Commits on Aug 20, 2013
  1. Merge pull request #17 from guoguo12/master

    Remove unneeded import statements
    committed Aug 20, 2013
Commits on Aug 19, 2013
  1. Merge pull request #16 from frekfra/master

    Moved menus to seperate states
    committed Aug 19, 2013
Commits on Aug 6, 2013
  1. Merge pull request #12 from frekfra/master

    Added fly-in when player starts game and when the player respawns + small fixes.
    committed Aug 6, 2013
Commits on Aug 2, 2013
  1. Should work?

    Testing out this update. Had to go into CMD line, so hope for the best.
    Gives a HUD
    committed Aug 2, 2013
Commits on Aug 1, 2013
  1. MAGIC

    I can't find how the player was instanciated....yeah
    committed Aug 1, 2013
Commits on Jul 30, 2013
  1. Music.

    Some music that I forgot to add.
    committed Jul 30, 2013
  2. Merge pull request #8 from frekfra/master

    added some menu functionality and two new weapons to enemies.
    committed Jul 30, 2013
Commits on Apr 28, 2013
  1. changes

    no enemy shooting audio and increased spawn delay between enemies
    committed Apr 28, 2013
  2. GunPositions

    Just changed a few positions and added...I'm thinking of removing the 45
    degree ones....let's not give the player lot's of range? Headed that
    committed Apr 28, 2013
Commits on Apr 11, 2013
  1. Minor fix.

    Put pathNum back to what it should be.
    committed Apr 11, 2013
  2. testing stuff

    will fix pathnum later today
    committed Apr 11, 2013
Commits on Apr 10, 2013
  1. Added surrounding kill area.

    Enemies that go super our of bounds are killed. This allows us to make
    paths where the enemies do a drive by :D
    committed Apr 10, 2013
  2. Path addition

    Making the addition of new paths easier to handle. You would have to
    update a certain variable if you added new paths, no more!
    committed Apr 10, 2013
Commits on Apr 8, 2013
  1. Merge pull request #6 from guoguo12/master

    Simplify upgrade drop code
    committed Apr 8, 2013
Commits on Apr 7, 2013
  1. Merge pull request #5 from guoguo12/master

    Minor edits
    committed Apr 7, 2013
  2. Small things.

    committed Apr 7, 2013
Commits on Apr 5, 2013
  1. Update

    Just updated it, nothing special really.
    committed Apr 5, 2013
  2. Cleaning up leftover experiment code

    Left fireRate at 20....fixed back to 5.
    committed Apr 5, 2013
  3. Fixed FIRE_RATE upgrade

    FIRE_RATE upgrade is correctly working now.
    committed Apr 5, 2013
  4. Upgrades kicking in

    Some of the upgrades do something to the player now. Just checking to
    see that things work really, but decided to leave them in for now. Nice
    committed Apr 5, 2013
Commits on Apr 4, 2013
  1. Upgrade movement change.

    Gave the movement for upgrade objects a nice effect. I like it and it's
    nice. If you want to see something cool, move that change  -
    2*Math.sin(pos.x*Math.PI/180) to the x component on bullets when they're
    updated. Super cool effects....could do something with that later.
    committed Apr 4, 2013
Commits on Mar 30, 2013
  1. New track

    Added new sound track. I like it, doesn't go with the art all to well in
    my opinion, but eh....
    committed Mar 30, 2013
Commits on Mar 14, 2013
  1. Small things.

    Mostly did this to check if I finally resolved my issue with github.
    Very minor fix and refactor on enemy movement.
    committed Mar 14, 2013
Commits on Mar 13, 2013
  1. Cleaned up leakage and general warnings.

    Unused variables gone and memory leakage cleared. Unused imports as
    committed Mar 13, 2013
  2. New test enemy.

    Testing to see if we can properly add new enemies. Works fine. Don't
    know how to rotate picture and retain transparency...too hard. Need to
    ask artist to do so.
    committed Mar 13, 2013
Commits on Mar 9, 2013
  1. Added background objects.

    I also fixed an issue with items appearing on the window from the right
    and disappearing at the top. Alone with that, I fixed the percentages of
    what spawns, so we can have a controlled dynamic background. Should be
    easy to manipulate.
    committed Mar 9, 2013
  2. Re entered my changes.

    committed Mar 9, 2013
  3. Background made dynamic.

    committed Mar 9, 2013
Commits on Mar 8, 2013
  1. Fixed which round game is in.

    Round variable was ahead by one. Fixed. Added comment description to
    Spawn, I'll get to it later if no one else does before I do.
    committed Mar 8, 2013
Commits on Mar 7, 2013
  1. Bounded player

    Realized that player could move left of window and avoid all enemy
    bullets...bounded player to be within window.
    committed Mar 7, 2013
  2. Player ship

    Same img as bullet and enemy...
    committed Mar 7, 2013
  3. Fixed relation between bullet vs entity

    Took the advice of vt about bullets not caring about entities. Seems
    like the better way to do it, as the Collide method in enemy and player
    serve a purpose, and if we add new types of guns, with new types of
    bullets, it would involve massive rewrites.
    committed Mar 7, 2013
Commits on Mar 6, 2013
  1. Should catch me up...

    Twas having issues setting up eclipse, I'm hoping I got everything
    settled now.
    committed Mar 6, 2013
Commits on Mar 4, 2013
  1. Big fix

    Fixed an issue in EntityManager with draw method.
    ConcurrentModificationExceptions were being thrown heavily, shouldn't be
    doing that anymore. Might consider rewriting other chunks that were
    written similiarly.
    committed Mar 4, 2013
  2. Small things and found exception

    There's an issue with concurrentModificitionExceptoin being thrown. It
    doesn't end the game or interupt anything, but it's something that
    should at least be known.
    committed Mar 4, 2013