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Commits on Mar 24, 2016
Commits on Mar 23, 2016
  1. Refactoring for HeadIK

    - Add properties.
    - Replace quaternion functions to optimized.
    - Remove debug codes.
    
    Remove compiler warnings.
    Nora committed Mar 23, 2016
Commits on Mar 22, 2016
  1. Split UnityChan Dependency Codes & Release Under Unity-Chan License t…

    …hese codes.
    Nora committed Mar 22, 2016
  2. Earlyfix: Fix typo SAFBIKVecNormalize4

    Nora committed Mar 22, 2016
Commits on Mar 21, 2016
  1. Refactoring headIK

    - Add support Head Rotation Limitation.
    - Refactoring eyesEffector
    Nora committed Mar 21, 2016
Commits on Mar 20, 2016
  1. Fix for BodyIK(Upper)

    - Accurate upper solver.
    - Add Upper DirX Limit Enabled.(Adding support No-Limit & Adjustable Limit Angle.)
    Nora committed Mar 20, 2016
Commits on Mar 19, 2016
  1. Support headEffector.worldPosition

    Support headEffector.worldRotation
    Fix for eyesEffector.positionWeight
    Forcefix for leftShoulder / rightShoulder transform.(When parentBone == neck)
    Nora committed Mar 19, 2016
Commits on Mar 17, 2016
  1. Bugfix for UpperSolve() (Fix pull values.)

    Add support headEffector.pull.
    Nora committed Mar 17, 2016
Commits on Mar 16, 2016
  1. Putitfix: Force enable limbIK when bendingEffector.positionEnabled &&…

    … bendingEffector.pull > IKEpsilon
    Nora committed Mar 16, 2016
  2. Support Bending(Knee/Elbow) Pull.

    Refactoring BodyIK.(for support bending pull.)
    Putit optimize shoulder solver and change properties.
    Nora committed Mar 16, 2016
Commits on Mar 14, 2016
  1. - Fix for armEffector.

    Nora committed Mar 14, 2016
  2. Remove armEffector on shoulder's positioning.

    Nora committed Mar 14, 2016
  3. - Fix shoulder resolver on animating.

    - Fix for effector's _hidden_worldPosition.
    Nora committed Mar 14, 2016
Commits on Mar 13, 2016
  1. Support Accurate Shoulder Solver

    Nora committed Mar 13, 2016
Commits on Mar 5, 2016
  1. Change effectors default values.

    Nora committed Mar 5, 2016
  2. - (BodyIK)Regenerate arm effector support.

    - (BodyIK)Refactoring neck / arm effectors. Add support pull & change treat positionWeight / pull.
    - (BodyIK)Bugfix: Unstable hip position when hip effector enabled.
    - (BodyIK)Add support eyes effectors pull.
    - (LimbIK)Add property armEffectorBackfixEnabled.
    - (LimbIK)Add property armEffectorInnerfixEnabled.
    Nora committed Mar 5, 2016
Commits on Mar 3, 2016
  1. - Change BodyIK / UpperSolver algorithm.

    Nora committed Mar 3, 2016
Commits on Feb 28, 2016
  1. fbik

    Nora committed Feb 28, 2016
  2. Putitfix for ArmEffector.

    Nora committed Feb 28, 2016
  3. Add support ArmEffector

    Nora committed Feb 28, 2016
  4. Bugfix for Shoulder(BodyIK).

    - Added selectable compute Shoulder's localAxisBasis.
    - Added shoulder Limit Y inversed fix.
    
    Add support hipsEffector.pull
    Nora committed Feb 28, 2016
Commits on Feb 27, 2016
  1. Fix limbIK on SyncDisplacement == Everyframe

    Nora committed Feb 27, 2016
  2. Accurate SyncDisplacement

    Nora committed Feb 27, 2016
  3. fbik

    Nora committed Feb 27, 2016
Commits on Feb 21, 2016
  1. - Fix Epsilon

    - Some fixes for Neuron (Spine 4)
    - Fix judder when arm pull.
    Nora committed Feb 21, 2016
Commits on Feb 20, 2016
  1. Fix settings_jp.txt

    Nora committed Feb 20, 2016
  2. Add Settings Document

    Nora committed Feb 20, 2016
Commits on Feb 16, 2016
  1. Support Spine3 / Spine4

    Nora committed Feb 16, 2016
Commits on Feb 15, 2016
  1. Fix sqrt prec problem

    Nora committed Feb 15, 2016
  2. fbik

    Nora committed Feb 15, 2016
  3. Refactoring

    Nora committed Feb 15, 2016
Commits on Feb 9, 2016
  1. Add support arm twist.

    Refactoring for LimbIK.
    Nora committed Feb 9, 2016
Commits on Feb 8, 2016
  1. Add elbow angular limit.

    Nora committed Feb 8, 2016