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Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 2: LargeSomething that may take a week or so to do.Something that may take a week or so to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GraphicsGraphics-related stuffGraphics-related stuff
Description
Describe the bug
From certain angles, the prop models/props_c17/door02_double.mdl has dark pop-in on the translucent parts in DX11 mode. The vmt is:
"vertexlitGeneric"
{
"$basetexture" "models/props_c17/door02a_skin2"
"$surfaceprop" "wood"
"%keywords" "c17downtown"
"$envmap" "env_cubemap"
"$envmapmask" "models/props_c17/door02a_skin2_mask"
"$envmapcontrast" .1
"$envmapsaturation" .2
"$envmaptint" "[ 0.75 0.75 0.75 ]"
"$translucent" 1
}
Also it seems the lines going through the translucent part are not showing up on the texture in P2CE
Comparison:
https://user-images.githubusercontent.com/33987871/210919949-2b11a594-be20-4025-9c8e-6aef31697aa8.mp4
To Reproduce
Open d3_c17_05
setpos 1672.333374 -6016.530273 384.031250;setang 1.777885 164.166641 -0.000000
Observe flickering
Issue Map
d3_17_05
Expected Behavior
The translucent part of the texture should not flicker, and the lines going through should render.
Operating System
Windows 10 Home 19045
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Labels
Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 2: LargeSomething that may take a week or so to do.Something that may take a week or so to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GraphicsGraphics-related stuffGraphics-related stuff