diff --git a/db/factories/momentum.txt b/db/factories/momentum.txt index ae5f154ab..abacc5f4e 100644 --- a/db/factories/momentum.txt +++ b/db/factories/momentum.txt @@ -94,7 +94,6 @@ filter_base filter_momentum_campaign_progress filter_momentum_collectibles filter_momentum_player_state -filter_momentum_progress filter_multi filter_velocity fish @@ -135,7 +134,6 @@ func_pushable func_reflective_glass func_rot_button func_rotating -func_shootboost func_slide func_smokevolume func_tank @@ -344,7 +342,6 @@ trigger_momentum_campaign_changelevel trigger_momentum_limitmovement trigger_momentum_progress trigger_momentum_promptinput -trigger_momentum_push trigger_momentum_teleport_progress trigger_momentum_timer_start trigger_momentum_timer_stop @@ -356,7 +353,6 @@ trigger_playermovement trigger_proximity trigger_push trigger_remove -trigger_reversespeed trigger_setspeed trigger_soundscape trigger_stick_explosive diff --git a/db/factories/p2ce.txt b/db/factories/p2ce.txt index b2cdc71a7..909b77303 100644 --- a/db/factories/p2ce.txt +++ b/db/factories/p2ce.txt @@ -530,7 +530,6 @@ trigger_portal_cleanser trigger_proximity trigger_push trigger_remove -trigger_reversespeed trigger_rpgfire trigger_serverragdoll trigger_setspeed diff --git a/fgd/brush/func/func_shootboost.fgd b/fgd/brush/func/func_shootboost.fgd deleted file mode 100644 index b0a921cbe..000000000 --- a/fgd/brush/func/func_shootboost.fgd +++ /dev/null @@ -1,11 +0,0 @@ -@SolidClass base(func_brush, MomentumPush) - appliesto(MOMENTUM) -= func_shootboost : "Entity that pushes the player when it is damaged" - [ - target(target_destination) : "Trigger" : : "If specified, the player must be inside this trigger for the boost to work." - - spawnflags(flags) = - [ - 524288: "Use the direction vector as final force instead of calculating it by force amount" : 0 - ] - ] diff --git a/fgd/brush/trigger/trigger_momentum_push.fgd b/fgd/brush/trigger/trigger_momentum_push.fgd deleted file mode 100644 index 71c43dd93..000000000 --- a/fgd/brush/trigger/trigger_momentum_push.fgd +++ /dev/null @@ -1,12 +0,0 @@ -@SolidClass base(MomentumTrigger, MomentumPush) - appliesto(MOMENTUM) -= trigger_momentum_push : "A trigger volume that modifies velocity of players that touch it." - [ - spawnflags(flags) = - [ - 524288: "Use the direction vector as final force instead of calculating it by force amount" : 0 - 1048576: "Only allow for one touch before resetting" : 1 - 2097152: "Modify player velocity on StartTouch" : 0 - 4194304: "Modify player velocity on EndTouch" : 1 - ] - ] diff --git a/fgd/brush/trigger/trigger_reversespeed.fgd b/fgd/brush/trigger/trigger_reversespeed.fgd deleted file mode 100644 index 9119790fe..000000000 --- a/fgd/brush/trigger/trigger_reversespeed.fgd +++ /dev/null @@ -1,8 +0,0 @@ -@SolidClass base(Trigger) -= trigger_reversespeed : "Trigger for reversing the speed of the player." - [ - ReverseHorizontal(integer) : "Reverse horizontal speed" : 1 : "Reverse accordingly the velocity based on x/y axis." - ReverseVertical(integer) : "Reverse vertical speed" : 1 : "Reverse the z velocity." - OnThink(integer) : "Update every intervals" : 0 : "If you want to make the trigger updating for each defined interval, set it to 1." - Interval(float) : "Interval" : "1.0" : "Set here in seconds how many time the trigger should update." - ] diff --git a/fgd/point/filter/filter_momentum_progress.fgd b/fgd/point/filter/filter_momentum_progress.fgd deleted file mode 100644 index 1112b51e9..000000000 --- a/fgd/point/filter/filter_momentum_progress.fgd +++ /dev/null @@ -1,6 +0,0 @@ -@FilterClass base(filter_base) - appliesto(MOMENTUM) -= filter_momentum_progress : "Filter that checks to see if the player is at or above the given progress number." - [ - progress_check(integer) : "Minimum req. prog. num" : -1 : "The minimum progress number that the player needs to be at in order for the filter to accept them." - ] diff --git a/fgd/visgroups.cfg b/fgd/visgroups.cfg index ece911761..c8aee405a 100644 --- a/fgd/visgroups.cfg +++ b/fgd/visgroups.cfg @@ -190,14 +190,11 @@ * `trigger_gravity` * `trigger_impact` * `trigger_jumppad` - * `trigger_momentum_push` - * `func_shootboost` - Trigger Once (`trigger_once`) - Trigger Multiple (`trigger_multiple`) - Player Movement Triggers * `trigger_playermovement` * `trigger_momentum_limitmovement` - * `trigger_reversespeed` * `trigger_setspeed` - Level Transitions * `trigger_changelevel` @@ -459,7 +456,6 @@ * `filter_player_held` * `filter_momentum_collectibles` * `filter_momentum_player_state` - * `filter_momentum_progress` * `filter_momentum_track_number` * `filter_momentum_campaign_progress` * `filter_paint_power`