Player ship will fly onto the screen when the game starts. During this time the ship cannot be harmed.
Corrected gun to use velocity instead of hardcoded values.
Increased speed for player bullets.
Player now uses Gun class for weapon.
Player now has three lives. When player loses all health a life will be lost.
Added "graphical" heads-up-display with player lives, health, and current weapon name.
removed debug log from highscoreList class.
refactored gun parameter names.
Merge remote-tracking branch 'upstream/master'
Changed magic number velocity in Gun class to use constructor parameter.
Implemented fly-in sequence for when player starts/dies.
committing missing stuff from bad merge.