Comparing Resources.Load
vs Addressables.LoadAsset
. It's difficult to test using Addressables.LoadAssetAsync
because it is ran on seperated thread. Don't take the results into account immediately, because this is premature optimization stuff. Especially the benchmark test is about 100,000 iterations and find the best API based on your game architecture instead!
Type | Version |
---|---|
Scripting Backend | IL2CPP |
Unity Version | 2021.3.21f1 |
Addressable Version | 1.19.19 |
Platform | Windows 64-bit |
Type | Specs |
---|---|
OS | IL2CPP |
CPU | i7-11800H |
RAM | 32GB |
GPU | RTX 3050M |
100,000 Iteration
API | Load Time |
---|---|
Resources | 91ms |
Addressable | 406ms |
API | Second Load Time |
---|---|
Resources | 90ms |
Addressable | 170ms |