGA button to toggle 3D scenery, KGA tool button for settings stel.plugin.scenery3d: Initializing Scenery3d renderer... stel.plugin.scenery3d.renderer: Maximum texture size: 32768 stel.plugin.scenery3d.renderer: Maximum viewport dims: 32768 32768 stel.plugin.scenery3d.renderer: Maximum renderbuffer size: 32768 stel.plugin.scenery3d.renderer: Maximum framebuffer size: 32768 stel.plugin.scenery3d.renderer: Geometry shader supported stel.plugin.scenery3d.renderer: GL_MAX_TEXTURE_IMAGE_UNITS: 32 stel.plugin.scenery3d.renderer: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 stel.plugin.scenery3d.renderer: Seamless cubemap filtering enabled stel.plugin.scenery3d: Initializing Scenery3d renderer...done Loaded plugin "SolarSystemEditor" Using the ssystem_minor.ini file that alSSE: Comet cross-index data: OverwritinSSE: Comet cross-index data: Overwriting entry for "453P" Loaded plugin "Supernovae" [Supernovae] version of the catalog: 1 [Supernovae] Loading catalog file: C:\Users\thump\AppData\Roaming\Stellarium\modules\Supernovae\supernovae.json Creating scene FBO with size 1920.42x1057.6HttpListener: closed HttpConnectionHandlerPool (0x1967f0511b0): destroyed HttpListener: destroyed Unloaded plugin "Supernovae" Unloaded plugin "SolarSystemEditor" stel.plugin.scenery3d.shadermgr: Clearing 0 shaders Unloaded plugin "Scenery3d" Unloaded plugin "Satellites" Unloaded plugin "RemoteControl" Unloaded plugin "Oculars" Unloaded plugin "Novae" Unloaded plugin "NavStars" Unloaded plugin "MissingStars" Unloaded plugin "MeteorShowers" Unloaded plugin "Exoplanets" Downloaded 38 files (4971 kbytes) Only one port found at "COM14" Query GPS NMEA device at port "COM14" Only one port found at "COM14" Query GPS NMEA device at port "COM14" bout 0 MB. f 0 landscapes totalling about 0 MB.