Stolao / Npc_Release Public
Permalink
Switch branches/tags
{{ refName }}
default
master
Could not load branches
Nothing to show
Could not load tags
Nothing to show
{{ refName }}
default
Commits on Apr 14, 2021
Commits on Jan 22, 2020
Commits on Dec 21, 2019
Commits on Aug 20, 2018
Commits on Aug 15, 2018
Commits on Aug 9, 2018
-
3.20 Fixed Missing Guild Check (thanks Haikenz) 3.21 Changed Default maps to pvp maps
-
3.1D Fixed Missing Party Check (thanks Haikenz) 3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz) 3.1F Fixed a warning when generating waitingroom
Commits on Jul 23, 2018
Commits on Jun 2, 2018
-
4.4B Changed Iron Break Chance from 1200 -> 120
-
Updated Mining from 4.48 -> 4.4A
4.49 Removed use of 'set' 4.4A Fixed not collecting later rewards
Commits on Jun 1, 2018
-
Update Auto Event from2.38 -> 2.5A
2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end
Commits on May 20, 2018
Commits on Apr 22, 2018
Commits on Apr 20, 2018
Commits on Apr 17, 2018
Commits on Apr 16, 2018
-
-
2.36 Added a conf for Number of waves in Bombring 2.37 Added a TestMode option
-
Commits on Apr 15, 2018
Commits on Apr 14, 2018
-
-
Fixed Typos in Reset PVP Stats
Removed unnessisary next, creating hang screens
Commits on Apr 13, 2018
Commits on Apr 11, 2018
Commits on Mar 18, 2018
-
* Man Hunt Event atcommand wont work with the char name also if the char is not attached than it wont work too so charcommand it better $@target = rand(getarraysize(.@aid)); = one number of the size $@target = .@aid[rand(getarraysize(.@aid))]; = one number of the array * Update Auto_Event.txt not sure about this coz `addrid(5,0,"quiz_02");` will attach all the players in the map with the for loop and will do the commands inside it once for each char in the map example : if there is 5 players in the map the commands inside for loop it will repeat 5 times while `.@round = 1` and this would mean that at the end of the first for loop `.@round =5` i don't know if this is a bug with the command or for loop but i fixed by using sql select and force updating the map when joining the event
Commits on Jan 5, 2018
Commits on Dec 15, 2017
-
3.0D Fixed Map Menu Generation
3.0E Fixed sql query 3.0F Cleaned Code a bit 3.10 Did more Cleaned Code a bit 3.11 Fixed a logic bug in GM reset 3.12 Added Waiting Room 3.13 Added Dynamic Waiting Room
Commits on Dec 14, 2017
-
3.07 Fixed all rom referancing room [0] player limit
3.08 Made Made .MaxPlayers = 0, mean unlimited 3.09 Removed use of getd 3.0A Cleaned up some code 3.0B Moved Menu Generation to fix Map Count not showing 3.0C Added RoDex Support
Commits on Dec 10, 2017
Commits on Dec 8, 2017
-
Added 'at_randomizeevents' to create a random scedule
Commits on Dec 7, 2017
-
Auto Event 2.0F Fixed 'at_runevent' being 'at_endevent'
Added weapon Mastery Details for 255 per request