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cc46787 Dec 7, 2016
@darioseidl @byrobingames @justin-espedal @Supercodegames
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Changelog

December 07, 2016

October 05, 2016

  • (b9279) Fix: iOS purchases ask to buy Consumable again.
  • (b9277) Fix: potential issue in log viewer if log message ID grows too large.
  • (b9276) Fix: Blocks get stuck when events/behaviors switched while dragging.
  • (b9275) Fix: performance issues with comment wrapper blocks.
  • (b9274) Fix: size and location issues with behavior/attribute name menus.
  • (b9273) Fix: error when selecting behavior name in certain blocks.
  • (b9272) Make event names in pane gray when deactivated.

October 04, 2016

October 02, 2016

  • (b9270) Allow engine extensions to set block context.

October 01, 2016

  • (b9269) Fix "Could not find icon path: Icon-32.png" on xcode export.

September 30, 2016

  • (b9267) View custom block details by right-clicking event wrapper.
  • (b9266) Abbreviate extremely long strings in simple UI prompts.
  • (b9264) Fix Design Mode block dragging when BetterTouchTools is enabled on Mac.
  • (b9263) Add preloader option for custom haxe code.

September 29, 2016

  • (b9262) Fix: an error dialog infrequently appears when log viewer is open.
  • (b9261) Fix Mac App Store export.

September 28, 2016

  • (b9260) Fix: Project scales being used instead of iOS-specific scales.

September 27, 2016

  • (b9256) Package different nodejs binaries to fix xcode 8 simulator testing on Sierra.
  • (b9255) Add submenus to "test game" dropdown.

September 26, 2016

  • (b9253) Fix: Admob iOS error on compile

September 25, 2016

  • (b9252) Fix: Only include iOS team-id setting if it's set in Stencyl.
  • (b9251) Fix iOS simulator builds "--log" error.
  • (b9250) Remove iOS device setting from mobile versions.
  • (b9249) Update Google Admob
    • iOS SDK 7.11.0
    • Adroid is using play services 9.4
    • Fix: multi time fullscreen ad requests on iOS en Android (load fullscreen ad now before showing)
    • Added appID in Admob initialize block (you can find your appid in the Admob Dashboard, different for each platform)
    • Added google-play-services-location library.

September 23, 2016

  • (b9248) Fix: NPE on startup for incorrect ios version formats previously saved.
  • (b9246) More updates for Xcode 8.
    • List all simulator devices.
    • IOS simulator works now.
    • Team ID setting added to iOS certificates page.
    • Add option for minimum iOS version deployment.

September 20, 2016

  • (b9245) Fixed "can't find sdk 4.2" error, and some updates for xcode 8.

September 19, 2016

  • (b9243) Include easy update script in lite download for osx.

September 18, 2016

  • (b9241) Fix: Let Stencyl understand ios versions 10.0 and higher.

September 16, 2016

  • (b9240) Fix: Game pause blocks being marked as errors.

September 14, 2016

  • (b9239) Lots of fixes to pre-compilation error detection.

September 13, 2016

  • (b9238) Fix: Dragging blocks over Jide tabs stops working after rearranging tabs.
  • (b9237) Fix: Don't switch tabs when dragging events.
  • (b9234) Fix: Potential NPE when clicking tabs.

September 12, 2016

  • (b9233) Fix: Error when dragging loop blocks from palette (since b9232)
  • (b9232) Fix: Block text fields are resized wrong when dragged from palette.
  • (b9231) Prevent wrapper blocks from growing a little when first placed.
  • (b9230) Fixed size of block dropdown when actor chosen from scene.
  • (b9229) Fixed some block sizing issues.

September 11, 2016

September 08, 2016

  • (b9220) Fix: Right-click in Design Mode can cause error if certain things are in system clipboard.
  • (b9219) Use basic red overlay for design mode errors on mac and linux.

September 07, 2016

  • (b9218) Fix: Default list values don't work until the game is closed, default map values never work.
  • (b9217) "Remove block" context menu option now only removes the block clicked on.
  • (b9216) Fix: Some actor events being loaded with the wrong actor id.
  • (b9215) Don't include any keys or certificates in game.xml file of generated games.

September 06, 2016

  • (b9214) Fix: Animated tiles don't reset to the first frame when switching scenes on Flash.

September 05, 2016

  • (b9213) Fix: Some NPEs related to actor and scene events not being deleted.
  • (b9212) Fix: clicking on too much text in text field = crash
  • (b9210) Switch open resource by dragging blocks over tabs.
  • (b9209) Use filterable, scrollable menus to select behavior/attribute names in "behavior" blocks.
  • (b9207) Make attribute and actor group dropdowns in Design Mode scrollable.

September 01,2016

  • (b9206) Fix: Issue: Free Unmanaged Android Purchase With ID not working.

August 28, 2016

  • (b9203) Fix: Prevent resizing from creating dark edges on transparent images.

August 27, 2016

  • (b9201) Fix: Event remains highlighted if block is released on it
  • (b9199) Create actors, backgrounds, and tilesets by drag and dropping images onto dashboard.
  • (b9198) Fix: Previous collision group pairs not recognized in interface when new groups created.

August 26, 2016

  • (b9196) Don't allow polygons to be created with edges that have zero length.
  • (b9195) Add block for getting opacity of layer.
  • (b9194) Fix: "Attribute" events don't work when the attribute values are changed remotely.
  • (b9193) Fix: Compilation error when iterating over Map Game Attributes.
  • (b9192) Fix: Compilation error when using a number attribute to set z-index.

August 25, 2016

August 24, 2016

  • (b9189) Fix: Issue: Billing permission added to all export

August 22, 2016

  • (b9188) Android: Added API 20,21 and 22 in dropdown.
    • Users needs to update the SDK in SDK Manager manualy
  • (b9187) Fix: added missing "src" and "res" folder in google play services libraries.
  • (b9186) Android Purchases: Step 2- Updated google play services to version 9.4 (only the required libraries are now added)
    • This Fixed the Google in-App billing (Issue: Piracy on Android is ramped. This needs a major fix...)
    • This also update the library for Google Play Games Services
    • This also update the library for for Android Admob
  • (b9185) Android Purchases: Step 1- Rebuild Android Purchases with latest Iabhelper SDK.

August 04, 2016

  • (b9184) engine.setZoom() now accepts a value of 1.

July 28, 2016

  • (b9181) Merged 3 pull requests:
    • Fix: Stop tiles animating when game is paused
    • Fix simple physics for HTML5
    • Update Universal.hx Fix scale

3.4.0 (Beta 4) - b9180 - July 7th, 2016

June 13, 2016

  • (b9179) Fix region tool.
  • (b9178) Fixed regression: some scenes can't be opened or removed.

June 02, 2016

  • (b9176) Fix: Allow duplication of scenes that haven't been opened before.
  • (b9175) Fix: Don't throw error for invalid repository.

June 01, 2016

  • (b9174) Fix: Can't change tile selection to one of the tiles that exists in current selection.
  • (b9173) Put Stencyl's hxcpp config in workspace instead of user home.

May 07, 2016

  • (b9167) Add pausing of tweens.

May 06, 2016

  • (b9166) Fix slight issue for scaling with graphics.
  • (b9163) Fix: scaling using Scale to fit (full screen)

May 05, 2016

  • (b9162) Move extension repository cache to "repositories" folder in workspace.

May 03, 2016

  • (b9158) Fixed engine compilation errors in Engine.hx, and related to shaders in HTML5.
  • (b9155) Fix: mouse over scaled rotated actor detection (thanks, yoplalala!)
  • (b9154) Notifications for new repository extension versions and an update all button.

April 28, 2016

  • (b9148) Refresh dashboard when extensions are enabled/disabled.
  • (b9146) Cache extension repositories.

April 27, 2016

  • (b9145) HTML5 and Cppia platforms are always enabled.
  • (b9144) Make openfl legacy/next a per-game option in the interface.
  • (b9143) Block placement errors are shown in Design Mode before compiling.

April 26, 2016

  • (b9141) Fix: Error when taking screenshot of behavior with a large code block in an unviewed event.

April 23, 2016

  • (b9140) Fix: Smooth layer scrolling without pixel snapping

April 21, 2016

  • (b9139) Fix: No scale when using non 1x scale
  • (b9138) Fix error when creating new event using keyboard.
  • (b9137) Highlight listed events when hoverd over while dragging blocks.

April 20, 2016

  • (b9134) Fix: Some older games not opening since b9105.

April 19, 2016

  • (b9133) Fixed wrong white/red highlights for block snapping related to wrappers, attached blocks, and multiple-block drags.
  • (b9132) Fix: bottom blocks in Design Mode allowing other blocks to snap on beneath them.
  • (b9131) Error reporting fix: Catch Haxe compilation errors reported with a range of line numbers.
  • (b9130) Don't auto-increment mobile game build number when it's set to 1.
  • (b9129) Various fixes to design mode, including drawing bugs, block drag canceling, and undo support.
  • (b9128) Reduce speed of block holding autoscroll a bit.
  • (b9127) Insert duplicated events after the original instead of at the bottom.

April 18, 2016

  • (b9126) Fix: Pressing enter to find next in Code Preview dialog closes the window.
  • (b9125) Improve smoothness of scrolling by holding blocks near the edge of design mode, and make the right edge only scroll after .5 seconds.
  • (b9124) Fix: Block notches don't draw correctly when behaviors are first opened.
  • (b9123) Fixed glitchy drawing of normal block snap highlight.
  • (b9122) Fix: Can't undo using block picker to place blocks in fields.
  • (b9121) Make design mode not autoscroll when dragging blocks to/from palette.
  • (b9120) Fix: Desktop/mobile, image instance properties can't be accessed using blocks that return dynamic values.

April 16, 2016

  • (b9118) Further refined block snapping. Action blocks and wrappers also snap in based on mouse position.

April 14, 2016

  • (b9113) Fix "Scale to Fit (Full Screen)" scale issue.

April 13, 2016

  • (b9112) Fix "collision group of [ collision shape ]" block when group is inherited from parent actor.
  • (b9111) Fix: Normal blocks can't be dropped into other normal blocks that are overriding some attribute choosers.
  • (b9110) Improve block snapping for multiple nested layers of normal blocks.
  • (b9109) Improve block snapping when it involves wrapper blocks.

April 12, 2016

  • (b9108) Fix "Scale to Fit (Full Screen)" cropping issue.

April 11, 2016

  • (b9107) In tileset editor, allow tiles to be moved over previous selection along a single axis.
  • (b9106) Show name of parent actor/scene for events in Open Resource dialog.
  • (b9104) Fix: Full screen when using scale other than 1x

April 10, 2016

  • (b9101) Update Visual Studio installation instructions
  • (b9100) Fix: catch "Process creation failure : cl.exe" error

April 07, 2016

  • (b9099) Fix code generation of wrong type name for "collision shape" attributes.
  • (b9098) Fix: layer data is only loaded from first scene due to last commit.
  • (b9097) Update lime (2.6.8 -> 2.9.1) and openfl (3.3.8 -> 3.6.1)
  • (b9096) Update Actuate library from 1.6.5 to 1.8.6.
  • (b9095) Fix: Rectangle tool cursor appears in wrong place when zoomed.
  • (b9094) Fix: Atlas resource list doesn't update with new resources if already open.
  • (b9093) Fix: Scale modes swapped
  • (b9092) Fix: Sorting of atlas/scene tables in atlas manager.
  • (b9091) Fix: ArrayIndexOutOfBoundsException in TableHeaderRenderer
  • (b9090) Fix: Copying a bitmap font is bugged (WIP)
  • (b9088) Fix: Scene layers being toggled invisible when upgrading old projects.
  • (b9087) Fix: prevent null pointer exceptions in region controllers
  • (b9085) Fix: "Scale to Fit (Letterbox)" crops off the edges
  • (b9084) Fix: Cannot scroll when cursor is over block dropdown

April 06, 2016

  • (b9083) Create "collision shape" attribute type for actor shape blocks.
  • (b9082) Fix: Alt+click block duplication makes next click do nothing.
  • (b9080) "snap to grid" is stuck on when shift is pressed for Rectangle tool
  • (b9079) Fix: Scene grid color dialog disappears when clicked.
  • (b9078) Fix long lines appearing when drawing pencil near scene boundary.
  • (b9077) Don't let blocks with large text areas prevent mouse wheel scrolling of workspace and palette.
  • (b9076) Show warnings for bitrate and metadata when using filedrop to import MP3s.
  • (b9075) Don't scale tiles to be drawn the wrong size in scenes with a different tile size.

April 05, 2016

  • (b9074) Fix: View code returns blank on all deactivated blocks.

April 02, 2016

  • (b9073) Fix timed events running when actors are recycled

March 31, 2016

  • (b9072) Fix: Slight jitter when scrolling (camera centre)
  • (b9072) Fix: Exiting fullscreen reverts to 1x scale

March 29, 2016

  • (b9071) Fix: Inconsistent naming of "always" event
  • (b9070) Add support for a custom block font

March 28, 2016

  • (b9069) Fix: error when right-clicking on code mode attributes
  • (b9068) Fix: "Find in Behaviors" highlighting doesn't always work

March 27, 2016

  • (b9067) Fix: "Find in Behaviors" error in code mode behaviors
  • (b9066) Fix: events pane highlighting is never cleared
  • (b9064) Use escape key to clear block highlighting

March 22, 2016

  • (b9062) Fix: "has value" block returns true for empty text attribute
  • (b9060) Fix: block context detection (static Script context)

March 17, 2016

  • (b9057) Add blocks to access collision groups for individual shapes, and get the last created shape.
  • (b9056) Make attribute tween block accept only numbers via dropdown

March 16, 2016

  • (b9052) Fix: "clear value" and "has value" blocks for primitives
  • (b9050) Clarify limitations of "Auto-scale collision bounds"
  • (b9049) Fix: Error when increasing box collision values beyond bounds

March 15, 2016

  • (b9048) Fix: missing spaces after parenthesis in two blocks
  • (b9045) Fix: Bitmap font properties don't get saved

March 14, 2016

  • (b9043) Don't register collisions between regions and tiles.
  • (b9042) Fix: multiple error dialogs shown in case of compilation errors; external output out of order
  • (b9041) Fix: instructions and verification of frame and tileset import dialog
  • (b9040) Fix: "random float between _ and _" block
  • (b9039) Fix: After duplicating an open scene, the original has to be refreshed before further changes are saved.
  • (b9038) Fix: Remove column tool might delete last column.

March 13, 2016

  • (b9037) Fix: Allow runlengths of more than 32,000 of the same tile in a scene.
  • (b9036) Fix: Actors don't stay put on tile layers that parallax.

March 12, 2016

  • (b9034) Accurately portray gradient bg's in Scene Designer.
  • (b9033) Fix: Can't edit "Rect Up" collision shape.
  • (b9032) Increase opacity of tileset collision shape overlay.
  • (b9031) Default tile collision shapes are wrong.

March 09, 2016

  • (b9028) add "random float between" block
  • (b9027) add "Cut" option to block context menu
  • (b9025) add "layer with exists" block
  • (b9023) add "layer name of " block
  • (b9022) add "null" block
  • (b9021) Fix: "language" block returns text
  • (b9019) add "empty text" and "space" blocks
  • (b9018) Fix: text fields accept animations
  • (b9017) Fix: hide deprecated blocks from block picker

March 08, 2016

  • (b9014) Fix: "as Number" block doesn't work on CPP targets in some cases
  • (b9013) Don't use escape key to exit fullscreen in desktop games
  • (b9012) Fix: importing sounds from menu File->Import Resource...
  • (b9011) Fix: import OGG file by drag and drop
  • (b9010) Fix: exception if mime type cannot be determined

March 07, 2016

  • (b9008) Fix: engine extension blocks don't show up after enabling

March 06, 2016

  • (b9006) Fixed the error when Stencyl attempts to use 3x graphics when only 4x is enabled.

March 06, 2016

  • (b9007) Updated Admob iOS SDK to v7.7.0.

March 05, 2016

  • (b9004) Fix error when dragging blocks.

February 08, 2016

  • (b9000) Fix: making changes in "Settings" reverts name to previous save
  • (b8998) Fix: Stencyl doesn't start with old settings

February 07, 2016

  • (b8997) Fix: uncaught exception in "Open Resource" dialog
  • (b8995) Fix: splash screen not rendering correctly on Mac
  • (b8994) Fix: error when pressing delete on an empty page or folder
  • (b8993) Fix: importing maps from text files
  • (b8992) Fix: parsing default values for color attributes in code mode
  • (b8991) Multiple changes to how scrolling repeated backgrounds are rendered

February 05, 2016

  • (b8990) Fix: animated backgrounds on mobile

Jamuary 30, 2016

  • (b8988) Fix: Getters section of Game Attributes shows setters blocks instead of getters blocks

January 28, 2016

  • (b8987) Add event for fullscreen ads.
  • (b8985) Reorganize palette sections
  • (b8982) Split Sounds & Images palette sections
  • (b8981) Give game attributes their own palette section
  • (b8980) Replace iAds for Admob. Now Admob is build-in for both iOS and Android.

January 27, 2016

  • (b8974) New blocks to change the drawing layer
  • (b8965) Clarify extension menu items
  • (b8964) Fix: bundled extension not copied to workspace on install
  • (b8961) Fix: search and "Find in Palette" for attribute getters/setters

January 26, 2016

  • (b8960) Fix: drag & drop mime type detection
  • (b8959) Fix: null pointer exception if sound header cannot be read
  • (b8956) Show warning icon on deprecated blocks
  • (b8952) Fix: animation fields not accepting text blocks
  • (b8951) Fix: Stencyl doesn't close (toolset extension compatibility)

January 25, 2016

  • (b8950) Don't log taskkill output (looks like an error when it isn't)
  • (b8949) Fix: show favorites submenu for all attribute types in block picker
  • (b8947) Fix: don't show (game) attribute menus for non-attribute types in block picker
  • (b8946) Fix: attribute getters & setters not showing up in block picker

January 24, 2016

  • (b8942) Fix: mixed up sub menus in block picker
  • (b8936) Fix: don't show error for unsupported Desktop.browse() on Linux
  • (b8935) Fix: create extension repository settings if they don't exist
  • (b8934) Fix: compilation error if custom block is not created after adding the event

January 22, 2016

  • (b8932) Hide "as animation" block (not needed anymore)

January 21, 2016

  • (b8918-b8931) Update palette; Improve block formatting
  • (b8916) New "language" block
  • (b8914) Add "exit game" block to block picker
  • (b8913) Better block picker header for memory management
  • (b8912) Add comment wrapper block to block picker
  • (b8911) Add constants blocks to block picker
  • (b8909) Fix: "joystick [id] is pressed" block not working correctly
  • (b8893) Fix: remove old joystick section from block picker

January 19, 2016

  • (b8884) Fix: check whether imported projects are valid
  • (b8883) Allow to import ZIP project files

January 18, 2016

  • (b8882) Fix: don't set beta-reports-active for adhoc builds
  • (b8881) Disable StencylForge upload options
  • (b8876) Support different workspaces per installation

January 17, 2016

  • (b8872) Clarify attributes text for when no event is selected
  • (b8871) Fix: disable OK button when Controls name verifcation fails
  • (b8870) Remember game settings dialog state
  • (b8869) Fix: add indication of illegal chars in Control name fields

3.4.0 (Beta 2) - b8868 - January 7th

January 05, 2016

  • (b8866) Update download link for Visual Studio 2015

December 28, 2015

  • (b8864) Add prompt to open and accept Xcode license for desktop builds
  • (b8863) Fix for regression from b8862 (Missing Joystick class)

December 23, 2015

  • (b8862) Fix: Allow repeating backgrounds to animate

December 16, 2015

  • (b8861) Fix: exception when opening settings, if no iOS simulator found

December 14, 2015

  • (b8860) Fix: don't accept spaces in custom events
  • (b8859) Fix: show actor/scene name for custom blocks defined in events

December 12, 2015

  • (b8858) Fix: Code Mode attributes with ambiguous types
  • (b8857) Fix: "set center for joystick"-block missing
  • (b8856) Fix: "current loop count" block, view code shows "index-1"

December 03, 2015

  • (b8854) move new joystick blocks to their own palette section (User Input > Joytick)

December 02, 2015

  • (b8851) Fix: support 3x joystick images
  • (b8850) Add crisper default joystick images
  • (b8849) New joystick blocks (based on the "Virtual Joysticks Extension")
  • (b8839) Fix: ignore case in engine extension compatibility

November 17, 2015

  • (b8832) Fix: be more lenient and catch error in parsing of engine extension version
  • (b8828) Fix: prevent NPE in LogTableCellRenderer

November 15, 2015

  • (b8826) Fix: NPE in determining the name of actor/scene events

November 10, 2015

  • (b8825) Remove lang/br (incorrect lang code and very incomplete)

November 09, 2015

  • (b8820) Fix: error dialog for parsing code mode attribute definitions
  • (b8818) Fix: name instead of internal name in remove attribute dialog
  • (b8814) Fix: Ask user to confirm before deleting Android Keystore
  • (b8813) Fix: resize yes/no dialogs to fit text
  • (b8809) Fix: use fallback icon for fonts that cannot display char 'A'
  • (b8808) Fix: use the actual fonts for the default font previews (Newspaper, Sans Serif, and Typewriter)
  • (b8807) Fix: only show displayable chars in font preview
  • (b8806) Fix: error when selecting custom font without choosing one
  • (b8805) Fix: warn and fall back if font contains no displayable chars
  • (b8804) Fix: misleading preview image if font has no displayable chars
  • (b8802) enable 3x scale by default
  • (b8801) Fix: catch exceptions during parsing of engine extension definitions
  • (b8799) success/fail dialogs for Run -> Clean Project

November 05, 2015

  • (b8796) Fix: Can't drag embedded blocks out of wrappers.

November 04, 2015

  • (b8793) Fix: clarify font character sets in dropdown
  • (b8791) Fix: warn instead of erroring out for attached blocks in extensions
  • (b8787) Fix: Mac OS X sometimes says that we're an unregistered developer (and won't let Stencyl launch)
  • (b8786) Fix: FileNotFoundException when copying freeform code
  • (b8785) Fix: use NIO to avoid "Failed to copy full contents" in SnippetsWriter
  • (b8784) Fix: warning "Could not add block for tag toggle-flxpause to menu."

November 03, 2015

  • (b8783) Fix: Can drag blocks into design mode work area without an event.
  • (b8782) Fix: groups with return block not snapping into top of event wrapper.

November 02, 2015

  • (b8781) Fix: "Attribute doesn't exist" warning for unassigned values
  • (b8780) Fix: uncaught exception when taking a screenshot of a behavior without events
  • (b8778) Fix: Actors and Players collide with Tiles even when not set to collide
  • (b8773) Fix: cannot export actor type that has no animation
  • (b8772) Fix: parsing numbers in locales using "," as decimal point

Block Guide

  • Brand new and rewritten from scratch .
  • EVERY block in the toolset is documented.
  • Right-click a block > View Help will open the block guide and highlight that block's entry for you.

November 1, 2015

October 31, 2015

  • (b8769) Add anchors (using Definition.tag) for [block] > View Help.
  • (b8768) Hook up block help url's to new block reference.

October 30, 2015

  • (b8762) Allow base palette and event lists to be overwritten with user-defined lists.

October 28, 2015

  • (b8761) Fix actors recreated have shorter first frames of animation
  • Fix: error "Array should be Array" when building HTML5 games

October 27, 2015

  • (b8760) Fix: Exporting a sound only exports MP3
  • (b8759) Fix: internal Java error when highlighting a block on Linux
  • (b8758) Fix: "exit game" block not working on Flash

October 24, 2015

  • (b8748) Fixed ConcurrentModificationExceptions in extension repo browser, don't show header for empty extension lists.
  • (b8747) Expand Deisgn Mode EditArea by dragging blocks near the edge.
  • (b8746) Fix block drag behavior on multiple monitor setups.

October 21, 2015

  • (b8745) Fixed actor customization title not filling horizontal space.

October 17, 2015

  • (b8744) Remove misleading "real world gravity" hint

October 14, 2015

  • (b8741) Fix: "Games" counter doesn't decrease when deleting games
  • (b8740) Fix: broken "copy of image" block

October 13, 2015

  • (b8739) Broken toolset extensions prevent Stencyl from opening.

October 12, 2015

  • (b8738) Android Soft Keyboard support

October 10, 2015

  • Follow up work on extensions framework.

3.4.0 (Beta 1) - b8734 - October 10th

October 08, 2015

  • (b8734) Final touches and fixes to extensions framework.

October 08, 2015

  • (b8733) Update openfl (3.3.8) and lime (2.6.8).
  • (b8732) Fix: Re-sign the Mac launcher
  • (b8731) Fix: add Java 8 version check on Mac

October 07, 2015

  • (b8730) Finished work on extension repositories and dependencies.
  • (b8723) Fix: Random error upon opening game (get/set attribute)
  • (b8722) Fix: Improvements to neko installer (for El Capitan)

October 06, 2015

  • (b8719) Fix: Add UIRequiresFullScreen to Info.plist template. This fixes an issue with App Store submissions with the latest Xcode.

October 04, 2015

  • (b8718) Fix: Issue with workspace resetting and missing OS/Java info.

October 03, 2015

  • (b8716) Fix: Can't create/remove game attributes when multiple resources are open
  • (b8715) Fix: Fixes for supporting Xcode 7 / iOS 9
  • (b8714) Fix: Stencyl stops responding when clicked inside log viewer

October 01, 2015

  • (b8711) Extension repositories for downloads and updates.
  • (b8710) Fix: push/twist blocks do not work with magnitude <= 0
  • (b8709) Fix: Windows 8.1 and 10 Flash log location
  • (b8708) Fix: Windows and OS X version detection

September 30, 2015

  • (b8705) Install neko when running on OSX El Capitan.

September 29, 2015

  • (b8698) Fix: Move to Folder grayed out
  • (b8696) Fix: atlas settings are not saved

September 26, 2015

  • (b8693) Fix: regression in [Actor Group] chooser in design mode.
  • (b8691) Fix: Tile collision shapes stopped showing up in Tileset Editor
  • (b8690) Fix: Bitmap Font image importing

September 25, 2015

  • (b8682) Fix: Fix up rendering issues on Game Settings page on Mac
    • (b8681) Fix: error in refreshing inventory after deleting scene
    • (b8680) Fix: ConcurrentModificationException in SceneWriter
    • (b8679) show option to test HTML5 (experimental)

(Weekly Release - b8678 - September 24)

September 23, 2015 (b8678)

  • Fix: Palette Search Bar is broken
  • Fix: Searching for a block, then switching event throws error

September 22, 2015 (b8676)

  • Fix: RasterFormatException if characters are defined outside of bitmap font image
  • Fix: "ArrayIndexOutOfBoundsException: null" without stack trace on Linux with Java 8

September 21, 2015

  • Fix up toolbar color inconsistency on Mac + Java 1.8.
  • Fix up anti-aliasing on buttons in top toolbar on Mac + Java 1.8.

September 16, 2015

  • (b8672) Fix bug iterating over files on Mac when looking for xcode.

September 10, 2015

  • (b8671) Fixed gravity not resetting on recycle

(Weekly Release - b8670 - September 9)

September 07, 2015 (b8670)

  • Block palette and events are stored as xml. Later we'll let them be completely customized or replaced.
  • Engine extensions can be added without closing game.
  • All changes to palette are dynamic. Don't need to refresh behavior after adding game attributes, for example.
  • Context hinting: places where a block will probably cause an error will be highlighted in red when placing the block.

September 05, 2015

  • (b8658) Fix: regression: can't select animations other than the first
  • (b8657) Use bundled Java 8 JRE in .bat script

September 03, 2015

  • (b8648) Fix: regression: StackOverflowError in Layer.getActorsAtPoint

September 3, 2015

  • Fix: don't show generic error dialog if another error dialog has been shown already
  • Fix: catch generic Android build failures

September 2, 2015

  • Fix: Fixed sync'd anims repeating too early.
  • Fix: Exporting sprite uses old format, can't import back in.
  • Fix: Updated NanoHTTPD to fix server-caused errors when running html5 games.
  • Fix: NPE when looking for Xcode.

Stencyl requires Java 8 from now on. A Java 8 JRE comes bundled on Windows and Linux. On Mac, you can get the latest Java from Oracle: https://www.java.com/en/download/

(Weekly Release - b8627 - September 1)

September 1, 2015

  • Add Block Code Viewer.
  • Add onGameBuild hook for extensions. It wasn't being called anywhere before.
  • Fix: Delete resource dialog popping up when it shouldn't.
  • Fix: Resource opening upon double click, Windows + Java 8
  • Fix: Error (in log) if XMLGroup.list is empty
  • Fix: ImageUtil.ensureSize for non-BufferedImages
  • Fix: Remove extra semicolon from custom block's sayToScene.

August 30, 2015

  • Major speedup to Haxe code generation time.
  • Fix: NullPointerException when adding favorite blocks
  • Fix: Unexpected error when adding polygon shape to animation with no frames
  • Fix: scaled fonts not being generated after a new scale is enabled
  • Fix: Error 1009 when loading a null map
  • Add support for filters in html5

August 27, 2015

August 26, 2015

August 25, 2015

  • Preview code shows same line numbers as generated haxe files.

August 24, 2015

  • Fixed sound length blocks for desktop and iOS.

August 23, 2015

  • Telemetry support. Download hxscout to take advantage of it.
  • Fixed scale to fit (fill) and scale to fit (letterbox) modes for different game resolutions.

August 22, 2015

  • Upgrade hxcpp to development release, openfl to 3.3.1, lime to 2.6.0.
  • Refreshed Stencyl/stencyl-engine on github. Feel free to contribute!

August 18, 2015

  • Fix regression: Graphics grow when editing frame

(Weekly Release - b8529 - August 17)

  • Allow creating a tileset without importing image.
  • Set a tileset to be 1 across x 1 down if no image was selected.
  • Don't attempt to load images of a tileset that hasn't been created yet.
  • Fix: can't edit frames if import scale is set to an unchecked project scale
  • Trimmed down size of Windows distribution.
  • Allow games to compile when path is lost on subprocesses in OS X El Capitan.
  • Fixed some exceptions related to deleting tiles and trying to open/delete when no resource is selected.
  • Fix: Don't throw exception when pasting non-design mode data in events pane.
  • Fix: Show Play/Pause instead of "<0>" in scene editor animations button.
  • Fix: Don't show Mac OS X version warning for 10.10.5.
  • Don't allow using "none" as a font's main color.

(Quick Release - b8502 - August 12 - addresses regressions in weekly)

  • Fixed regression: broken flash compile, allow swipe on desktop targets.
  • Fix: Missing language strings

(Quick Release - b8500 - August 12 - addresses regressions in weekly)

August 11, 2015

  • Fixed regression: Can't create new tileset
  • Fixed regression: Android build freezing on "adb devices"
  • Fixed regression: Mobile swipe gesture not working

(Weekly Release - b8495)

August 8, 2015

  • Fix: uncaught exceptions when entering 0 into tile width/height fields when creating a new tileset
  • Fix: cannot open game if tileset image is missing (fallback to empty image)
  • Fix: catch "Agreeing to the Xcode/iOS license requires admin privileges"

August 7, 2015

  • Fix: uncaught exception when removing actor group
  • Fix: Flash log location changed on Windows 10 (?)

August 5, 2015

  • Fix: Don't allow a game name to become empty due to illegal characters when importing a game.

(Weekly Release - b8471)

August 2, 2015

  • Fix: Parallax Background not animating

July 30, 2015

  • Fix: Sliding Transitions not using color backgrounds when active

July 28, 2015

  • Fix: Catch error "max_string_size reached"

July 27, 2015

  • Change JRE bundled with linux 64-bit version from 32-bit JRE to 64-bit JRE.
  • Allow grid color to be specified in Scene Designer.
  • Improved xcode detection.

July 26, 2015

  • [Fix] iOS version code incrementing automatically, ignoring value in game settings.

July 25, 2015

  • Updated packaged haxe, haxelib, openfl, lime, hxcpp to latest versions.
  • [Fix] Invalid Operation (+) when testing without HOMEDRIVE or HOMEPATH variables set on Windows.
  • [Fix] Simple Physics not giving collisions to tiles with Square collision.
  • [Fix] Remove all items from map block not working.

July 24, 2015

  • Added Stencyl.bat file to windows builds by default with same vm arguments used in the .exe.

July 19, 2015

  • [Fix] NPE in Scene Designer when trying to draw rectangle with no brush.

July 18, 2015

  • [Fix] Controls not saved in behavior settings.
  • [Fix] NPE when mouse release occurs before mouse press on Tileset Palette.
  • [Fix] When blank images are created because animations can't be loaded, save them out right away to prevent later errors.

July 17, 2015

  • Fixed compilation issues on Linux 32 bit release.
  • Warn user about having parenthesis in install path on Mac/Linux.

July 16, 2015

  • [Fix] Trying to import a large gif ( > 4096 px ) causes an exception.
  • [Fix] Don't attempt to draw an editable background with no image.
  • [Fix] NPE when updating sprites before atlas manager is initialized.
  • [Fix] NPE upon new game creation when xcode isn't detected on Mac.
  • Added rectangle tool to Scene Designer.

July 8, 2015

  • [Fix] Getting null instead of normal blendmode when updating old games.
  • [Fix] Can't save/compile game due to file access conflicts.

July 5, 2015

  • [Fix] iAds - ad shows after it was hidden

June 29, 2015

  • Add 3x support to the engine
  • Fix: generic error dialog for android compilation errors
  • Fix: catch error if game format version cannot be parsed

June 22, 2015

  • Fix: trying to load OSX metadata file as an extension
  • Fix: behavior attributes resetting
  • Fix: catch engine compilation errors
  • Fix: error loading/saving maps

June 21, 2015

  • Fix: cannot upgrade kit made with earlier version (blendmode is null)
  • Fix: a preference from 3.3 causes uncaught exception when opening earlier version
  • Fix: wrong image dimension written when exporting actors (revert multi-row sprites)
  • Fix: Show warning if game cannot be written because destination file is in use

June 20, 2015

  • Update: Rewrote our iAd support from scratch. Please help us test it.
  • Fix: uncaught exception when opening game made with 3.3.1 in an earlier version

June 19, 2015

  • Fix: game doesn't open if actor has a missing sprite
  • Fix: exception on mobile page if no Xcode is installed

June 13, 2015

  • Fix: Update Windows Launcher with VM arguments to prevent stackless ArrayIndexOutOfBounds exception
  • Log all error and warning dialog messages

June 11, 2015

  • Fix: uncaught exception if attribute dropdown data contains entry not in the form of "name=value"
  • Fix: fall back to empty sprite if actor sprite is missing

June 9, 2015

  • Fix: catch "Invalid Keystore Format" error
  • Fix: catch ".hxcpp_config.xml (Access Is Denied)" error
  • Fix: catch engine extension compilation errors
  • Fix: catch layer-I or layer-II mp3 error
  • Add warning if engine extension compatibility is set to an unexpected value
  • Allow "desktop" compatibility value
  • Fix: choosing "cancel" on game format prompt doesn't close the game

May 31, 2015

  • Add prompt for game format upgrade.

May 20, 2015

  • Upgrades and fixes to Google Play Games support.

May 11, 2015

  • Fix: cannot load game attribute of type map (serialize and unserialize game attributes on save/load)
  • Fix: detect error "Unable to resolve project target 'android-##'" and show info dialog
  • Fix: bundled Endless Animation behavior (com.stencyl.models.Actor has no field currAnimationAsAnim)
  • When duplicating use " Copy" instead of "Copy of "

May 6, 2015

  • Fix: Stencyl not opening if preview platform index is out of bounds

May 2, 2015

  • Fix: "ArrayIndexOutOfBoundsException: null" without stack trace on Mac with Java 8 (-XX:CompileCommand=exclude,javax/swing/text/GlyphView,getBreakSpot)
  • Disable preallocated exceptions on Mac and Linux (-XX:-OmitStackTraceInFastThrow)
  • Fix: guard against empty names in alphabetized menus

April 30, 2015

  • Fix: Error closing newly created, unsaved resource
  • Fix: progress window is grabbing focus whenever the message changes

April 29, 2015

  • Fix: non-hidden boolean attribute defaults and game attribute boolean defaults regressions
  • Fix: uncaught exception when not using "Apply New Category" for game attribute

April 26, 2015

  • Fix: attribute getter/setter regressions
  • Fix: ClassCastException: ... cannot be cast to stencyl.core.lib.tile.Tileset

April 26, 2015

  • Fix: Stencyl version logged as "null"
  • Fix: No progress dialog while changing workspace

April 25, 2015

  • Fix: remove illegal chars from game name when importing

April 24, 2015

  • Fix: Can’t get application "iPhone Simulator" (now called "iOS Simulator")
  • Fix: missing return statements for non-Android

April 23, 2015

  • Google Play Services extension

April 22, 2015

  • Fix: splash spinner color

April 21, 2015

  • Fix: uncaught exception preventing opening of scene and settings when an actor references an non-existing actor type
  • Fix: remember last used directory in file dialogs
  • Adjust font character offsets by 1

April 20, 2015

  • Revert latest Simply Physics changes
  • Fix: error when trying to exit non-projector flash game with the exit game block

April 19, 2015

  • Fix: can't open behaviors, actors or scenes because of an error in creating custom blocks
  • Fix: allow to open folder with FileDialog on OS X

April 17, 2015

  • Fix: "installed package" is incorrectly reported as an error
  • Fix: regression: kits are not shown

April 15, 2015

  • Add "exit game", "game URL" and "step size" blocks
  • Additional workspace permission check on startup
  • Fix: catch single character haxe syntax errors
  • Fix: text wrapping on sign-up dialog

April 13, 2015

  • Show build date in About dialog
  • Show "generate logs" button on error dialogs that ask for logs
  • Show languages from install folder in language chooser (workspace languages take preference)
  • Hide "update language packs" button (currently not supported)
  • Add clarifying note and overlay icons to sign in and sign up dialogs
  • Fix: uncaught exception when creating a new kit
  • Fix: uncaught exception when leaving screen width/height fields empty

April 6, 2015

  • Fix: uncaught exception when adding a behavior and the "behaviors" dir is missing in the install dir
  • Warn about renaming a game folder to an invalid name

April 1, 2015

  • Fix: cropped screenshots; still doesn't work in all cases (Thanks, Max Glocking!)

March 28, 2015

  • Fix: Illegal collision groups (from an old bug) prevent game to run
  • Add message about deprecated Tile API extension

March 26, 2015

  • Fix: Detect "Error: Could not guess MINGW_ROOT" (missing Visual Studio)
  • Add menu item Debug->Windows->Reinstall Visual Studio

March 25, 2015

  • Fix: Can't save game if favorite block is missing a definition

3.3 Update (1st)

March 21, 2015

  • Fix: Blocks with text fields getting cut off.

March 19, 2015

  • Fix: Simulated key presses in mouse events can cause key press/release events to fire twice.

March 18, 2015

  • Fix: Fix up Chrome Web Store support
  • Fix: wrong line delimiter in mm.cfg

3.3 Public Release (Initial)

March 17, 2015

  • Fix: "Starting: Intent" is incorrectly interpreted as an error
  • Fix: Windows installer version number
  • Fix: Drawing error when large code blocks have the red error effect applied.
  • Fix: Bad type conversion, empty non-hidden map attributes initialized as text.
  • Fix: Game name verification being applied to game description caused hanging in settings dialog

March 15, 2015

  • Implemented copy of map block.
  • Fix: "on screen" area being initialized to location of camera in previous scene.
  • Fix: Camera position getter not updating until next game loop.

March 14, 2015

  • Fix: launch image resizing regression

March 13, 2015

  • Fix: Performance regression on iOS / Android / Desktop due to HXCPP (3rd-party) bug.
  • Fix: Auto-clicking glitch when dragging blocks by field.
  • Fix: Error when opening block menu on dragged block.
  • Fix: Added converters for "enable-tile-wire" and "disable-tile-wire".
  • Fix: Error when saving code in external editor after closing Stencyl tab for that code.
  • Fix: Error when switching layers in Scene Designer.
  • Fix: Android min and target versions in game settings being ignored.

March 12, 2015

  • Fix: iAds top/bottom mixup
  • Fix: iAds - bottom ads (post-correction) not displaying in landscape
  • Fix: regression reading custom blocks

March 11, 2015

  • Add "Don't show again" button to unexpected problem dialog
  • Fix: change name of game folder manually breaks the game
  • Fix: uncaught exception for illegal custom block definitions

March 10, 2015

  • Fix: "newSize must be lower than the image width" when accessing attribute dropdown

March 8, 2015

  • Fix: Add Engine parameter to new() in code mode templates

March 1, 2015

  • Fix: uncaught exceptions with corrupted bitmap font

February 28, 2015

  • Improve error message for missing MP3s for Flash

February 27, 2015

  • Partial Fix: Fonts Page / Font Picker is broken

February 26, 2015

  • Fix: Android build fails when changing app ID (Multiple dex files define Lcom/yourname/gamename/BuildConfig;)
  • Fix: save game before publishing
  • Change to current dir in Linux launch script to make it runnable from anywhere (Thanks, yoplalala!)

February 25, 2015

  • Fix: Prompt for game format update and clean project to prevent build failing with "too many arguments"
  • Fix: uncaught exception if actor sprite image is missing
  • Fix: hide progress when error dialog is shown
  • Fix: don't allow leading or trailing spaces in game or resource names

February 24, 2015

  • Fix: old build may be launched when building for Flash fails
  • Fix: error in exception handler when stack trace is empty
  • Hide non-functional Check Syntax button in code mode behaviors

February 22, 2015

  • Fix: log viewer popping up when testing in browser, even when there was no error

February 20, 2015

  • Fix: exception on the event-dispatch-thread aren't shown

February 19, 2015

  • Fix: long text is cropped in message dialogs
  • Warn about unclean install over an old installation
  • Warn about missing write permissions for workspace (and suggets to run "as administrator" on Windows)
  • Allow most blocks to be used globally.

February 18, 2015

  • Fix: Iterating over null list when an actor group doesn't collide with other groups.

February 17, 2015

  • Update detection of Visual Studio to include non-Express and 2013 versions
  • Improve detection of JDK on non-English Windows systems
  • Fix: native FileDialog does not allow selection of folders on Windows
  • Fix: Block errors can be hidden behind blocks.

February 16, 2015

  • Fix: Editing one tile from frame edit dialog replaces whole tileset.
  • Update Java JDK installation instructions
  • Fix: Collision points not updating for continuous (sliding) collisions.
  • Fix: Layers with custom scrollfactor don't always draw tiles at edge of screen.
  • Fix: NPE in tileset editor when closing context menu by clicking on tile.
  • Fix: Design Mode blocks being cut off.
  • Fix: Don't allow blocks to be released outside of work area bounds.
  • Fix: Block under mouse detection not checking top-most blocks first.
  • Engine extensions: show custom icons on blocks. [c:icon-name] = extension/block-icons/icon-name.png

February 15, 2015

  • Fix: Cannot compile games or download resources if user name contains non-ASCII chars on Windows ("unknown protocol: c")
  • Fix: fresh workspace has empty locale setting
  • Fix: Atlas-scene binding being reset.
  • Fix: uncaught exception when canceling export of resource
  • Fix: uncaught exception in when changing physics settings

February 14, 2015

  • Fix: Tile collisions in Simple Physics.
  • Fix: Cannot add listener function to null region.

February 11, 2015

  • Fix: Hitboxes not colliding with correct hitboxes.

February 10, 2015

  • Fix: prevent NPE when image from StencylForge cannot be read

February 9, 2015

  • Fix: Cannot determine bundle ID from provisioning profile if keys are ordered differently

February 7, 2015

  • Fix: missing scene XML when the scene resource has same ID as another resource
  • Fix: uncaught exception when collapsing "From your game" or "From your library" in behavior chooser
  • Fix: uncaught exception when duplicating scene that has not been opened before
  • Fix: symbolic links are not preserved when installing Android SDK
  • Use "Copy x of" instead of "Copy of Copy of" after duplicating multiple times

February 6, 2015

  • Fix: detection of toolset exceptions might produce false positives

February 5, 2015

February 4, 2015

  • Fix: error when creating thumbnail for scenes smaller than 120x90
  • Fix: Scale to Fit (Full Screen)

February 3, 2015

  • Fix: uncaught exception after downloading a toolset exception
  • Detect exceptions from toolset extensions and show more informative error message
  • Initially hide details from uncaught exception dialogs

January 31, 2015

  • Fix: Fix scaling issues on mobile targets caused by OpenFL changes. (should now work)

January 30, 2015

  • Fix: Fix scaling issues on mobile targets caused by OpenFL changes. (Undone since the fix caused more issues than it fixed)

January 28, 2015

  • Fix: simulator always launches as a 3.5" device
  • Fix: no logs from iOS games

January 26, 2015

  • Fixes to Google Purchases v3.

January 25, 2015

  • Fix: Remove CFBundleIconFile and CFBundleIcons from Info.plist templates
  • Fix: Cannot get/set game attribute in global custom blocks
  • Fix: Increase width of Palette to make space for Maps in Attributes category
  • Fix: Workaround for uncaught exception when dragging a palette tab
  • Automate Android SDK installation on Linux (don't require user to run script manually)

January 23, 2015

  • Fix: attachImageToActor not working with 3x scale (Thanks, RedEvo!)

January 21, 2015

  • Better error message for out-of-memory errors
  • Use monospaced font in log viewer
  • Avoid logging new OpenFL and hxcpp logos
  • Fix: uncaught exception when using the dropdown of behavior blocks (DelayedMenuLayout cannot be cast to GridBagLayout)
  • Fix: file ... has been modified since the precompiled header ... was built (Disable GCC_PRECOMPILE_PREFIX_HEADER in lime's project.pbxproj)

  • [Not part of the build] Fix: Pencyl not working on Windows. (To get the new version, delete /tools/Pencyl.jar and reinstall it from within Stencyl.)

(As of this point, 64-bit builds for iOS are now enabled, and you should be able to submit your game to remain in compliance with Apple's new requirements.)

January 20, 2015

  • Rebuild extension libraries to include 64-bit versions for iOS builds
  • Fix: Use 64-bit version of neko on Mac, required by the latest haxe
  • Fix: NPE when dragging block with parentgroup == null over events pane

January 18, 2015

  • Upgrade haxe to 3.1.3, OpenFL to 2.2.4, hxcpp to 3.1.48, and lime to 2.0.5

January 16, 2015

  • Kill haxe processes on Windows
  • Fix: error when opening resource after opening it in quick succession ('Document " + " is not opened.')
  • Fix: "RasterFormatException: (y + height) is outside raster" when importing actors(?)
  • Fix: Don't use bold font for non-English

January 13, 2015

  • Fall back to English for missing translations instead of showing [Missing]
  • Fix: Show an error dialog for missing/corrupted scenes
  • Fix: Don't warn about being unable to refresh, when closing a tab
  • Fix: Regions and Doodads buttons should not have buttons in collision group settings
  • Game-specific extension data [Design Mode Changes]
  • Find Block in behaviors.
  • Drag block to palette to throw away.
  • Hover block over event pane to navigate to another event.
  • Improve block dragging performance for huge events.
  • Misc. fixes to dragging blocks from palette.

January 12, 2015

  • Fix: consume block for android v3 purchases

January 9, 2015

  • Fix: workaround for uncaught exceptions in GameLibrary.refreshCounts
  • Fix: uncaught exception in Atlas.memoryUsageUpdated

January 6, 2015

  • Change log level of Android device logs to debug

January 2, 2015

  • Add process name to log statements of external processes

December 29, 2014

  • Fix: Shaking scene when not zoomed in
  • Add option to hide columns in log viewer
  • Add milliseconds to time column and hide date from time column in log viewer

December 28, 2014

  • Fix: importing Map entries from a text file adds "key -> |" instead of "key -> value"

December 26, 2014

  • Fix: show error dialog when memory exceeded while searching StencylForge

December 25, 2014

  • Fix: Stencyl fails to launch when the 'extensions' folder is missing and can't be created

December 24, 2014

  • Fix: import scale preference not being saved
  • Fix: phone-only setting not being saved

December 22, 2014

  • [Not part of the build] Fix: Pencyl not working on Mac and Linux. (To get the new version, delete /tools/Pencyl.jar and reinstall it from within Stencyl.)

December 21, 2014

  • Fix: all cases of IllegalArgumentException: Width (-1) and height (-1) cannot be <= 0 in getBufferedImage
  • Fix: unexpected problem in palette search (ClassCastException stencyl.core.engine.actor.ActorGroup cannot be cast to java.lang.String)
  • Fix: unexpected problem when failing to read an image (workaround for ImageIO.read throwing undocumented IndexOutOfBoundsException)

December 20, 2014

  • (Another) Fix to compile error caused by Android Purchases upgrade.
  • Remove references to old billing plugin from Android manifest.
  • Fix: iOS tabled-only builds fail because of incorrect LaunchImage names

December 19, 2014

  • Fix to compile error caused by Android Purchases upgrade.
  • Draw native scrollbars on Macs.
  • Draw (some) native buttons on all platforms.
  • Fix: "keys of as list" returns values
  • Add "Generate Logs" and "Force Quit" button to the Unexpected Problem dialog

December 18, 2014

  • First Cut: Upgrade Android Purchases to v3. Clean your project before attempting to use.
  • Fix: corrupted or missing background images prevent game from opening.
  • Fix: "running on" block doesn't detect iPhone 6+ with Display Zoom mode enabled

December 17, 2014

  • Fix: "data for collided tile" block doesn't work in scene behaviors
  • Fix: uncaught exception when right-clicking "This game contains no [...]. Click here to create one."

December 16, 2014

  • Fix: uncaught exception when closing a bitmap font without image
  • Fix: hide unimplemented font spacing tab

3.2 Public Release (Second Update)

December 15, 2014

  • Fix: Stencyl fails to launch when there is an error reading the extensions dir
  • Fix: Error when creating IPA (NPE in IOUtils.copyLarge because of custom Entitlements.plist)
  • Fix: cannot save game when resource pack icon size cannot be determined (IllegalArgumentException: Width (-1) and height (-1) cannot be <= 0)
  • Fix: uncaught exception for out-of-sync blocks with no fields (IndexOutOfBoundsException: Index: 0, Size: 0 at RangeCheck)
  • Fix: Unknown action: menu.gameedit: "Download" and others (wrong action listener registered)
  • Fix: unexpected problem when right-clicking to close a tab
  • Fix: frame rate drop and random crashes when putting "always active" in a "when updating" event

December 14, 2014

  • Fix: Missing block help texts (event.helper.thisactor.help and event.helper.otheractor.help)

December 13, 2014

  • Stop showing the What's New dialog
  • Fix: Null pointer when an actor still exists even though it's layer was removed.
  • Fix: Animated tiles not saving to the right filename.

December 12, 2014

  • Fix: "Unknown action: menu.gameedit" (wrong action listener registered)
  • Fix: misleading error message when a resource file is missing
  • Colored Tabs preference

3.2 Public Release (First Update)

December 12, 2014

  • Fix: extension blocks don't show up in palette (Blocks.xml not reading properly)

3.2 Public Release

December 10, 2014

  • Fix up launcher on Mac to work with Java 6/7/8. (Take 2)
  • Updated Education site. Put up Education Kit for distribution (but that requires 3.2...)

December 7, 2014

  • Fix up launcher on Mac to work with Java 6/7/8.

December 2-6, 2014

November 28, 2014

  • Fix: uncaught exception when a font has color none

November 27, 2014

  • Fix: update iOS troubleshoot URL

November 26, 2014

  • Fix: for TestFlight support.

November 25, 2014

  • Fix: properly detect if game had disabled high-res graphics when upgrading to new format (avoids taking really long to recreate assets)

November 24, 2014

  • Not part of a build but dusted off our MSI packager for educators who want 3.x (and beyond) in MSI form.

November 23, 2014

  • Switch over to using assets catalogs for iOS splash screens.
  • Fix: 1px black bars on top/bottom of screen on iPhone 6/6+.

November 18, 2014

  • Fix: Map block pickers are empty/missing
  • Fix: "Create New Game Attribute" dialog is cropped on Mac

November 16, 2014

  • Fix: "visit URL" block freezes on Android when there is no connection
  • Fix: uncaught exception in SpriteWriter

November 13, 2014

  • Fix: CPMStar preloader option doesn't work (incorrectly expects a custom SWF)
  • Allow extension blocks to be yellow

November 12, 2014

  • Warn if opening a game written with a newer version of Stencyl
  • Add "private-build" to the version number in the about dialog

November 8, 2014

  • Add back legacy iOS versions to dropdown.

November 6, 2014

  • Fix: uncaught exception in HXWriter.importIOSCertificates

November 5, 2014

  • Fix up iOS (Simulator) version detection, so the Mobile > Versions page will now properly show what you have.
  • Clean up some faulty logic with detecting whether Yosemite was detected or not.

November 4, 2014

  • Fix up toolbar coloring on OS X Yosemite.
  • Fix up iOS Simulator support for all device types.

November 3, 2014

  • Fix: catch IndexOutOfBoundsException from ImageIO.read

October 28, 2014

  • View SHA1 Fingerprints for Android Certification

October 27, 2014

  • Fix: "Override back button" option isn't saved
  • Fix: pixel-snapping option isn't saved
  • Fix: uncaught exception in Cleanup Unused Files if PNG name doesn't end with scale, e.g. 0-0@4x (1).png

October 24, 2014

  • Support for iPhone 6/6+ simulators (still a work in progress)

October 21, 2014

  • Fix: regression - cannot switch back to font style tab
  • Fix: regression - font toolbar alignment

October 20, 2014

  • Fix: uncaught exception in BlockSceneObjectChooser.update

October 19, 2014

  • Option for snapping actors to pixel grid
  • Fix: uncaught exception when trying to clean simulator folder

October 18, 2014

  • Fix: Error when shift-dragging top block

October 17, 2014

  • Ship a patched PackageApplication script to prevent "resource envelope is obsolete" and "Warning: usage of --preserve-metadata with option "resource-rules"" when exporting iOS with Xcode 6
  • Add options for attached block definitions and hidden blocks to extension blocks
  • Fix: uncaught exception if bitmap font has background color "none"

October 15, 2014

  • Fix: uncaught exception in Cleanup Unused Files, if using bitmap font
  • Fix: improve warning message if failing to parse iPhoneSimulator SDK version

October 13, 2014

  • Fix: Another attempt to fix the resource envelope warning on iOS 8.

October 12, 2014

  • Fix: uncaught exception when missing resource is selected in dropdown
  • Fix: tabbed pane on preloader page looks bad
  • Fix: too big font causes buttons to be cropped on Linux in several places (game settings, create new, ...)

October 10, 2014

  • Option to exclude scales for each platform individually
  • Support for 3x scaling
  • Fix: Remove unused .ttfs when calling Debug -> Game -> Cleanup Unused Files

October 4, 2014

  • Fix: cannot create new tile layer after deleting all tile layers
  • Fix: uncaught exception when clicking New Background Layer -> Cancel
  • Fix: uncaught exception when no Xcode is installed

October 2, 2014

  • Fix: uncaught exception prevents opening settings (NullPointerException in AtlasEditor.verifyText)
  • Fix: uncaught exception when uploading an actor type to StencylForge

October 1, 2014

  • Fix: regression: cannot use space in snippet names

September 30, 2014

  • Fix: uncaught exception when extension block has no fields

September 29, 2014

  • Fix: "Free" the sound channel after using the "stop sound" block by setting sound to null
  • Fix: Run in browser ignores web scale setting
  • Fix: exception thrown when trying to read non-existent block favorites XML when creating a new game
  • Fix: uncaught exceptions in ImageUtil.readImage when opening game settings

September 20, 2014

  • Fix: Update ios-sim, so the iOS simulator can be used with both Xcode 5 and 6.

September 18, 2014

  • Fix: build problems with Xcode 6 (turn off GCC_PRECOMPILE_PREFIX_HEADER)

September 15, 2014

  • Add options for iPhone 6 / 6+ to "running on" block
  • Sort collision groups in groups page and shape dropdown
  • Fix: .hx files not copied on resource import

September 14, 2014

  • Fix: Uncaught NumberFormatExceptions in inspector

September 13, 2014

  • Add support for iPhone 6/6p splash images
  • Fix: Scale splash images to correct size if necessary instead of erroring out
  • Fix: Errors trying to load non-existent images in joint inspector
  • Fix: Joint inspector doesn't accept floating point numbers

September 12, 2014

  • Fix: Android Tips dialog image fails to load and has missing title and wrong URL

September 11, 2014

  • Fix: Uncaught exceptions when creating new scene or accessing atlases

September 9, 2014

  • Fix: Uncaught exception when modifying grid properties
  • Fix: Prevent null pointer exception on Palette.createAndAddElement

September 8, 2014

  • Close log viewer with escape key

September 7, 2014

  • Fix: Error when loading "What's new" page
  • Fix: "Get More Extensions" button is grayed out
  • Fix: Update iOS Troubleshoot URL in error dialogs

September 7, 2014

  • Sort preference keys in boot.txt
  • Fix: bogus no games/kits message
  • Fix: lazy initialization in preferences dialog causes NPE

September 5, 2014

  • Sort system properties log file

September 3, 2014

  • Fix: Uncaught exception on CircleEditor/PolygonEditor.verify() when deleting an actor
  • Fix: Custom/extension blocks break with 10 or more parameters

September 2, 2014

  • Fix: Positioning after Actor->Actor collisions in Simple Physics

September 1, 2014

  • Color pickers for scene transition blocks
  • Let the log viewer remember its size
  • Let the log viewer scroll horizontally
  • Add "Generate Logs" and "Always on Top" options to log viewer
  • Add "Copy to Clipboard" button to "Unexpected problem" dialog
  • Fix: Don't scroll to bottom in dialog with text area
  • Fix: Closing Actor when Collision box values has focus causes error
  • Fix: Prevent game attribute list initialization from throwing error when opening snippet
  • Fix: Lines with '/' as second character are not logged
  • Fix: Exception thrown when trying to read a scene thumbnail that hasn't been created yet

August 29, 2014

  • Fix: Prevent Print Screen and Numlock from crashing games.

August 25, 2014

  • Fix: Simple Physics bugs

August 22, 2014

  • Fix: Backgrounds were using wrong default parallax at scales > 1.

August 20, 2014

  • Fix: Backwards compatibility for scrollfactor setting.

August 19, 2014

  • Fix: Repeated backgrounds not scrolling when parallax was 1,1.

August 18, 2014

  • New block: get z-order of image instance
  • Fix: No tiles optimization is turned off if tiles are added by Tile API.
  • Fix: get button pressure causes crash if no gamepad buttons have been pressed yet
  • Fix: Repeated backgrounds no longer repeated after being unloaded once
  • Tilesets: Replace tiles now only replaces selected tiles
  • Fix: Tile metadata was buggy with multi-tile selections

August 16, 2014

  • New blocks: Add and remove background layer, set layer order
  • Fix: NullPointerException when MP3 files have no ID3v2 layer

August 15, 2014

  • Fix: Andoird build error (Called from BuildTool.hx line 1536, line 673, line 708, line 845, line 942)
  • Fix: Exception when closing scene with map attribute (MapElement cannot be cast to ListElement)
  • Fix: Exception when importing MP3 files
  • Fix: Sound import dialog doesn't show directories on Linux

August 13, 2014

  • Fix: Folders are lost on save game (ClassCastException for folder icon)
  • Fix: Uncaught exception when right-clicking in an empty folder
  • Fix: Double separator in context menu
  • Fix: Don't open "create new..." dialog on right-click
  • Fix: Show context menu only-when right-clicking an item (not empty space or "create new...")

August 11, 2014

  • The tile line fix now affects all scale modes.
  • More control over backgrounds and layers.

August 9, 2014

  • Fix: parsing for errors trips over unexpected message format (String index out of range: -2 at stencyl.sw.io.write.resource.HXWriter.parseErrors)
  • Fix: compiler error message is truncated if it contains colon(s)

August 7, 2014

  • Fix: Backslash in list or text attribute's default value break behavior

August 6, 2014

  • Fix: Can't remove lists entries in the interface that include $ or \

August 3, 2014

  • Make Flash runtime errors visible in the logs (register an uncaughtErrorHandler with trace statements)
  • Fix: [Missing] header in Number block picker under User Input

August 2, 2014

  • Fix: show layer, hide layer, set blend mode for layer block, don't accept attributes for layer ID (Float should be int)

August 1, 2014

  • Fix: "fade layer [] to [] % over [_] secs" block doesn't accept attributes for layer ID (Float should be int)
  • Fix: Select color for scene background bug (side effect of Yosemite/Java 7 fix)
  • Fix: Prevent unexpected error popup when a block cannot be error-highlighted

July 30, 2014

  • Fix: custom haxe flags are not honored
  • Fix: Image API "move by" block now works properly with higher game scales.
  • Fix: Stencyl doesn't start on Yosemite with Java 7 (java.util.HashMap cannot be cast to java.awt.RenderingHints)

July 29, 2014

  • Fix: check for internal attribute name clashes with haxe keywords
  • Added origin point (for rotating and growing) to Image API

July 28, 2014

  • Externally edit multiple animation frames at once.
  • Folder dropdown in Scene Designer Actor Palette.

July 27, 2014

  • Disable the check for in-app updates
  • Fix: Font resources not found (... /fontwriter/out.fnt (No such file or directory))
  • Fix: Game breaking when scenes not saved to include atlas binding.
  • Fix: Exporting games wasn't automatically attaching .stencyl
  • Fix: After opening a game, app title only contains build number but not the word "Build"
  • Fix: Atlases missing in-game when Main Atlas had "every scene" enabled.

July 26, 2014

  • Update Android SDK to support Java 8. If you get "Class not found: javac1.8" when building for Android, reinstall the Android SDK. -The "for each member of group" block now works with "actor group" attributes.
  • Centralized Atlas Management. Atlases can now be bound to scenes.

July 23, 2014

  • Add function to set font spacing: _Font.setLetterSpacing(10)
  • Fix: Auto-convert sin/cos blocks to new version with degrees/radians dropdown

July 22, 2014

  • Fix: Prevent 'Clear Logs' from deleting the log file of the current session
  • Fix: 'Clean Project' fails to delete some files
  • Fix: Uncaught exception when trying to undo or redo with nothing to undo or redp

July 21, 2014

  • Fix: Can't create custom block with image instance argument
  • Fix: Can't create custom block with argument containing 'i' (like List) under Turkish locale
  • Fix: Missing type names (missing cat.variables.type.lıst, etc.) under Turkish locale

July 20, 2014

  • Update built-in AdMob extension. In compliance with August 1st requirements, fixes some old bugs with placement, appearance when game's state changes. (Thanks Abliblablobla!)
  • Show some more details for compiler errors
  • Popup dialog for unexpected problems (i.e. uncaught exceptions)
  • Fix: NullPointerException when closing a game while having StencylForge open
  • Fix: Add transitional class for toolset extensions that still use the old Debug system

July 17, 2014

  • New log viewer

July 16, 2014

  • Adopt a new logging framework (for more detailed and flexible logs)

July 14, 2014

  • Fixed Image API screenshot block scaling.

July 10, 2014

  • Use monospaced font with wider Unicode support in block fields

July 9, 2014

  • Fix: Extension blocks not appearing for users of Turkish locale
  • Fix: Force using English locale in Dashboard if UI language is English (fixes strange upper case i for users of Turkish locale)
  • Fixed x/y center of camera block.
  • Fix: Mac OS X user interface glitches (black background behind rounded corners)
  • Bundled Behaviors: Follow the Mouse and Face the Mouse are not Flash-only anymore.

July 4, 2014

  • Fix: Assigning multiple gamepad buttons to a single control
  • Fix: Scene's behavior page is blank if any of it's behaviors have been deleted

July 3, 2014

  • Gamepad support.
  • [Fix] Remove attached images when recycling actors.

July 1, 2014

  • Disable feature where hitting ESC will exit a desktop game.

June 24, 2014

  • Fix to Scale to Fit (Full Screen) - Thanks abi!

June 21, 2014

  • Added blocks and engine support for Map attributes.
  • Prevent bad prefs values from breaking Stencyl

June 20, 2014

  • Added ability to re-arrange tiles within the Tileset Editor. Ask Justin for details.

June 12, 2014

  • Fix - Divide a number by Scene width(tiles) gives wrong result

June 9, 2014

  • Blocks to get/set frame duration
  • Replace begin/end polygon drawing blocks with a wrapper block
  • Fix some missing block helps
  • Tileset zooming

June 8, 2014

  • New collision shape blocks
  • Add font width/height blocks to palette under text
  • Fix - Some Unicode chars break bitmap fonts - force UTF-8 encoding for fonts XML
  • Fix - Web Maximum Scale Doesn't Save
  • View tile shapes overlay over tileset image
  • Added half-square default shapes to tileset editor
  • Send animated tile to external editor

June 5, 2014

  • Integrate Tile API blocks into the main block set. (Scene > World)
  • Add metadata to tiles. Accessible using the Tile API.

June 3, 2014

  • Adjust toolbar color on OS X 10.10.

June 1, 2014

  • New Shader: Sharpen
  • Add method to check if a font contains a character: _Font.font.containsCharacter("x")
  • Fix - Install Extensions dialog accepts only images instead of zip files on Linux
  • Fix - "character" block in "any key" event returns unprintable chars instead of empty string
  • Fix - Desktop Maximum Scale Doesn't Save

May 28, 2014

  • Fix - setFrameDurations affects all actors of the same type

May 24, 2014

  • Fix - Some characters break bitmap fonts (<, >, &, ', ")

May 23, 2014

  • Send Tileset Image to External Editor
  • Reimport Tileset image
  • Fix the "add new tiles into tileset" feature
  • Fix "Property delete not found on haxe.ds.IntMap" on collisions in Flash
  • Sort engine extensions by name in settings dialog

3.1 Revision 3

May 22, 2014

  • Desktop Full Screen was causing Flash games to draw as blank.

3.1 Revision 2

May 20, 2014

  • Scale to Fit (Full Screen) was applying wrong scaling logic in some cases.
  • Fix height of ad block.
  • Fix actor type and scene attribute setters.

May 18, 2014

  • Create new preferences file (boot.txt) if it is missing at startup
  • Add blocks to get/set actor opacity

3.1 Revision 1

May 16, 2014

  • Fix issue when using a Scale > 1 and Max Scale = 0 on Flash.

3.1 Public Release

May 14, 2014

  • Load default extensions from install directory instead of from workspace
  • Warn the user if an enabled engine extension is missing when opening a game
  • Fix - FileNotFoundExceptions when switching workspace and subfolder doesn't exist

May 13, 2014

  • Fix - Also copy engine extensions when switching workspace

May 12, 2014

  • Add right-click->Find Setter/Getter in Palette to attributes pane
  • Add Find in Palette option to search results
  • Fix - scene reverts to old name when opening after right-click->rename

May 11, 2014

  • Sort attached behaviors by folder and name
  • Enable debug drawing for joints

May 10, 2014

  • Support for favorites in the block picker
  • Fix - Create Game Attribute button in Palette shows Game Settings even if canceled
  • Fix - Show home directory in import resource dialog

May 9, 2014

  • Sort games in welcome center by name
  • Add Anything and Joint attribute types
  • Fix - Extension block fields of type anything have an empty block picker
  • Fix - Testing in browser on Linux opens the SWF in a text editor if not running Gnome
  • Fix - Temporary logs folder (stencylTempLogs) is not deleted when you cancel generating logs

May 8, 2014

  • When creating a new event, place the new event right after the last selected and not to the bottom.
  • When creating a new attribute, place the new attribute right after the last selected and not to the bottom.
  • When deleting an attribute, select the next attribute instead of the first.
  • Fix - First time opening object type dropdown the image and image instance menus are not displaced
  • Fix - Can't access quick commands
  • Prevent getting stuck on "Got deadlocked while loading languages" forever, if workspace is moved/missing

May 7, 2014

  • Fix - Icon is lost if smaller than 1024 x 1024.
  • Turn off caching for image from file block.

May 6, 2014

  • Fit preloader preview and add zoom buttons
  • Fix - Duplicating an event puts the event block in the clipboard
  • Fix - Assigning some keys as controls prevent game from launching
  • Fix - SWF scaling is wrong in Flash Player if player size is different than SWF size (this fixes the need to reload the SWF when testing in Flash Player on Linux)
  • Fix - Generate Logs shows success even if logs could not be generated

May 5, 2014

  • Sort attributes in block picker
  • Fix layout problems in block picker
  • Fix missing headers for number and text game attributes in block picker
  • Fix close button not being grayed out when tab isn't closeable
  • Add Reset Layout option to View menu in for scene designer
  • Clarify wording on generic game attribute getter/setter blocks
  • Fix - List default values not adding

May 4, 2014

  • Add shortcuts for flipping between Palette/Attributes/Favorites.
  • Add a search bar to the code preview
  • Show custom blocks in palette search results
  • Fix actor duplication bug.
  • Fix - Freezing actors in "for each actor on screen" loop
  • Fix - Default collision groups reset after closing and re-opening a project
  • Move the Toggle/Show items and Code Preview from the Edit to the View Menu.
  • Hide Collision and Drawing tabs when opening a snippet

May 3, 2014

  • Engine Extensions get their own palette section
  • Honor the color field of extension blocks
  • New "actor type with name" block
  • Add space to blocks that only consist of a dropdown
  • Add some missing block help texts

May 2, 2014

  • [Fix] Atlases were all loading initially on standalone target.
  • Fix - Custom grid setting don't work in scene editor
  • Fix - Attribute Block Names Aren't Renamed In Events
  • Making folder opening on exporting game/snippet optional
  • Add comments for all events to code to make it more readable
  • Refresh tab after right-click rename
  • Fix size of polygon collision editor
  • Added right and middle mouse button support to desktop for the engine.

May 1, 2014

  • Atlas is loaded block.
  • New Scale Mode: Scale to Fit (Full Screen)
  • Report multiple collision points per collision
  • Add rename to right-click menu for Events
  • Add rename to right-click menu for resources (actor, scene, behavior, ...)
  • Add create circular region block
  • Add degrees/radians dropdown to sin/cos block

April 30, 2014

  • Fix category of attribute setters for actor type, control, scene and sound in palette
  • Fix mouse coordinates don't match Zoom setting in Collision tab
  • Full screen scale mode on desktop now works. (previously was defaulting to No Scaling)
  • Fixed clear image block.
  • Save layout after closing scene designer (remember width of side panel).

April 29, 2014

  • Fix logic bug in preloaders caused by removal of Mochi.
  • Fix semi-transparent windows when using JDK7/8
  • Fix - Cannot create a list a Game Attribute as a List
  • Fix text game attribute not accepting empty values

April 28, 2014

  • Clarify wording on camera move blocks; add x/y-center options to camera getter.
  • Guard against selecting scales that don't exist in Bitmap Font image importer.
  • Fix NPE when entering/exiting full screen in standalone when not using any shaders.

April 27, 2014

  • Increased performance when using tint filter by itself on desktop/mobile.

April 26, 2014

  • Guard against selecting scales that don't exist in FrameImportDialog.
  • Improve layout of game attributes and atlas pages
  • Fix - Game Attribute - No Naming Restriction - Corrupts Project
  • Fix - X of collision and Y of collision giving half coordinates.

April 25, 2014

  • Add getter/setter blocks for physics properties to core palette
  • Add z-index blocks to core palette
  • Make space for for a third column in controls page
  • Widen actor name box.
  • Comment wrapper block is now gray.
  • Fix - Bottom pane of DM attributes tab has a min-width wider than default sidebar size
  • Auto-insert code block in “import” and “code” events.

April 23, 2014

  • Fixed a bug affecting images attached to actors in 1.5 scale.
  • Added a text-to-sound block
  • Support rollover help for extension blocks via help attribute.

April 22, 2014

  • Fix a NPE with animated tiles. (?)
  • Fixed conversion for languages that are completely non-Latin characters. Also optimized out one array for faster speed and less memory. (out2lunch)
  • Fix bug in retainImageForMask (runimals)
  • Improve image resizing algorithm when downsizing images.

April 21, 2014

  • Nix the compiler error detector because of complaints about logging slowing Stencyl down. Replaced with just a message and a request to re-rerun the game to see what's wrong.
  • Honor atlases for standalone desktop games.

April 19, 2014

  • Add resize image block.

April 16, 2014

  • Enhance compile error detection and reporting for general users. It will now pop up the log viewer with a message when you hit a compile error rather than leaving it undetected. (thereby no longer leading lay users to think the game is "compiling" for "hours" when in reality, it died seconds into compilation)
  • Auto-clear logs at the start of every run. Don't force logging outside the compile/run process.

April 15, 2014

April 14, 2014

  • Move extensions over to the workspace folder.
  • Fix bug in animated tiles.

April 13, 2014

  • Fixed compile error if you use a number attribute with attach image to layer block.
  • Flagged all effect-related blocks in the Image API as Flash only. We'll support them on desktop/mobile using shaders in the future.
  • Add missing block drop down entries for the Image API.

April 11, 2014

  • Mouseover block help for Shaders
  • Dropdowns for Shader fields
  • Fix shader behavior when you flip between full screen and windowed.
  • Fix FPS monitor position when you flip between full screen and windowed.

April 10, 2014

  • Fix bug when importing bitmap font images @ scale > 1.
  • Support Unicode in downloaded text or text from external files via Script.convertToPseudoUnicode()
  • Shaders now work in full-screen mode.

April 9, 2014

April 6, 2014

  • Remove Mochi blocks / preloader.

April 4, 2014

April 3, 2014

  • Fix up productID reported back on Android. In more general terms, fix up OpenFL bug where any data reported back from Java -> Haxe came back incorrect.
  • Fixed toolset screenshots failing to prompt for saving the file to disk.

April 1, 2014

  • Add null check to swipe listeners to avoid crash.

March 30, 2014

  • Fix "rolling animation" bug caused by the switch over to square animation sheets.

March 29, 2014

  • Two toolset extension callbacks added; onScreenCapture and getSaveImageRequest

March 27, 2014

  • Android/iOS/Standalone - Pull in memory leak fix for music playback from OpenFL's Github. Confirmed to be THE fix we've been waiting for.
  • Image API - Attached images now honor the anti-alias setting.
  • Image API - Fixed draw text on C++ targets.
  • Show build number in app title and logs for more accurate/useful user reporting.

March 26, 2014

  • New Block under Flow > Advanced: current scale
  • Image API - Support scaling/mobiles.
  • If you were previously using the set X/Y/rotation for image block, you need to check a

[A part of the changelog is missing]

December 22, 2013

  • Scaling algorithm wasn't preserving alpha transparency. Make it do that.

December 19, 2013

  • Force all iOS icons to not apply gloss.

December 17, 2013

  • Fix to actor duplication bug.

December 16, 2013

  • Properly honor web scale field when publishing to the arcade.
  • Fixed a problem with the "is animation playing for __" block and recycled actors on mobile/desktop.

December 10, 2013

  • Fixed Android setup script on Linux. (Thanks benthepoet!)
  • "Closed Newgrounds Ad" no longer appears on the screen when using the Newgrounds preloader.

December 6, 2013

  • Fix up site locking by not pre-pending with http:// when that is not present.
  • The "is animation playing for __" block will now return false after the end of the last frame, including single-frame animations.

December 3, 2013

  • Fixes to Game Center extension.

December 2, 2013

  • Scaling can revert to 1x for web/desktop games for some settings.
  • Added an option to snap the actor to the position of the "Set x/y" block when using smooth motion.

November 27, 2013

  • Rename HAXE_LIBRARY_PATH to HAXE_STD_PATH to fix OpenFL stup on Linux

(Detouring to start working on a much-needed rework of Stencylpedia and redesign Stencyl.com.)

November 21, 2013

  • Add button to generate logs directly from Log Viewer

November 20, 2013

  • Filters are now cleared when actors are recycled.

November 19, 2013

  • Fixed a crash when more than 16 actors are anchored (limit changed to 64 for now).
  • Stretching modes no longer break tiles on Flash.

November 18, 2013

  • Fixed tile shaking in 1.5x scale on Flash.

November 17, 2013

  • Set android:debuggable true when exporting APK's, otherwise Google Play will reject the apps.
  • Add 1.5x scaling for Web/Desktop. (Use a setting of Scale: 1.5x, Stretch to Fit, Max Scale: 1x, Antialiasing: Off)
  • Fixed a missing class error with the Newgrounds preloader.
  • Fixed alignment/size problems with preloaders.

November 15, 2013

  • Fixed rotation for the "draw image for actor" block in Flash.

November 14, 2013 (Other Changes)

  • Readded smooth movement change to Engine.hx and raised the default of maxMove in Actor.hx

November 14, 2013 (OpenFL branch merged into main branch)

  • Upgrade from NME to OpenFL 1.1.
  • Support Xcode 5 / iOS 7.
  • Definitively fixes all sound playback issues, especially on iOS/Android.
  • Greatly improved performance on mobile, some improvement on others.
  • Reduced memory usage and frame to frame churn.
  • Reduced CPU usage.
  • Plugged memory leaks, especially when switching scenes.
  • Proper full-screen mode + scaling for web and desktop.

(End OpenFL branchoff.)

November 4, 2013

October 30, 2013

October 27, 2013

  • The mouse x/y block now returns the correct values in scale dynamically mode (NME branch).

October 22, 2013

  • Backgrounds now refer to the antialias setting when stretched (NME branch only).

October 20, 2013

  • Plug major memory leak causing all actors to leak beyond the scenes in which they were created (both branches).
  • Plug secondary leak related to the one above.

October 19, 2013

  • Make the log viewer resizable (both branches)
  • Fixed camera and screen size blocks for full screen mobile games using low max scales (NME branch only)

October 18, 2013

  • Implemented scale dynamically mode (NME branch only).

October 2, 2013

  • Animated backgrounds now use the correct animation durations.

October 1, 2013

  • Ad preloaders and custom preloaders now use the correct engine scale.

(Begin OpenFL branchoff. Activity on main branch will be slim to none. All activity will happen to the OpenFL branch.)

September 26, 2013

  • Catch and present solution to case of missing Command Line Tools on iOS 7

September 25, 2013

  • Android ads no longer start if the user has not entered the Admob key.

September 24, 2013

  • Mouse detection for actors now works with rotation and with any origin point (but not when using the grow block).
  • Fix to wrong tilesets bug

September 23, 2013

  • Add option (to Mobile Settings > Input) to override Android back button's behavior.
  • Warn iOS 7 users to launch app manually since fruitstrap is broken.

September 22, 2013

  • Further compile fixes for iOS 7 / Xcode 5

September 21, 2013

  • Support for 76x76 and 152x152 icons for iOS 7 / Xcode 5
  • Partial fix for compiler changes for iOS 7 / Xcode 5 that broke our system
  • Support alternate simulator modes (3.5" Retina, 4" Retina, iPad Retina)

September 20, 2013

  • Android purchases are fully working now
  • Status bar no longer shows up on iOS 7 / Xcode 5
  • Simulator now auto-launches properly on iOS 7 / Xcode 5

September 19, 2013

  • Use publisher public key for Android purchases

September 18, 2013

  • Labels now fade in/out correctly.
  • Fix NPE in Android purchases

September 16, 2013

  • Fix problem with duplicating tiles/tilesets
  • Effects no longer change all actors of the same type.
  • Fix - Rotation tweening now always ends at the target value.

September 14, 2013

  • Fix prefix for custom events with attributes as name

September 13, 2013

  • Generate 120 x 120 icons in order to comply with iOS 7

September 11, 2013

  • Fix - "Unknown Identifier" error in behaviors with custom events (prefix for custom events missing in some cases)
  • Fix - Joystick would stick to screen when switching scenes.

September 10, 2013

  • Fix - Accelerometer value on iOS/Android are opposites. Went with Android's value.
  • Speed up the tint filter

September 9, 2013

  • Fix up swipe detection by switching to a pure Haxe gesture detection library.
  • Fix - iOS Device Version Doesn't Save

September 8, 2013

  • Add visual installer for engine extensions.
  • Start up a directory that lists out all the engine extensions written so far.
  • All 7 filter blocks now work for standalone and mobile platforms.

September 7, 2013

  • Chartboost Extension (contributed by rob1221/out2lunch)

September 6, 2013

  • Added support for third party iOS libraries in extensions.

September 5, 2013

  • Some further work on memory usage/performance.
  • Let user export to free/web targets even if the site goes down.

September 4, 2013

  • Fix to iAd flashing issue.
  • Phase out experimental feature to have Windows users test iOS locally using AIR.

September 3, 2013

  • Fix equals operator is formatted incorrectly in code preview.

August 31, 2013

  • Fixed a casting error that affected Windows while using the Tile API.

August 30, 2013

August 29, 2013

  • Fix error highlighting broken by code formatting
  • Add prefixes to custom block and event function names to avoid naming conflicts
  • Allow Unicode characters in default attribute values
  • Rename haxe class name when renaming design mode behavior

August 27, 2013

August 26, 2013

  • Catch another case of Haxe 3.0 being installed (separate installs mess up Stencyl)

August 25, 2013

  • Fixed a bug affecting animated tiles and the Tile API.

August 24, 2013

  • Replace all usage of HashMap with Array, Hash, or IntHash. (Performance fixes). Thorough testing of games is strongly advised due to amount of code changes.
  • Hook up/fully implement billing setting added on Aug 23rd

August 23, 2013

  • Add setting to enable/disable billing on Android apps. Can't auto-include billing permission because Google blocks apps from countries without billing support.

August 22, 2013

  • Fix camera stutter when locked to actor.
  • Fix simple physics collisions + performance improvements

August 21, 2013

  • Switch over from AdWhirl to AdMob ads (on Android).
  • Fix regression in tweening behavior.

August 20, 2013

  • Fix Simple Physics collisions
  • Fix micro stutter issues involving camera/scrolling (only tested with simple physics).

August 19, 2013

August 17, 2013

  • Fix to bug where touch input stops after dismissing game center
  • Prevent iOS games from using 1.5x scale

August 16, 2013

  • Fix to tweening sometimes not reaching target value

August 15, 2013

  • Option to delete Android keystore if it goes corrupt.
  • Option to view the keystore.

August 14, 2013

  • New Event: Request product info succeeded
  • Catch Haxe 3.0 installs (which would render Stencyl inoperable) and ask user to uninstall them.
  • Catch and warn against out of memory condition for Android builds
  • Catch and warn against keystore errors for Android builds
  • Fix to full screen mode

August 13, 2013

  • Get iOS purchase title/desc/price
  • Add block for requesting product info to accomplish the above
  • Add block to check if purchases can be made

August 12, 2013

  • Fix - Stretching Causes Lines Between Tiles
  • Fixes to the Tile API
  • Add get collision ID block to tile API

August 11, 2013

  • Fix for Stretch to Fit + Fonts

August 10, 2013

  • Memory Usage Improvements (scene loading)

August 8, 2013

  • Fix to scene transitions

July 24, 2013

  • Fix to get x/y function

July 22, 2013

  • Jaggy movement fix

July 21, 2013

  • Fix up full screen mode

July 20, 2013

  • Fix up bugs related to the first point on July 19th.

July 19, 2013

  • When determining when to use 1/1.5/2/4 scale, base it off the game's resolution, not off 320 x 480.
  • Force Perfect Fit / No Scaling to use the game's resolution rather than 320 x 480. This may alter some games, which would need to specify a resolution of 320 x 480 to switch back to the existing behavior.

July 17, 2013

  • Make scale to fit respect the game's resolution rather than forcing 320 x 480.
  • Add stubs for running in retina 4" and iPad retina simulator. Can't enable because of below.
  • Hide regular retina simulator option since I noticed it stopped working reliably in Lion/ML. If someone knows why, let me know.
  • Fix up text field appearance on ML.
  • Fix up spinner appearance on ML.

July 13, 2013

  • Fix up scale to fit on screens with aspect ratio > 3:2
  • Forcibly delete bin/assets to make Android builds not hold on to unused assets
  • Set the default max scale to 4 for iOS and Android

July 12, 2013

  • Nix universal scale mode field in favor of separate iOS/Android fields.

July 11, 2013

  • Maximum Scale for iOS and Android games
  • Scale to fit (both types) for mobile games. Hook into existing field for now.
  • [Fix] Jerky movement for Box2D actors.

July 9, 2013

  • Properly record and load back in scale mode and max scale settings. Does not touch/affect current functionality!

July 5, 2013

  • Switch default setting for show FPS to false.

July 2, 2013

  • Add configuration options for Max Scale. Tool-side only for now, no engine implementation yet.
  • Add configuration options for Scale Modes. Tool-side only for now, no engine implementation yet.

June 27, 2013

  • Show Actor/Scene names instead of behavior names for events in Behavior Name chooser.

June 21st, 2013

  • When there are many collision groups, show a scrollbar.

June 20th, 2013

  • Retired the Adobe AIR-based iOS target due to poor performance/experience
  • Remove export to single EXE option because the 3rd party utility we were using generated false positives in AV programs

June 18th, 2013

  • Performance improvements to the Actor kill/recreate cycle

June 15th, 2013

  • Tie Check Syntax button to selected platform
  • Fix Show popup in events pane not only over selected event
  • Fix Behaviors that include custom blocks break when importing
  • Fix Stacktrace on entity with no animations
  • Fix On Screen Button getting stuck

June 14th, 2013

  • Fix HTML5 sounds not throwing SOUND_COMPLETE events

June 12th, 2013

  • "Phone-Only" mode for iOS apps that don't need "4x" graphics
  • Exclude 4x graphics in Phone only mode (for iOS)
  • Always include 4x graphics on Android, because some "phone" devices can be high-res enough to use them

June 11th, 2013

  • Reset number of active tweens when canceled
  • Reset alpha after scene switch.

June 9, 2013

  • Show/Hide/Fade layer fix for tiles.

June 8, 2013

  • Enable 1.5x scaling support in the engine.

June 6, 2013

  • When launching DDMS from Stencyl, prevent DDMS from locking up Stencyl (fork the process)

June 4, 2013

  • Warn users against using sound effects larger than 100 KB for mobile games. (Limitation of NME)
  • If iOS testing fails due to host / device version mismatch, display that to the user. ("AMDeviceInstallApplication failed: -402653058")
  • If Xcode's command line tools are not installed, flag that and ask user to install.
  • If "Unable to locate DeviceSupport directory" error shows, tell user how to fix it

June 1, 2013

  • Fix Android Sound playback

May 28, 2013

  • Further performance fixes
  • [Fix] When type/group created not called for recycled actors

May 25, 2013

  • [Toolset] Support Full Screen mode on Mac.

May 24, 2013

  • Further performance fixes.
  • No longer allow switching scene while IN transition is active.
  • [Fix] Update Bitmap called on actor sprite creation for Flash/HTML5
  • [Fix] Deleting Joints in Scene causes errors preventing deletion.
  • [Fix] Set Region Size moved region.
  • [Fix] Deleting Region during own region update causes runtime error.

May 20, 2013

  • More performance/memory fixes to help increase FPS. Games that were previously unplayable now work OK.

May 19, 2013

  • Performance fixes to help increase FPS.

May 14, 2013

  • Greatly reduce memory usage for games with multiple/many scenes.
  • Cleanup unused sprites from Actors, Backgrounds, and Tilesets.

May 13, 2013

  • Allow Game Attributes to be usable as dropdown data for text attributes.
  • Change how tile drawing is handled in Flash/HTML5 to remove unintentional scene size limit.
  • Negative of a negative (XOR) on a sprite not working

May 12, 2013

  • Only call updateBitmap on setFrame if the frame is different from the current
  • [Fix] Clear logs would cause logs to fail to show up again.
  • [Fix] "Cancel" when saving compiled file isn't handled
  • [Fix] Behavior code disappears with "Actor Type" attribute. Stencyl 3.0

May 10, 2013

  • Remove UDID usage from NME to comply with Apple's new guidelines.

May 9, 2013

  • Add in 4.3 as a fake iOS version, so user who has newer SDK than devices have can still test

Sometime in the first week of May

  • [Fix] Memory Leaks in the engine

April 21, 2013

  • [Fix] Collision listener overwrites one contact with another if occurs at exact same time

April 16, 2013

  • [Fix] Honor the iOS versions field, so that apps can build against SDK 6.0.
  • [Fix] Duplicating then saving on game close corrupted duplicate resource.
  • [Fix] Set volume not working for already playing sounds.
  • [Fix] Show Layer broken
  • [Fix] Animated Tileset editing doesn't save edit to correct frame.

April 15, 2013

  • [Fix] Safeguard against thumbnails going lower than 1 pixel.
  • [Fix] Background ID not assigned correctly.

April 9, 2013

  • [Fix] Each sound play lowers volume if volume is not 100.
  • [Fix] Brightness filter doesn't use percentages.

April 8, 2013

  • [Fix] Anchored actor drawing.
  • [Fix] Screen states not reset on recycle, causing screen events to fire early.
  • [Fix] NaN error when simple physics actor uses gravity in Box2D mode
  • [Fix] Recycled actor's collision boxes were placed in top left corner, causing collisions.
  • [Fix] Anchored actor moved to another layer before being removed from anchor layer, causing double removal error.
  • [Fix] Actor scripts initialized before being moved to layer, causing creation blocks to override layer/anchor blocks.

April 1, 2013

  • [Fix] Duplicate scales when duplicating actor animation.
  • [Fix] Delete extra scales for standalone if "Scale Dynamically" is chosen.
  • [Fix] Prevent filters from breaking Windows/CPP output games.
  • [Fix] Animation declared finished before completing final duration.

March 26, 2013

  • [Fix] Layers drawn to on HTML5 not cleared unless drawn to again.
  • [i18n] Begin localizing all the unlocalized strings in the app (there are about 700-800 of them) in order to bring Stencyl to 100% localizability.

March 24, 2013

  • [i18n] Add Language Debug mode to show keys (helps translators out)
  • [i18n] Update Language Packs (and pulls from the online tool)

March 23, 2013

  • [Fix] Behaviors disabled before initialization don't go through initialization phase when enabled.

March 22, 2013

  • [Fix] Prevent spinners from erroring due to value out of range

March 19, 2013

  • [Fix] Animated tiles don't scale

March 18, 2013

  • [Fix] External image editing with scaled images

March 11, 2013

  • [Fix] Memory leak when changing scenes for Flash/HTML5
  • [Fix] Circle -> Edge collisions.

March 9, 2013

  • Add region support for Simple Physics.

March 5, 2013

  • Add 3rd optional parameter to setScrollSpeedForBackground to apply to just 1 background
  • [Fix] Duplicating actors / animation scaling bug
  • [Fix] Sensor objects acting buggy for movement

March 1, 2013

  • [Fix] Sensors Still Have Physical Collision

February 23, 2013

  • [Fix] "random number between a and b" doesn't work as expected if a>b

February 21, 2013

  • [Fix] Simple Physics actors in Box2D didn't use Hitbox settings.

February 18, 2013

  • [Fix] Box2D Poly -> Edge collision bouncing

February 12, 2013

  • [Fix] Deleting a scene will change which scene is marked as the starting scene

February 9, 2013

  • [Fix] Adjustment for full screen mouse input affecting touch
  • [Fix] Wrong indent on import statement formatting

February 7, 2013

  • [Fix] Error when compiling Actor of Group Enters Screen Event

February 1, 2013

  • Field for Android version code

January 31, 2013

  • [Fix] Don't initialize hidden attributes at runtime (always keep default value)
  • [Fix] `, ~ and # are escaped in behaviors but don't get converted back
  • [Fix] Add adjacency info to edges for smooth transitions
  • [Fix] Make Mac app's honor the mobile app title (for now - going to add a dedicated field in the future)

January 30, 2013

  • Support for Poly <-> Edge collisions
  • Wrapper comment block
  • Use default values to initialize attributes

January 28, 2013

  • Prep work for getting the Remote Builder back. It is NOT ready at this time though.

January 27, 2013

  • [Fix] Make multi-touch work properly on iOS and Android (thanks JasonIrby!)
  • Add a block to enable/disable gesture detection
  • [Fix] Mac crashes on Lion and above when entering full screen mode
  • [Fix] "Who uses this?" function not working correctly for scene behaviors
  • [Fix] Full screen (web/desktop) mouse input can sometimes be incorrect
  • [Fix] Can't seem to view print statements anymore in Log Viewer (particularly in Flash)

January 26, 2013

  • [Fix] Edit frame (external) messes up image scale
  • [Fix] Don't show error indicator for empty text fields in blocks
  • [Fix] Code formatting messed up error highlighting
  • [Fix] No sound selected in sound attribute setter causes empty code preview
  • [Fix] Xcode 4.5.x doesn't output a certain phrase we're looking for when exporting IPAs, so detect one that does come.
  • [Fix] Catch and give resolution to 'typeinfo' error (install cmd line tools, create symlink for clang)

January 25, 2013

  • [Fix] Post to URL block
  • [Fix] Remove deprecated menu items from View menu for behavior
  • [Fix] Solve issue of errored behaviors sometimes opening up in XML
  • [Fix] Honor the framerate field for mobile rather than hardcoding to 60/65

January 24, 2013

  • [Fix] DDMS Launcher (debug menu)

(As of this point, Mac App Store exporting is working and verfified.)

January 23, 2013

  • [Fix] Mac App Store Entitlements (again)
  • [Fix] Tile API - auto-round row/col input

January 22, 2013

  • [Fix] Scenes that reference non-existent tiles will fail to load
  • [Fix] Mac App Store Entitlements

January 20, 2013

  • Revamped Debug menu (in order to provide better self-support and support)
  • Launch DDMS (Android) option
  • Reinstall Android SDK option
  • Install Java JDK option

January 19, 2013

  • [Fix] Rotation in editor not rotate around origin point of actor - in android it does
  • [Fix] Labels don't top-align on C++ targets.
  • [Fix] Simple Physics + get/set gravity causes NPE

January 18, 2013

  • [Fix] Having the 'disable hotkeys' enabled causes game build failure
  • Improve in-app explanation of Sounds vs. Music.
  • [Fix] Corrupt or non-existent game icon messes up game listing

January 17, 2013

  • [Fix] iAd that fails to load can momentarily flash a blank/white banner
  • [Fix] On iOS 6, landscape games display ads that don't stretch to fill the width of the screen

January 15, 2013

  • Catch code sign errors and report them to the user
  • [Fix] Further fixes to collision + tweening

January 14, 2013

  • [Fix] How to disable particular collision shape or collision type for separate actor?
  • Mark set blend mode blocks as Flash-only.
  • [Fix] Tell user to install Haxe when exporting Xcode projects.
  • [Fix] "touch is started" -> "mouse is pressed"
  • [Fix] Convert "is running on iphone/ipad" blocks to the 3.0 equivalents.

January 13, 2013

  • [Fix] Joystick dir/dist gives compile error on non-mobile targets
  • [Fix] Various regressions from supporting 1.5x scale

January 9, 2013

  • [Fix] Unable to create an attribute
  • [Fix] Better handling of case where Xcode directory needs to be switched to Application directory.
  • [Fix] Null Reference with play sound in sound channel
  • [Fix] 1.5x scale is missing

January 8, 2013

  • [Fix] Null object error when using Simple Physics
  • [Fix] Hidden animation attribute still shows up in the inspector

January 7, 2013

  • [Fix] Several changes to edit variable pane

January 6, 2013

  • [Fix] Freeform code script name can include spaces, nor is the name utilized.
  • [Fix] "Type name should start with an uppercase letter"

January 5, 2013

  • [Fix] Exporting game does not warn if overwriting
  • [Fix] Missing ) on draw rect block {cosmetic only}

(Cleaning house. Working on Renewals system and "deal")

January 2, 2013

  • [Fix] Annotation Processing for 3.0
  • [Fix] Save Game As overwrites existing file without warning

January 1, 2013

  • [Fix] Freeform - Opened as ActionScript source file
  • [Fix] Typo - ActionScript 3 -> Haxe

December 31, 2012

  • [Fix] No warning when deleting animation
  • [Fix] Freeform - First line is discarded
  • [Fix] ClassCastException when Importing Game in Linux
  • [Fix] Formatter not applied to all code in code preview (take 2)
  • [Fix] Dates of Exported Games are all identical
  • [Fix] Exporting game does not warn if overwriting
  • [Fix] Can't export game on to different file systems

(Christmas -> New Year's Recess)

December 24, 2012

  • [Fix] Make tweens end up at the exact target value.

December 23, 2012

  • [Fix] Formatter not applied to all code in code preview

December 22, 2012

  • [Fix] Parallax fields for backgrounds
  • [Fix] Backgrounds not looping properly
  • [Fix] Repeating Background bug
  • [Fix] Flash will no longer freeze up when you print/trace too much at a time
  • [Fix] Add keyboard entry for PERIOD (HTML5)
  • [Fix] Make scene transitioning more lenient

December 21, 2012

  • [Fix] Sync Tweens to the Engine

December 20, 2012

  • [Fix] Fix issue with anchored actors + draw image for actor + camera scroll
  • [Fix] Fix issue with anchored actors + draw text + camera scroll
  • [Fix] Fix issue with switch frame + draw image for actor in Flash.
  • [Fix] Properly reset graphics state before when drawing calls.
  • [Fix] Fade layer to passes in incorrect alpha pct value
  • [Fix] Touch Events don't work for simple physics
  • [Fix] Copying and pasting a frame in a 2x or 1x animation makes the pasted frame grow
  • [Fix] Slide to and by tweens

December 19, 2012

  • [Fix] Honor opacity for "draw image for actor"

December 17, 2012

December 16, 2012

  • [Fix] Neatly handle group <-> string comparisons (which are wrong but frequently made)
  • [Fix] Multitouch ID block
  • [Fix] Generate 96x96 icons to satisfy some app cases
  • Actors on Screen block

December 15, 2012

  • Set/Clear mobile keyboard text
  • [Fix] Labels attached to actors with a width/height don't position properly.
  • [Fix] Mouse Is Dragged event fires even when there is no movement
  • [Fix] animation images wrapping to right

December 14, 2012

  • [Fix] Local Windows -> iOS Builds - Fix Scale to Fit Mode
  • [Fix] Local Windows -> iOS Builds - Fix Full Screen Mode
  • [Fix] Local Windows -> iOS Builds - Show Icon
  • [Fix] Tilesets are deleting themselves
  • [Fix] App Name field should be reflected in iOS app (not game name)
  • [Fix] Remote build app name's are always "game"
  • [Fix] Android version format issue
  • [Fix] Actors getting getting corrupt in project (Take 2)

December 13, 2012

  • [Fix, HTML5] Can't Point to 0
  • [Fix] Multitouch event X and Y incorrect on some devices
  • [Fix] enable App Sandbox for Mac apps

December 12, 2012

  • Support for high-res joysticks (up to 4x)
  • [Fix] Fully honor app version on iOS
  • [Fix] Custom Drawing + Rotation = Buggy
  • [Fix] ClassCastException when Importing Game in Linux
  • [Fix] FPS monitor off screen in Flash Player in some cases
  • [Fix] Set LSApplicationCategoryType for mac apps

December 11, 2012

  • Update bundled Flash Player to 11.x
  • [Fix] Exit region detection could introduce duplicates. Filter out.
  • [Fix] Don't delete OGG files when using game crusher.

December 10, 2012

  • [Fix] Honor app version

December 9, 2012

  • [API] Add functions to get/set animation frame durations
  • [Fix] Scene loading fix
  • [Fix] Right-click events pane should refer to the moused over row

December 8, 2012

  • [Fix] "e" mathematical constant

December 7, 2012

  • [Fix] NPE when trying to comment out atlases

December 6, 2012

  • [Fix] Grow Tween
  • [Fix] Set x/y in simple physics

December 5, 2012

  • [Fix] Follow up fixes to simple physics
  • [Fix, SIMPLE PHYS] side of collision
  • [Fix] Actors spawn in corner
  • [Fix] Change Android install location from preferExternal to auto to avoid app rejection on Nook store.

December 3, 2012

  • [Fix, Simple Physics/Lightweight] Actors appear "offset" if they're touching another actor due to faulty collision detection.

December 1, 2012

  • Tween Number Block
  • [Fix] Errors in behaviors mention a "null" behavior a lot of the time
  • [Fix] load/unload atlas block can't accept number attributes
  • [Fix] Conflict when saving atlas property for Actors
  • [Fix] Repeat Background fix
  • [Fix] Some fonts truncate in game

November 30, 2012

  • Polygonal Terrain
  • Polygonal Regions
  • Animated Backgrounds (non-scrolling)
  • [Fix] Joystick set x/y couldn't accept number attributes
  • [Fix] NPE in Simple Physics
  • [Fix] Region casting error for circular regions

November 29, 2012

  • [Fix] In some cases, lists could be uninitialized (null)
  • [Fix] ArrayIndexOutOfBounds when opening Tileset from Forge
  • [Fix] Simple Physics, set x, y position blocks cause collision issues
  • [Fix] Fixes to Atlas picking, especially if you add/remove some
  • New debug menu options
  • [Fix, Flash] If image is over 2880x2880, it fails to load in Flash. Gracefully fall back in-game.
  • [Fix] Recycling Fix for "kill leave actor" in when created
  • [Fix] Icon can reset to default under some circumstances
  • [Fix] Scene Loading - Invalid Cast
  • [Fix] Null Sound Playback - Invalid Cast
  • [Fix] Correct rotation of ipad splashes

November 28, 2012

  • Consolidate icon support for all platforms and require a 1024 x 1024 icon
  • Modernize the Game Settings page when viewed from game settings
  • Modernize the "Web" page for Game Settings
  • Make printing the Actor Type return just the name

November 25, 2012

  • Specify the resize method for imported graphics
  • [Fix] Actor anchored to screen will draw relative to the scene rather than itself
  • [Fix] Duplicating actor doesn't transfer some physics settings.
  • [Fix] "kill leave screen" inside when created prevents actors from respawning

November 24, 2012

  • [Fix] Invalid Cast in switchAnimation()
  • [Fix] NPE in switchAnimation()
  • [Fix] Fixed issue with atlas dropdown referencing atlases improperly.
  • [Fix] Corrupting Actors [Mike]
  • [Fix] Edit frame (external) messes up image scale [Mike]
  • [Fix] When I update a frames duration, the graphic shrinks [Mike]

November 22, 2012

  • Only switch the animation shape if it's different from before. (Fixes nasty collision bug)
  • Timed Tasks on actor behaviors/events should auto-mount to actor, rather than lastcreatedactor.

November 21, 2012

  • Catch cryptic insufficient memory error on Android
  • [Fix] Prevent deleted actor types from being read in for scenes
  • Catch missing Xcode / wrong directory case
  • [Fix] iOS - Starting a purchase before prior was complete would crash.

November 20, 2012

  • [Fix] Repeat + Scrolling backgrounds
  • [Fix] Actor Offscreen Behavior
  • [Fix] Actors spawn in corner when switching scenes
  • Remove Publish item from toolbar (dialog was inconsistent with Publish menu)
  • [Fix] Apply basic default values to event-based attributes. (num, bool, text)
  • Upsize the default icon to 144 x 144.
  • [Fix] Fix stage size on mobile full screen mode games (also fixes camera issues)
  • [Fix] Boolean name inconsistencies
  • [Fix] Animation Syncing turned off by default (will become a setting)
  • [Fix] Add a setting for synchronizing animations
  • Remove the Accelerometer FPS field

November 19, 2012

  • [Fix] Fix NPE in actor collision handling
  • [Fix] typed text block for Mobile Keyboard Event was the wrong type
  • [Fix] Keyboard detect [ and ]
  • [Fix] font switch slowdown bug
  • [Fix] Auto-resize ads (for iOS 6 compliance)

November 18, 2012

  • iPhone 5 Splash Screen
  • Mobile Keyboard Events
  • when keyboard is shown
  • when keyboard is hidden
  • when keyboard is typed
  • when keyboard is submitted Should be sufficient to create text-field like functionality and more. Works on iOS - Android not yet.

November 17, 2012

  • Mobile Ad Positioning
  • [Fix] Game Center Leaderboard crash on iOS 5/6
  • [Fix] Set offscreen tolerance doesn't accept number atts

November 16, 2012

  • In-App Purchases for Android

November 14, 2012

  • Update the What's New? dialog
  • Fix up iPad Landscape splash screens

November 13, 2012

  • [Fix] Respect the isPausable property for actors.
  • [Kit] Drop Block Kit updated to 3.0 standards
  • [Kit] Jump & Run Kit updated to 3.0 standards
  • [Kit] Shooter Kit updated to 3.0 standards
  • [Kit] Balloons Kit updated to 3.0 standards
  • Export to Single EXE demoted to debug option (false positive AV scans)
  • Linux 64-bit Support
  • [Fix] Enter transitions of 0 duration keep the screen black

November 12, 2012

  • [Fix] Make platform dropdown not have scrollbars
  • [Fix] Make attribute type dropdown not have scrollbars
  • [Fix] Font stroke color is none is problematic (save problems, inaccurate preview)
  • [Fix] Make simulate key press/release properly trigger events
  • [Fix] Kill any timed-tasks connected to actors when those actors are killed

November 11, 2012

  • [Fix] Exported Android app was assuming wrong location
  • [Fix] Tile API fixed for simple physics
  • [Fix] Auto-Init a blank list for events with list attributes
  • [Fix] Actor recycling should reset speeds (simple physics) and actor values.

November 10, 2012

  • [Fix] iOS Accelerometer fix
  • [Fix] Region click is off by a half dimension
  • Honor the default import scale when importing graphics
  • Honor the default import scale when drag and drop graphics

November 9, 2012

  • [Fix] Wrapping width fix for labels extension @ high scales
  • [Fix] Force replace block's params to be strings
  • [Fix] Force convert set camera location to ints
  • [Fix] Off-screen calculation for actors is off
  • [Fix] Divide-by-zero error for games with 0 resources (for standalone/mobile)
  • Add Preference item for default import scale
  • Allow published games to show FPS monitor and debug draw

November 8, 2012

  • Fix local ios exporting
  • [Fix] Fill Pixel block
  • [Fix] Timed tasks continue to "run" while app is backgrounded (not really but it appears that way)
  • [Fix] Prevent freezing from happening when you background and resume an app after a long time
  • [Fix] multi-touch x/y blocks now report in 1x
  • [Fix] Fix regression in circle collisions

November 5, 2012

  • Fix for Parallax Scrolling Background
  • Fix - Duplicate Tiles frame when importing
  • Fix - Game doesn't auto-save when testing

November 4, 2012

  • Remote Builds are finally operational for 3.0
  • Enable 4x mode in engine (if device is iPad 3/4)

October 31, 2012

  • [Fix] Fix to single-EXE exporter.

October 30, 2012

  • [Fix] Prevent Flash player from running when there's a compiler error (happens only on Windows)
  • Auto-delete older versions of app in iOS simulator before running.
  • [Fix] Circle collisions report halved coordinates

October 29, 2012

  • [Fix] Don't sync non-looping animations otherwise they'll always be on the final frame to start
  • [Fix] Work around asNumber issue caused by bug in Haxe's C++ generator.
  • [Fix] Work around issues with clearValue and how its code is generated for non-Flash targets

October 28, 2012

  • High-Res Graphics Importing returns to functional form
  • Re-enable 4x graphics importing
  • [Fix] Was accidentally reusing lists when recycling. Fixed.
  • [Fix] Auto-initialize list to blank if none is provided in editor.
  • [Fix] Make animations share timing.

October 27, 2012

  • [Fix] Force "part of text"'s blanks to be integers
  • [Fix] Force character at's blank to be an integer
  • [Fix] Regression with has value block
  • [Fix] Gracefully handle missing extensions
  • [Fix] Update tile map when using Tile API
  • [Fix] Fixes to internalgetgroup (inherit groupID from parent actor)
  • [Fix] Catch "contains 2 projects" error
  • [Fix] Fix choppy scrolling on slower devices / platforms
  • [Fix] Honor the font smoothing property. But looks awful for most fonts when off.
  • [Fix] Site Locking
  • [Fix] Games with no graphical assets don't run
  • [Fix] Spotlight transitions wanted ints for some reason - switch to floats
  • [Fix] Group-group event for html5

October 26, 2012

  • Update version number to 3.0.0 / b1000
  • Delete 1.5x graphics on iOS
  • Delete 4x graphics on Android
  • [Fix] Clip screen bounds on non-mobile targets
  • [Fix] Auto-Cast attribute setters to numbers
  • [Fix] Fix enable/disable actor drawing
  • [Fix] Fix up the "has value" block
  • [Fix] Fix up the "clear value" block
  • [Fix] Set remote attribute when attribute is an object and is currently null fails on C++ targets

October 25, 2012

  • Fix Xcode 4.5 support for iOS Simulator
  • Fix Xcode 4.5 support for Device testing
  • Detect if Android certificate details are missing and bump user to page
  • [Fix] Simple physics - actors cannot be anchored to screen (Gravity issue)
  • [Fix] Simple physics - Can't make actor ignore gravity
  • [Fix] Simple physics - x coordinate is off

October 24, 2012

  • Up Android certificate validity to 50 years
  • Export Android release APK, not Android debug APK
  • [Win8] Fix case of checking for Windows 8 SDK when you already have it but don't have a dev license yet

October 23, 2012

  • Create a test extension showing how to import external SWF/SWC libraries for Flash
  • [Mobile] Scale Mode that uses only 1x graphics and dynamically scales up, instead of using hi-res graphics. Good for retro games.
  • [Win 8 publishing] Search for 64-bit path if on a 64-bit system
  • [Win 8 publishing] Visit Stencylpedia when Windows 8 publishing fails due to the SDK not being installed
  • [Win8] Don't allow spaces in app names

October 22, 2012

  • [Fix] scale to fit breaks if the background = scene dimensions (due to div by 0)
  • Support standalone app icons
  • [Fix] Custom blocks that return text

October 21, 2012

  • [Fix] Fixed layering issues that could occur if you deleted layers and made new ones in the scene designer.
  • [Fix] Fixed bug where moving an actor between layers would fail since it thought it was moving to the same layer.
  • [Fix] Recycled actors not showing non-default animations
  • [Fix] Fix up scene behavior group-group collision event
  • [Fix] Recycling actors that are always active leads to strange behavior
  • [Fix] Follow up fix to group - group collisions
  • [Fix] On screen checks fail when camera scrolls in > 1x games
  • [Fix] Fix mouse detection for scaled actors
  • [Fix] Set proper volume when playing a clip
  • [Fix] Fix fade tween + recycling not resetting to 100% opacity
  • [Fix] Background placement
  • [Fix] Force setx/y for actors to only work with ints

October 20, 2012

  • [Fix] Metadata-free sounds were failing to import
  • [Fix] Music player doesn't reset button states after finishing playback
  • [Fix] Music player doesn't reset button states after pressing the reset button

October 19, 2012

  • StencylForge Revamp for 3.0
  • Hide 1.x/2.x Games, Kits, Behaviors, Actors, Packs from 3.0
  • Hide 3.0 Games, Kits, Behaviors, Actors, Packs from 1.x/2.x
  • New Landing Page
  • Re-enable uploading games to StencylForge
  • [Fix] get font width/height should return in 1x terms, not in absolute (current scale) terms
  • [Fix] Game Center - Submit score required cast to int
  • Remove list casting blocks (they are no longer needed)
  • [Fix] Guard against engine trying to access a non-existent layer

October 18, 2012

  • FPS counter for HTML5
  • [Fix] Type cast error for actor enters screen event
  • [Fix] catch a class cast error that happens when loading actor types in scene that no longer exist
  • [Fix] UTF-8 support for exported resources
  • [Fix] touched actor block wasn't properly converting
  • [Fix] Pausing should freeze motion too
  • [Fix] Pausing wasn't suspending actor motion in Box2D
  • [Fix] Don't auto-cast game attribute getters (was causing unnecessary errors)
  • [Fix] HTML5 text drawing
  • [Fix] Text drawing in screen space actually happens in scene space
  • [Fix] Custom drawing in > 1x scale games (including retina) would draw incorrectly
  • [Fix] Detect metadata in imported sounds

October 17, 2012

  • Toggle for Graphics Scale mode (use hi-res gfx vs. scale from 1x graphics)
  • Android Keystore / Certificate Generator
  • Redo the Android Certificates page
  • [Fix] Mobile Full Screen Mode wasn't working on larger resolution devices
  • [Fix] Default font was always drawing at 1x even on higher scale games

October 16, 2012

  • Brand New Sound Editor
  • Import multiple formats per sound. Use OGG to enable proper sound playback on desktop targets.
  • [Fix] Can now play multiple (non-music) sounds on desktop without then overriding each other.
  • [Fix] Region reading fix

October 15, 2012

  • [Fix] Simple Physics mode is fixed up for the most part
  • [Fix] Scaled Debug Drawing

October 13, 2012

  • [Win 8] Set Splash Background color
  • [Win 8] Set Tile Image
  • [Win 8] Set Splash Image
  • [Win 8] Catch missing information before building and jump to page for entering this info in
  • [Win 8] Auto-detect the Win 8 sdk path if it's installed. If can't find it (and we know it isn't installed), prompt for it.
  • [Win 8] Proper HTML5 app template.
  • Make an extension block's View Help option go to author's site
  • Improve the Add Attribute dialog
  • [Fix] Unknown bug with actors and atlases causing failure to build
  • Foregrounds
  • Let user choose between a single EXE or a bundle

October 12, 2012

  • Windows 8 / Windows Store Exporting (first cut)

October 11, 2012

  • [Fix] Restrict Windows Store exporting to Windows 8
  • [Fix] Tweaks to Android installer for Linux
  • [Fix] Specifying Android certificate was preventing that from building

October 10, 2012

  • [API] setScrollSpeedForBackground
  • [Fix] Add Atlas fix to default name

October 9, 2012

  • Add/Remove atlases
  • [Fix] Run Garbage Collection immediately after unloading atlases, so memory is freed up.

October 8, 2012

  • [Fix] HTML5 sound playback now works when testing
  • [Fix] Standalone app crash when sound ends and you switch scenes at the same time

October 7, 2012

  • [Fix] Could only play 32 sounds. After that, nothing plays
  • [Fix] Effects marked as "sound" are now preloaded
  • [Fix] Android sounds can now loop
  • [Fix] Using UTF-8 characters in DM, closing resource and reopening would show garble
  • [Fix] Copying & Pasting UTF-8 blocks in DM would show garble
  • [Fix] Copying & Pasting UTF-8 blocks as image in DM would show garble
  • [Fix] Fix to Windows local iOS building

October 6, 2012

  • Single EXE Packaging for Windows
  • Antialias Setting (Under Settings > Settings)
  • [Fix] Running app on Android device that's currently asleep (pretty much all the time?)

October 5, 2012

  • "Atlases"
  • Auto-Scaling Bodies
  • Disable tracing on published targets (web-only - NME bug for C++ targets)

October 4, 2012

  • Mobile Preloader
  • iOS Splash Screens (+ support iPhone 5 style splash screen)
  • Support UTF-8 characters in design mode
  • Support UTF-8 characters for text drawing
  • Labels Extension (cross-platform, more fully featured than the old behavior from 2.x)

October 3, 2012

  • Specify Android Certificate (under Settings > Mobile > Certificates)
  • is running on iphone/iphone5/ipad block
  • Make Pencyl an optional module, unbundle Smultron from Mac builds
  • [Fix] Game Center is initialized syntax error in block

October 2, 2012

  • Engine Extensions
  • Tile API is now an engine extension
  • Created Test and Native Test extensions
  • Detect whether Visual Studio is installed (so it doesn't ask twice)
  • [Fix] Multi-touch reporter block was designated to return actor rather than number

September 30, 2012

  • Publish to the Mac App Store
  • Stencyl is now signed for Mountain Lion, so you won't get the Gatekeeper error anymore.
  • Enable/Disable Debug Drawing toggle in Run menu
  • New Event: Multi-Touch

September 29, 2012

  • Tile API
  • Site Lock
  • Preloader Click URL
  • Custom SWF Preloader
  • [Fix] Choosing special web preloaders will no longer prevent non-web targets from running
  • [Fix] Various Web Preloader fixes
  • [Fix] Import/Export over an existing game was buggy
  • [Fix] Fixes to origin points
  • [Fix] Debug Drawing (Box2D Mode)
  • [Fix] Simultaneously spin/slide is buggy

September 28, 2012

  • [Mobile] Dual Virtual Joysticks
  • [Fix] CPMStar is now working
  • Remove the Actor is touchable setting (no longer needed)

September 27, 2012

  • [Fix] Fixes to full screen mode
  • [Fix] Honor mobile app name.
  • [Fix] Honor animation loop setting.
  • [Fix] Make 2.x code mode behaviors openable in 3.0
  • [Fix] Mouse-Touch-Actor blocks weren't regarding camera location
  • [Fix] Move to Layer functionality
  • [Fix] Hide unmarked languages from prefs dropdown
  • [Fix] substring not implemented in C++ targets
  • [Fix] Custom Drawing Fixes to screen space, actor space, draw image and more
  • [Fix] Don't allow anchored actors to change layers

September 26, 2012

  • Full Screen Mode
  • Set Blend Mode for Actor and Layer (by ID)
  • Toggle FPS Monitor (under Run)
  • Partial Retina Display support for the toolset itself
  • [Fix] set attribute wasn't setting if the field wasn't initially populated
  • [Fix] Switch Frame block

September 25, 2012

  • [Mobile] Vibrate
  • [Mobile] Show Alert
  • [Mobile] Set icon badge number (iOS)
  • [Mobile] Swipe Detection & Events
  • [Mobile] Show/Hide the Keyboard
  • [Mobile] Make mobile keyboard spew out keyboard events (iOS & Android)
  • [Mobile] Set Certificates/Profile on a per-game basis

September 24, 2012

  • [Fix] Scaling Problems with 1X vs 2X
  • [Fix] Opening and closing games causes compiling to slow down
  • [Fix] substring block was start->len rather than start->end
  • [Fix] list contains block
  • [Fix] Gracefully handle frameless animations. Fix some errors related to them.
  • [Fix] Don't require user to change and resave fonts to upgrade them
  • [Fix] Don't require user to press enter to confirm collision shape changes.

September 23, 2012

  • Test iOS apps on Windows without remote builds
  • [Fix] Fixes to the Windows iOS building to honor orientation, platform-identification, full screen, and more.
  • [Fix] Windows iOS building now catches common errors and reports them.
  • [Fix] grow tween fix

September 21, 2012

  • [Fix] iAds touch implementation fix
  • [Fix] Catch MP3 encoding errors and present to user.
  • [Fix] Present a more helpful error message if game fails to load at startup.
  • Inserted stub for purchase info. Not re-implemented yet.

September 20, 2012

  • AdWhirl support for Android - Includes AdMob and House Ads.
  • Published games hide console/fps monitor and make no logs.
  • Auto-convert single touch to mouse blocks.
  • [Fix] Implement GET/POST block
  • [Fix] Anchored actors still show up after scene change
  • [Fix] ClassCastException in AdWhirl extension
  • [Fix] Allow for-each to iterate over lists that are elements of lists
  • [Fix] White Background Color becomes transparent on Browser
  • [Fix] Properly honor the "No Color" and Solid Color -> None choices

September 17, 2012

  • Blocks for referring to the product, board, achievement ID.
  • [Fix] Game Center extension swapped events for success/failed score submission
  • [Fix] HTML5 target explicitly excludes .scn files, or else older browsers complain
  • [Fix] Honor the bundleID for Android

September 16, 2012

  • Events for Ads
  • Events for Game Center
  • Events for In-App Purchases

September 15, 2012

  • Improved logging functionality for Flash and iOS simulator

September 14, 2012

  • In-App Purchases (Non-Consumable, Consumable, Restoration)
  • I think the freezing bug in the app is fixed.
  • Fixed relative path error in NME.

September 13, 2012

  • Full Newgrounds API and preloader support
  • Game Center (first cut)
  • Fixes to regressions

September 10-12, 2012

  • Initial iAd support
  • Transition fixes
  • Xcode Export Fixes

September 9, 2012

  • (Nearly) Universal Log Viewer
  • Make the HTML5 test page nicer.
  • [Fix] Saving for HTML5 now works.
  • [Fix] Get HTML5 target running on Firefox 14 < again.
  • Auto-convert old blocks to new forms.
  • Run all iOS apps on device in Release mode
  • iOS - Display "Sending to Device" to tell user that that's happening
  • More proactive error detection
  • Be more proactive in killing external processes after we're done with them

September 8, 2012

  • Brand new maze game sample. Redownload using link in first post.
  • Clean up palette.
  • Fix - Camera scrolling now works for scales > 1x
  • Fix - Show preloader background on HTML5
  • Fix - C++-based platforms sometimes didn't detect certain key presses
  • Fix - Simulate key press/release wouldn't work on C++ based targets for certain keys
  • Fix - Mobile - mouse pressed on actor required 2 clicks to be detected
  • Fix - [DM] Block picker sometimes does not work
  • Fix - [DM] Right-click not on a block does not work
  • Fix - For Each Actor Type error when sought type has no instances
  • Change default scale choices back to 1x/2x.

September 7, 2012

  • do only on block
  • is running on block
  • Removed touch-specific events because we folded them into mouse events
  • Fix - Can't set screen resolution in new game dialog
  • Fix - camera follow actor is broken
  • Fix - Linux HTML5 now launches

September 6, 2012

  • Honor user-defined icons
  • Fix for non-subscribers with access to beta
  • Set ANDROID_HOST flag on all platforms
  • Fix path issue on Linux to get Flash target working
  • Fix tile drawing for game scales > 1x on desktop and mobile targets
  • Fix for bug with HUD actors + click/touch once camera is off origin

September 5, 2012

  • Mochi Preloader
  • Newgrounds Preloader (but disabled due to error)
  • CPMStar Preloader
  • Newgrounds API / Blocks (but disabled due to error)
  • [FIX] HTML5 target now runnable again
  • [FIX] Flash MP3 fix
  • [FIX] Rotated actors flipped 180 degrees on Flash, HTML5 and Android.

September 4, 2012

  • Remove AS3 and Objective-C code preview pages.
  • Kongregate blocks
  • Mochi blocks

September 3, 2012

  • Fixed Mac App publishing for 10.6 and below.
  • Ctrl + Q now closes a Mac App.
  • Fix for Windows users running most targets. 'Program Files' causes it to fail in many cases due to space in name.

September 2, 2012

August 31, 2012

  • [FEATURE] Redid the Android SDK installer. Should be a lot more robust.

August 30, 2012

  • [FEATURE] MUCH faster building for native and mobile targets.
  • [FEATURE] Redownload Caches (for feature above)
  • [FEATURE] Clean Project
  • Improvements to the Live Log Viewer (clear logs, copy to clipboard)
  • [FIX] Fix to :Error: Source path "Export/android/obj/libApplicationMain.so" does not exist

August 29, 2012

  • [FIX] Set JAVA_HOME explicitly on Mac and exhaustively search all Java locations to locate the JDK.

August 28, 2012

  • [FIX] Compiler errors not involving behaviors (for example, involving StencylPreloader) no longer generate a tool-based error and properly report the culprit class.
  • [FIX] Changing from scene with joint would lock up game.
  • [FIX] Don't begin an Android build accidentally while installing the SDK or JDK.
  • [FIX] Fix Mac/Linux Android NDK file location. Delete any folders mentioning "android" under ext-tools/ as well as ext-tools/apache-ant/
  • [FEATURE] Console Viewer (under debug menu)
  • [FIX] Use bundled Flash player rather than file associated one (like Flash Professional)

Initial Version

[Big Things]

  • Test and Publish to Flash, HTML5, iOS, Android, native Desktop and Chrome.
  • Choose between Box2D and a simple box-based collision engine.
  • Even web/desktop games can now run at higher scales using "retina" graphics
  • Brand new HaXe-based engine. Can use code on all platforms.

[Smaller Things]

  • Controls can now be mapped to multiple keys.
  • All iOS publishing happens locally, if you're on a Mac.
  • Touch and Mouse input are merged.
  • Fonts now support custom character sets.
  • No requirement to use Atlases if you hate 'em.
  • Localizers: We've broken up the language files into many smaller ones to make it easier to tackle.