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A JavaScript library for communicating asynchronously with remote objects using promises.
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README.md

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Asynchronous Remote Objects

This library makes it possible for objects to communicate asynchronously between memory-isolated JavaScript contexts, including pipelining interactions with results. Promises serve as proxies for remote objects.

Q-Comm works in Node and other CommonJS module loaders like Browserify, Mr, and Montage.

This is how it looks:

var Q = require("q");
var Connection = require("q-comm");
var remote = Connection(port, local);

The remote object is a promise for the local object on the other side of the connection. Likewise, the other side of the connection will get a promise for your local object. You are not obliged to provide a local object, depending on which end of the connection is providing a service.

If the remote or local object is not serializable, like functions or objects with methods, the other side will receive a promise but you will have to “send messages” to the promise instead of interacting directly with the remote object. When you invoke a method on a remote object, you get a promise for the result and you can immediately pipeline a method call on the result. This is the secret sauce.

The port is any W3C message port, web worker, or web socket. In the W3C’s infinite wisdom, these do not have a unified API, but Q-Comm will normalize them internally.

// To communicate with objects in a worker
var worker = new Worker("worker.js");
var child = Connection(worker, local);
// Inside a worker, to communicate with the parent
var parent = Connection(this);
// To communicate with a remote object on the other side of
// a web socket
var socket = new WebSocket("ws://example.com");
var remote = Connection(socket, local);
// To communicate with a single frame on the same origin
// (multiple frames will require some handshaking event sources)
var iframe = document.frames[0];
var child = Connection(iframe.contentWindow, local, {
    origin: window.location.origin
})
// To communicate with a parent frame on the same origin
var child = Connection(window, local, {
    origin: window.location.origin
})
// With a message port
var port = new MessagePort();
var near = Connection(port[0]);
var far = Connection(port[1]);

Your local value can be any JavaScript value, but it is most handy for it to be an object that supports an API and cannot be serialized with JSON.

var Q = require("q");
var counter = 0;
var local = {
    "next": function () {
        return counter++;
    }
};

In this case, the local object has a "next" function that returns incremental values. Since the function closes on local state (the counter), it can't be sent to another process.

On the other side of the connection, we can asynchronously call the remote method and receive a promise for the result.

remote.invoke("next")
.then(function (id) {
    console.log("counter at", i);
});

The connection is bi-directional. Although you do not need to provide and use both local and remote values on both sides of a connection, they are available.

You can asynchronously interact with any value using the Q API. This chart shows the analogous operations for interacting with objects synchronously and asynchronously.

synchronous                asynchronous
------------------         -------------------------------
value.foo                  promise.get("foo")
value.foo = value          promise.put("foo", value)
delete value.foo           promise.del("foo")
value.foo(...args)         promise.post("foo", [args])
value.foo(...args)         promise.invoke("foo", ...args)
value(...args)             promise.fapply([args])
value(...args)             promise.fcall(...args)

All of the asynchronous functions return promises for the eventual result. For the asynchronous functions, the value may be any value including local values, local promises, and remote promises.

The benefit to using the asynchronous API when interacting with remote objects is that you can send chains of messages to the promises that the connection makes. That is, you can call the method of a promise that has not yet been resolved, so that message can be immediately sent over the wire to the remote object. This reduces the latency of interaction with remote objects by removing network round-trips.

A chain of dependent operations can be contracted from:

<-client     server->
a..
   ''--..
         ''--..
               ''--..
             ..--''
       ..--''
 ..--''
b..
   ''--..
         ''--..
               ''--..
             ..--''
       ..--''
 ..--''
c..
   ''--..
         ''--..
               ''--..
             ..--''
       ..--''
 ..--''

Down to:

<-client     server->
a..
b..''--..
c..''--..''--..
   ''--..''--..''--..
         ''--..--''..
       ..--''..--''..
 ..--''..--''..--''
 ..--''..--''
 ..--''

Where the dotted lines represent messages traveling through the network horizontally, and through time vertically.

Ports

Q-Comm handles a variety of message ports or channel types. They are all internally converted into a Q Channel. If you are using a message channel that provides a different API than this or a WebWorker, WebSocket, or MessagePort, you can adapt it to any of these interfaces and Q-Comm will handle it.

This is probably the simplest way to create a channel duck-type, assuming that you’ve got a connection instance of the Node variety.

var port = {
    postMessage: function (message) {
        connection.send(message);
    },
    onmessage: null // gets filled in by Q-Comm
};
connection.on("message", function (data) {
    port.onmessage({data: ""})
});
var remote = Connection(port, local);

Q Channels

  • get() returns a promise for the next message from the other side of the connection. get may be called any number of times independent of when messages are actually received and each call will get a promise for the next message in sequence.
  • put(message) sends a message to the remote side of the connection.
  • close(reason_opt) indicates that no further messages will be sent.
  • closed a promise that is fulfilled with the reason for closing.

Q-Comm exports an indefinite Queue that supports this API which greatly simplifies the implementation of adapters.

  • get() returns a promise for the next value in order that is put on the queue. get may be called any number of times, regardless of whether the corresponding value is put on the queue before or after the get call.
  • put(value) puts a message on the queue. Any number of messages can be put on the queue, indepent of whether and when the corresponding get is called.
  • close(reason_opt) indicates that no further messages will be put on the queue and that any promises for such messages must be rejected with the given reason.
  • closed a promise that is fulfilled when and if the queue has been closed.

Web Workers and Message Ports

Q-Comm detects ports by their postMessage function.

  • postMessage(message)
  • onmessage(handler(message))

Web Sockets

Q-Comm detects Web Sockets by their send function. It takes the liberty to start the socket and listens for when it opens.

  • send(message)
  • addEventListener(event, handler(event))
  • start()
  • open event
  • close event

Memory

Q-Comm uses an LRU cache of specified size. The default size is infinite, which is horribly leaky. Promises between peers will stick around indefinitely. This can be trimmed to something reasonable with the max option.

var remote = Connection(port, local, {max: 1024});

The least frequently used promises will be collected. If the remote attempts to communicate with a collected promise, the request will be rejected. This is fine if you have code in place to recover from rejections that will revive the working set of promises. The minimum working set will vary depending on the load on your service.

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