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no enemy shooting audio and increased spawn delay between enemies
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1 parent c4d045b commit 564665717ef97a18751ddb8fb0cb9dd3c5bb6f45 @SubSage committed Apr 28, 2013
Showing with 2 additions and 2 deletions.
  1. +1 −1 GDCalaga/src/org/gdc/gdcalaga/Enemy.java
  2. +1 −1 GDCalaga/src/org/gdc/gdcalaga/Spawn.java
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2 GDCalaga/src/org/gdc/gdcalaga/Enemy.java
@@ -156,7 +156,7 @@ public void fire()
Vector2f bulletPosition = new Vector2f((pos.x - size.x / 2) + 3, pos.y);
Bullet newBullet = new Bullet(entities, bulletPosition, 1, alliance);
newBullet.setSpeed(-250, 0);
- audioManager.playSFX(AudioAsset.SFX_FIRE2);
+ //audioManager.playSFX(AudioAsset.SFX_FIRE2);
}
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2 GDCalaga/src/org/gdc/gdcalaga/Spawn.java
@@ -55,7 +55,7 @@ public static void spawnWave(PathRegistry paths, EntityManager mng) {
int rows = (int)Math.ceil(Math.random() * 3 + 4);
int cols = (int)Math.ceil(Math.random() * 3 + 2);
- new Wave(mng, "block", rows, cols, 10, 200, enemyPath);
+ new Wave(mng, "block", rows, cols, 10, 2000, enemyPath);
wave++;
}

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