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assets Upgraded to Phaser 2.0.2 No Physics Mar 30, 2014
LICENSE Initial commit Mar 4, 2014
README.md update readme with link Mar 23, 2014
index.html Styling the page Mar 23, 2014
indexOpt.html Styling the page Mar 23, 2014

README.md

SpaceInvaders

This is a remake of the space invader phaser example, which you can find here: http://examples.phaser.io/

This remake is made with require.js, which breaks up the code into modules. Modules are in assets/javascript/module

Code is more organized thanks to State and Statemanager class from Phaser. You can find the states in assets/javascript/state

I used Phaser 2.0.1(no Physics) from the Dev branch. The dev branch has a lot of bug fixes so it's recommended to use it.

Thanks to require.js, i made an optimized version of my game, which can be viewed with indexOpt.html. This use the "compiled" code, which can be found in assets/javascript/built

Known issue: In every new play state(after the end state) the game makes new DOM nodes. The cause: in every cycle i make a new text to show the score. I tried to destroy the texts but i never succeed.

You can play with it here: http://strykerkkd.github.io/SpaceInvaders/