From 91a09a2f6a8e5f08df7a5281e374ac8f94e43877 Mon Sep 17 00:00:00 2001 From: "Ian (Erin) Sharp" Date: Fri, 13 Oct 2023 08:49:21 +0100 Subject: [PATCH] fix: Re-add jeep inputs that were missing (#195) --- fgd/point/prop/prop_vehicle_jeep.fgd | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/fgd/point/prop/prop_vehicle_jeep.fgd b/fgd/point/prop/prop_vehicle_jeep.fgd index bc87f4538..50e1f8f0c 100644 --- a/fgd/point/prop/prop_vehicle_jeep.fgd +++ b/fgd/point/prop/prop_vehicle_jeep.fgd @@ -1,9 +1,9 @@ @PointClass base(BaseDriveableVehicle) appliesto(+HL2_ENTITIES, +USE_VEHICLES) studioprop() -= prop_vehicle_jeep: "Driveable jeep. In HL2 it's the Scout Car, in EP2 and Portal it's the Jalopy." += prop_vehicle_jeep: "Driveable jeep" [ - model(studio) : "World model" : "models/jalopy.mdl" + model(studio) : "World model" : "models/buggy.mdl" cargovisible(boolean) : "Hopper Visible" : "0" : "Is the striderbuster cargo hopper visible?" @@ -12,7 +12,8 @@ 1: "HUD Locator Precache" : 0 ] - NoHazardLights(boolean) : "No Hazard Lights" : 0 : "Stops the jalopy's hazard lights from turning on and flashing when the player exits the vehicle." + NoHazardLights(boolean) : "No Hazard Lights" : 0 : "Stops the hazard lights from turning on and flashing when the player exits the vehicle." + EnableGun(boolean) : "Has Gun" : 0 : "Whether the jeep's tau cannon is enabled or disabled." // Mapbase re-adds these for the episodic jeep, so if any it's present. input DisablePhysGun(void) : "Disable physgun interactions with the jeep." @@ -30,9 +31,12 @@ input SetCargoHopperVisibility(boolean) : "Set the strider buster hopper thingy to be visible, or invisible." input CreateLinkController(void) : "Automatically builds and attaches a link controller to the car, which cuts the node connections under the car while the car is standing still." input DestroyLinkController(void) : "Destroys the link controller created by CreateLinkController." - input EnableHazardLights( void ) : "Enables the jalopy's hazard lights." - input DisableHazardLights( void ) : "Disables the jalopy's hazard lights." + input EnableHazardLights( void ) : "Enables the vehicles's hazard lights." + input DisableHazardLights( void ) : "Disables the vehicles's hazard lights." + // HL2 Jeep inputs + input StartRemoveTauCannon(void) : "Start the tau removal sequence." + input FinishRemoveTauCannon(void) : "Finish the tau removal sequence." // Outputs output OnCompanionEnteredVehicle(void) : "Companion has entered the vehicle."