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AbstractEngine.class.php
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<?php
namespace phpRcon\games\engine;
/**
* Abtract Engine class
*
* @author Jan Altensen (Stricted)
* @copyright 2013-2014 Jan Altensen (Stricted)
* @license GNU Lesser General Public License <http://opensource.org/licenses/lgpl-license.php>
*/
abstract class AbstractEngine {
/**
* protocol
* @var string
*/
protected $protocol = 'tcp';
/**
* rcon socket resource
* @var resource
*/
protected $socket = null;
/**
* server data cache
* @var string
*/
protected $data = '';
/**
* server data cache #2
* @var array
*/
protected $data2 = array();
/**
* initialize a new instance of this class
*
* @param string $server
* @param integer $port
* @param boolean $udp
*/
public function __construct ($server, $port) {
$this->socket = fsockopen($this->protocol."://".$server, $port);
stream_set_blocking($this->socket, 0);
}
/**
* destructor
*/
public function __destruct () {
$this->close();
}
/**
* sends a command to the server
*
* @param string $string
* @return array
*/
public function command ($string) {
fputs($this->socket, $string);
$data = $this->receive();
return $data;
}
/**
* close the connection to the server
*/
public function close () {
fclose($this->socket);
}
/**
* recive data from server
*
* @return string
*/
abstract protected function receive();
/**
* check if the read package is complete
*
* @param string $data
* @return boolean
*/
protected function containsCompletePacket($data) {
if (empty($data)) {
return false;
}
$meta = stream_get_meta_data($this->socket);
if (mb_strlen($data) < $meta['unread_bytes']) {
return false;
}
return true;
}
/**
* get players from server
*
* @return array
*/
abstract public function getPlayers();
/**
* get max players from server
*
* @return integer
*/
abstract public function getMaxPlayers();
/**
* get player count from server
*
* @return integer
*/
abstract public function getCurrentPlayerCount();
/**
* get current map from server
*
* @return string
*/
abstract public function getCurrentMap();
/**
* get current game mode from server
*
* @return string
*/
abstract public function getCurrentMode();
/**
* get server name from server
*
* @return string
*/
abstract public function getServerName();
/**
* replace color codes
*
* @param string $string
* @return string
*/
public function stripColors ($string) {
$string = str_replace('^0', '', $string);
$string = str_replace('^1', '', $string);
$string = str_replace('^2', '', $string);
$string = str_replace('^3', '', $string);
$string = str_replace('^4', '', $string);
$string = str_replace('^5', '', $string);
$string = str_replace('^6', '', $string);
$string = str_replace('^7', '', $string);
$string = str_replace('^8', '', $string);
$string = str_replace('^9', '', $string);
return $string;
}
/**
* split package
*
* @param string $type
* @return mixed
*/
protected function splitData ($type) {
if ($type == "byte") {
$a = substr($this->data, 0, 1);
$this->data = substr($this->data, 1);
return ord($a);
}
else if ($type == "int32") {
$a = substr($this->data, 0, 4);
$this->data = substr($this->data, 4);
$unpacked = unpack('iint', $a);
return $unpacked["int"];
}
else if ($type == "float32") {
$a = substr($this->data, 0, 4);
$this->data = substr($this->data, 4);
$unpacked = unpack('fint', $a);
return $unpacked["int"];
}
else if ($type == "plain") {
$a = substr($this->data, 0, 1);
$this->data = substr($this->data, 1);
return $a;
}
else if ($type == "string") {
$str = '';
while (($char = $this->splitData('plain')) != chr(0)) {
$str .= $char;
}
return $str;
}
}
}