From b19e74e1ac6f2d49cc7fdd1f885a8663b0f57178 Mon Sep 17 00:00:00 2001 From: Tmob Date: Mon, 2 Jan 2023 17:21:28 -0600 Subject: [PATCH] animateeveryframe default to 1 --- fgd/bases/prop_dynamic_base.fgd | 2 +- fgd/point/prop/prop_dynamic_override.fgd | 2 +- fgd/point/prop/prop_physics_override.fgd | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/fgd/bases/prop_dynamic_base.fgd b/fgd/bases/prop_dynamic_base.fgd index 4425b94d8..722fcf560 100644 --- a/fgd/bases/prop_dynamic_base.fgd +++ b/fgd/bases/prop_dynamic_base.fgd @@ -21,7 +21,7 @@ suppressanimsounds(boolean) : "Suppress Anim Sounds" : 0 : "If set, the prop will not play any sounds that are embedded in animations it plays." - animateeveryframe(boolean) : "Animate Every Frame" : 0 : "Force this prop to animate every frame. This ensures it immediately transitions to the next animation, but means it's contantly checking this." + animateeveryframe(boolean) : "Animate Every Frame" : 1 : "Force this prop to animate every frame. This ensures it immediately transitions to the next animation, but means it's contantly checking this." // Inputs diff --git a/fgd/point/prop/prop_dynamic_override.fgd b/fgd/point/prop/prop_dynamic_override.fgd index 84943522d..19c959fd0 100644 --- a/fgd/point/prop/prop_dynamic_override.fgd +++ b/fgd/point/prop/prop_dynamic_override.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_dynamic_base, EnableDisable) -= prop_dynamic_override: "A variant of prop_dynamic that permits the use of any model, including those designed to be used as prop_dynamic/prop_static." += prop_dynamic_override: "A variant of prop_dynamic that permits the use of any model, including those designed to be used as prop_physics/prop_static." [ health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break." ] diff --git a/fgd/point/prop/prop_physics_override.fgd b/fgd/point/prop/prop_physics_override.fgd index 092aa7630..ebcfa1369 100644 --- a/fgd/point/prop/prop_physics_override.fgd +++ b/fgd/point/prop/prop_physics_override.fgd @@ -3,7 +3,7 @@ sphere(fademindist) sphere(fademaxdist) = prop_physics_override: "A variant of prop_physics which will permit using models that do not have physics data compiled into them, " + - "like static or dynamic models. Health and physics data can be overridden on this version, to subsitute for the missing info." + "like static or dynamic models. Health and physics data can be overridden on this version, to substitute for the missing info." [ health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break." ]