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Allow multiple items in capName field of PARACHUTE nodes #80
Not sure how feasible this is, but would it be possible to modify the
When a parachute is deployed, the method would look through and eject each mesh in the list, and if the mesh cannot be found, it will be assumed that it was ejected earlier by another parachute.
Rationale / Use case
As part of a revamp of my SDHI SMS mod, I designed a parachute-equipped docking port that uses two
However, if the parachutes are deployed when the altitude is too low to deploy drogues (such as pad aborts with an Escape Tower), which results in the visually jarring situation of main parachutes poking out of the still-intact outer casing.
As an attempted workaround, I tried tuning the deployment altitudes for the drogues to work at lower altitude, but this negates their usefulness at the usual higher altitudes during normal reentry through to landing.
Therefore, if my feature request was implemented, then I can do this:
Essentially, the main chute would optionally eject both the outer casing and the main parachute bag, even if the drogues were never deployed. And if the drogues were deployed earlier, then the mains would eject just the main parachute bag.