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changelog

This file contains highlights of what changes on each version of the DartRocket package.

Pub version 0.1.7+1

  • Fix return bug in Shape constructor
  • Moving centerPivot() into parent class
  • More docs for Movement System
  • Remove multiSprite

Pub version 0.1.7

  • Added gravity example in DartRocket's repo
  • Added Mask and Shape classes
  • Added StateEvent(constant)
  • Sound can be stopped
  • New class for gravity
  • Added centerPivot() for button
  • GameObjectFactory can create basic shapes
  • Major library refactor(library structure + unit tests)
  • Upgrade to StageXL 0.10.3
  • Improving DirectionSystem

Pub version 0.1.6

  • Unified code structure
  • new DirectionSystem class
  • Added relative diagonal directions into constants/direction.dart
  • new MovementSystem class
  • new MovementControl mixin, which define how to use the MovementSystem class
  • using MovementControl in Sprite and Camera class
  • new physics directory, which contains the moving parts
  • Exported Shape class, which means you can use basic canvas operations

Pub version 0.1.5

  • Using vector based directions for controlling the sprite
  • Acceleration added to the Sprite class
  • Moving system example
  • Getting started guide in the wiki
  • onKeyDown and Up handler for keyboard
  • CollideWorldBounds added to sprite, so you can't go outside of the bounds
  • KillOutOfBounds added which can kill the sprite if it's go outside of the bounds
  • min and max scale value for full screen mode
  • Button has 3 isDown method to handle click or touch events
  • Project template in repo
  • Fix: using world instead of stage everywhere
  • Camera can follow a sprite and you can unfollow it
  • Camera example added
  • Breaking: Removed name parameter from State constructor
  • Added nextState parameter to killState and endState methods
  • Removed Stream extend from State and made listen into a private method
  • Updated the documentation

Pub version 0.1.4

  • Physics class added with collision method
  • Breaking change: load,create,update methods for a state
  • GameObjectFactory can make every game object except Background.color
  • Added autoHiDpi, isMobile, devicePixelRatio getter for game object
  • Unit test added for StateManager
  • New container classes: World and Camera for a new World-Camera system
  • Using game.world instead of game.stage everywhere
  • GameObjectFactory has tween method for making tweens
  • Exported Tween class so you can use it
  • New classes: Keyboard, Touch for input event handling
  • New movement system for the Sprite class
  • New example to show the new movement system

Pub version 0.1.3

  • EventListeners on stage automatically destroyed after state change
  • Button class is simplified, easier to set coordinates
  • Fix typo :KillState
  • TextureAtlas constructor for Button and Sprite
  • Fix typo: isMovable
  • Updated README
  • Named constructor for Sprite,Button,Background: bitmap data,image,texture atlas
  • Background has repeat and scale mode
  • Background works with all kind of vx and vy value
  • GameObjectFactory added
  • Background.color constructor for static color backgrounds

Pub version 0.1.2

  • New Button class
  • Full screen mode, which keeps the aspect ratio(game.dart)
  • Space Invader has full screen,buttons and mobile friendlier

Pub version 0.1.1

  • New Sound class
  • Breaking: Background is now can be animated
  • Breaking: Text class reworked
  • I simplified the usage of Text and Background
  • A lot of new stuff in space invader example

Pub version 0.1.0

  • Breaking: There is only one Sprite class and removed other sprite classes
  • New Group class for storing Sprites
  • SpaceInvader example is refactored due to he changes
  • TransitionFunction can be access through game object
  • Added InteractiveBitmap helper class
  • Documentation updated

Pub version 0.0.9

  • Fixed documentation
  • Breaking: terminateState renamed to killState
  • Added documentation site

Pub version 0.0.8

  • Added documentation
  • Added explanations where needed
  • Breaking change: rename pauseStream to endState
  • Breaking change: rename closeStream to terminateState
  • Deleted Prints

Pub version 0.0.7

  • Ufo in space invader example now move sideways
  • Added transition_function from stagexl

Pub version 0.0.5

  • Added Space Invader example
  • Breaking change in State: only has load() and create()
  • ResourceManagment.load() happens after load() method

Pub version 0.0.3

  • Added better state example
  • Added new GameObjetcs(Sprite,AnimatedSprite)

Pub version 0.0.2

  • Added .gitignore

Pub version 0.0.1

  • Initial publish
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