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A Bomberman clone with networked multiplayer capabilities.
C++ CMake
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ResourcePacker @ 9816826
SFML @ b7be4b2 Support for building without installed SFML Mar 11, 2017
cmake_modules Re-added cmake files as alternative build option Sep 22, 2014
screenshots
src Fixes and improvements Mar 11, 2017
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.gitmodules Support for building without installed SFML Mar 11, 2017
CMakeLists.txt Added check if submodules were loaded Mar 11, 2017
LICENSE Create LICENSE Sep 29, 2014
README.md
seoSplasherResources.dat Fixes and improvements Mar 11, 2017

README.md

SeoSplasher

SeoSplasher

A Bomberman clone with networked multiplayer capabilities.

Networked Multiplayer

If you want to try out multiplayer, the host must have port 12084 open.

Controls

WASD to move

Spacebar to place a balloon.

E to trigger remote controlled balloons.

ESC to leave in-game.

Enter/Return to start/reset the game (cannot start/reset the game as a client).

Compiling

Note: Requires git submodule update --init to get the ResourcePacker dependency (and also SFML).

Builds for the current platform. Mostly untested on Windows and Apple computers.

Prerequisites

Requires SFML2 built using CMake or the corresponding pre-built libs of SFML2 on the SFML website.

Note that if SFML2 is not installed on the system, then this project will attempt to compile SFML from source.

CMake gui recommended.

Compiling with CMake

Configure and Generate makefiles using cmake (the CMakeLists.txt file is located in the root directory of this project. You can point CMake gui to this directory as the source directory.)

Then make to build the game.

Optionally, make install to install the built files.

(Note you can change the install directory by specifying CMAKE_INSTALL_PREFIX to another directory with cmake.)

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