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Description
Description
Setting renderScaling on Qualcomm devices has no effect, and I found that maxImageRectWidth on Qualcomm devices is equal to recommended ImageRectHeight, which prevents renderScaling from being set to a value greater than 1. But in Unity, it can be set to a value greater than 1. So can we skip checking the maximum value?
Platform / Environment
Qualcomm VR Device
Logs or exception details
openxr_view.cpp line440
if (w > (int32_t)display->view_configs[0].maxImageRectWidth ) w = display->view_configs[0].maxImageRectWidth;
if (h > (int32_t)display->view_configs[0].maxImageRectHeight ) h = display->view_configs[0].maxImageRectHeight;
Unity Log:
[0]: Recommended: Width=1920, Height=1920, SampleCount=1
[0]: Maximum: Width=3840, Height=1920, SampleCount=1
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