From fbe8dd6ef6428506981959c733c0932390052926 Mon Sep 17 00:00:00 2001 From: Equalizer5118 <113145248+Equalizer5118@users.noreply.github.com> Date: Thu, 19 Oct 2023 15:10:35 -0700 Subject: [PATCH] Remove CSM_volume_mode from env_cascade_light.fgd (#207) --- fgd/point/env/env_cascade_light.fgd | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/fgd/point/env/env_cascade_light.fgd b/fgd/point/env/env_cascade_light.fgd index 162654beb..759ddefc6 100644 --- a/fgd/point/env/env_cascade_light.fgd +++ b/fgd/point/env/env_cascade_light.fgd @@ -18,17 +18,6 @@ "the CSM shadow angles are automatically harvested from the light_environment's angles. " + "If false, this entity's angles are used." - CSMVolumeMode[engine](integer) : "Volume Mode" - CSMVolumeMode(choices) : "CSM_Volume_Mode" : 0 : "CSM Volume Modes " + - "- Auto: Static cache will update once every 10 frames (approx) covering max shadow distance or whole map around player. " + - "Manual : Static cache area coverage and updates are managed via csm volumes i/o. \n " + - "Use Manual mode for better quality and performence. \n " + - "In near future Auto mode will be removed from the game." = - [ - 0 : "Auto" - 1 : "Manual" - ] - // Inputs input LightColor(color255) : "Set the light color." input LightColorScale(integer) : "Set the light color scale"